Yeah, that was a really strange decision; especially considering how the SNES' SPC700 chip was one of their biggest advantages in that generation prior.
Thankfully they backpedalled on that with every subsequent handheld and console (save for the GBA - which I believe was originally supposed to have a dedicated DSP chip for sound that was cut due to cost concerns).
yeah. it's a nonsense question with two completely unrelated options. neither really matters and anyone who cares enough about either thing to have a strong opinion is in too deep. so of course it's a coin flip.
Wow, first time I've seen these pictures. Those are real prototype SNES controllers? What's wrong with the layout they were ent with? Why do you prefer the top right one?
Nintendo and Sony are businesses, not warring samurai.Also, I strongly disagree with the OP's reference to a 'betrayal' on Nintendo's part. You need to consider the context of the situation. In retrospect, it was a masterful counterpunch move orchestrated to create maximum humiliation to Sony. Nintendo is a very proud company. When Sony (a complete newbie to console gaming at the time) proposed that Nintendo turn over all their intellectual property as part of the deal, Nintendo no doubt saw that as the greatest sign of disrespect and insult. It's abundantly clear that Sony was looking to kick Nintendo out of their own house with such a ridiculous move. So I don't blame Nintendo one bit for handling it the way they did.
I'm not so sure. The 64DD version of Mario64 was quickly slapped together by a single programmer for demo purposes and it's load times are almost nonexistent, usually max 1 sec now and then when an audio sample loads. It also has richer audio than the cart version.However, the downside would have been that revolutionary games like Super Mario 64 and OOT would not have been the same. They would have been plagued with horrible load times which would take away from the magical experience.
Is this a cartridge?
Those contain a ROM?
Jesus. That's being overly pedantic and still wrong. But no, because it can be easily set to be written over, it's not designed to hold software reliably for a long period of time. A game cartridge is printed circuits and memory in a... uhhh... cartridge, that carries software for consoles. What you get on the Switch is a smaller version of what you got in previous consoles. I don't understand the need to dispute this.If I copy a rom to a flashdrive and I set it to read-only, it becomes a cartridge?
For the purposes of this discussion it's certainly a cartridge. It's not an optical disc, and not a download. It's a solid state medium.Jesus. That's being overly pedantic and still wrong. But no, because it can be easily set to be written over, it's not designed to hold software reliably for a long period of time. A game cartridge is printed circuits and memory in a... uhhh... cartridge, that carries software for consoles. What you get on the Switch is a smaller version of what you got in previous consoles. I don't understand the need to dispute this.
Jesus. That's being overly pedantic and still wrong. But no, because it can be easily set to be written over, it's not designed to hold software reliably for a long period of time. A game cartridge is printed circuits and memory in a... uhhh... cartridge, that carries software for consoles. What you get on the Switch is a smaller version of what you got in previous consoles. I don't understand the need to dispute this.
Which makes the use of the term "betrayal" even sillier. Really, Nintendo's biggest mistake was trusting Sony when they said they had no interest in developing games...And Nintendo quite frankly was correct to want to bail out of that horrible deal with Sony, Sony thinking they were entitled to all game CD royalties quite frankly is ridiculous. Even if they agreed to back off from that, how can you have a partnership with a company that tried to hold something like that over your head. You bail out of that and fast.
Which makes the use of the term "betrayal" even sillier. Really, Nintendo's biggest mistake was trusting Sony when they said they had no interest in developing games...
Ohhh how could I've forgotten!!! 21 years after the market spoke and cartridges lost Nintendo made these and made me eat crow right, what a sick burn!
Well thank you for coming and offering your very insightful knowledge into this topic you just somehow compared with gamergate. You've made this a better thread because of your thread whining. Please never change!yeah. it's a nonsense question with two completely unrelated options. neither really matters and anyone who cares enough about either thing to have a strong opinion is in too deep. so of course it's a coin flip.
but hey, I'll take this kind of embarrassing gamer bullshit over gamergate.
you're welcomeWell thank you for coming and offering your very insightful knowledge into this topic you just somehow compared with gamergate. You've made this a better thread because of your thread whining. Please never change!
