The lack of communication sucks but the game has no one playing it and seems to not be worth the devs efforts to continue on with it.
Yeah. Good news, the game was mediocre and barely went noticed. Important thing is they were given a chance, it flopped (I personally thought it was dogshit), move on to something else.
I'm not really celebrating the end of support for Bleeding Edge, and I don't really think NT is in any trouble due to this as they have plenty of stuff in their pipeline. It's not like this was an announcement for ending the support for the game and laying off the team behind it.I get it's your thing now to just bring up DmC 2 no matter how little it has to do with the thread, but this really wasn't the thread to say "Nice".
Should of been done ages ago. It would be actually kind of funny if this game becomes f2p, gets highlighted by a few streamers and consecutively sees a revival lol.
Now here's a question. Clearly this game hasn't been the success they hoped if they aren't producing new content. But let's say Hellblade 2 doesn't perform to expectations. Are Ninja Theory under threat? Considering Microsoft bought Lionhead and made substantial investments in them, they were integral to the Microsoft Game Studios first party line-up, how many chances does a developer have before they end up like Lionhead? How quickly would they be required to develop content for Game Pass or how many chances will they get before it's called a day? I wonder.
Impossible question really. It's gonna differ from team to team and from project to project.
I would say it's unlikely that a small passion project like Bleeding Edge - that NT were already making pre-acquisition - developed by a skeleton team of like 10-25 devs was really bothering anyone's bottom line.
But is it something like you get a crack at a major AAA title and if it doesn't work you're relegated to game pass titles? I mean there's much I don't understand about what Microsoft want to achieve, it's unreal.
Or they could just do what they're doing and leave the servers up for the (admittedly small number of) people who want to play?
Matt Booty has discussed how they have clauses to allow developers to become independent again of things don't work out. Their intent obviously isn't to have that happen, but it's there. They've also talked about how Mojang's "limited integration" model has taught them how to deal with their acquisitions.Now here's a question. Clearly this game hasn't been the success they hoped if they aren't producing new content. But let's say Hellblade 2 doesn't perform to expectations. Are Ninja Theory under threat? Considering Microsoft bought Lionhead and made substantial investments in them, they were integral to the Microsoft Game Studios first party line-up, how many chances does a developer have before they end up like Lionhead? How quickly would they be required to develop content for Game Pass or how many chances will they get before it's called a day? I wonder.
Every game MS make is a 'Game Pass title'. Halo is a Game Pass title, Bleeding Edge is a Game Pass title, Elder Scrolls VI will be a Game Pass title. You can't be 'relegated to making game pass titles'. If you're an Xbox Studios dev then you're making Game Pass titles.
I definitely just typed 'game pass title' too many times
What I was going to say. Looked really interesting but a lot of the big PC games I had my eye on took a backseat when my PC died last year. I'm even more surprised that I basically saw nothing gameplay wise from any Let's Play channels during release. I thought videos on Valorant were light but BE took the cake. I'm still interested in playing it if it's staying online.
It doesn't make much sense to me having a game as big as HALO or Elder Scrolls VI come straight to game pass at the current install base.
This is what I thought it would be when it was first rumored and I was hyped as hell. Then when it was announced I thought with the same combat director as DmC it'd be like Anarchy Reigns but they made something more like a moba instead.