Jesus. That's being overly pedantic and still wrong. But no, because it can be easily set to be written over, it's not designed to hold software reliably for a long period of time. A game cartridge is printed circuits and memory in a... uhhh... cartridge, that carries software for consoles. What you get on the Switch is a smaller version of what you got in previous consoles. I don't understand the need to dispute this.
OP here: flash cards are not cartridges. Just because they're not optical media doesn't make them cartridges. If they were we would've at least gotten 0 loading times on BotW right? Instead we got load times that were almost as bad as they were on the WiiU versión running on a disc.For the purposes of this discussion it's certainly a cartridge. It's not an optical disc, and not a download. It's a solid state medium.
I've been on Era enough to know you're definitely not the only one who thinks that. I also happen to agree. Switch flash cards are definitely not cartridges.For sure. :P I'll agree with that. This is just a highly specific pet peeve that I have. I just have a hard time considering flash cards (as custom-made as they might be) to be the same as the cartridges I've known all my life, when they're not actually interfacing with the hardware the way actual cartridges do, which is what allowed NES and SNES games to have special mappers and chips inside to provide new capabilities to their respective consoles. I guess I'll leave it alone from now on since I'm about the only person in the world that feels this way.
shut up and take that LOhhh how could I've forgotten!!! 21 years after the market spoke and cartridges lost Nintendo made these and made me eat crow right, what a sick burn!
Don't be ridiculous. Like I said, the market did speak and cartridges lost. There's a reason why no console other than the N64 used cartridges from 1996 to 2016. And 2017 yes the Switch use flash cardswhich are most definitely not the same type of cartridge that past consoles used... if they were then we'd have no loading times whatsoever (BotW on a WiiU disco loads similarly to BotW on a card).
Those cards also come with many of the trappings that 90s cartridges had which are them being exponentially more expensive than discs for considerably less storage space. There's a reason why no Switch game has ever come out on a 50 or more GB card because they're expensive as fuck. Hell, 32 GB cards are rare even! Meanwhile 50GB Blu-ray PS4 discs are the standard.
Carts were not the problem.
The problem was an intentionally obtuse development kit with limited access. Nintendo wanted the N64 to have the appearance of becoming more powerful over time like the NES and SNES but the N64 didn't use special chips in cart so this would not be possible naturally.
So they limited what features were available to developers with the plan of unlocking them over time so games appeared to get better.
This left developers confused and looking at a system they didn't think could run anything.
Yamauchi also had the idea that if the system were hard to make games for, only really good companies would make games and there would not be shovelware.
The funny thing is both of these strategies had their intended effects more or less, but to such a degree it was very bad for the console.
Nintendo's biggest mistake was always its treatment of third parties. The non-betrayal of Sony and N64 carts pale in comparison.
At most, the actual mistake with the Sony relationship was letting that predatory contract go as far as it did.
They basically showed Sony how to make a video game console.Yeah to be honest, Nintendo should've nixed any partnership with Sony from the word go. It was clearly an unreasonable contract. Maybe part of the contract was they had to allow Sony to release a CD system at some point.
What L? That thing ain't a cart and even if it was it doesn't erase that from 1996 to 2017 we saw zero new home consoles using anything other than optical media. Cartridges as we knew them lost and that's not an opinion.
Nintendo Mistakes (in my twisted mind):Wow that opening post is pretty transparent.
I wouldn't say either of those is Nintendo's biggest mistake honestly.
The Virtual Boy and 3DS ones are the only mistakes there. The others were smash hits, in some cases because of those decisions (which kept costs down or kept things simpler for casual players).Handheld mistakes:
The Virtual Boy should have never made it to market
The GBC (and everything after it) should have had either back or front lighting.
The GBA should have had a 224 pixel high screen instead of 160 pixel high. By extension that should have carried to the DS
The GBA should have had 4 face buttons.
The DS should have had an analog stick or nub.
The 3DS should have started with 2 analog sticks or nubs.
Their treatment of third parties till Iwata took over.
And it isn't even close.