story modes
Teabagged from kids or invaded by kids. I guess I'll do board games a whole lot more with some multiplayer.Multiplayer/open-world is unavoidable while playing. You are always engaging with the one chosen—there's no point at which the open-world games feel like linear experiences, or no point where multiplayer isn't affecting your game.
99% if the time multiplayer means competitive gameplay. I suck at PVP. Give me a solitary experience every time.I am ASTOUNDED open-world is winning.
Every game having multiplayer still leaves room open for so much possibility, so many genres, so many types of game. Every game being open-world narrows the possibility space by so much more.
Both are nightmarish to me, but I'd take open-world and it's not even close. I can't stand any forced-MP games, I play games to chill and explore at my own pace, I don't need other people forcing me to do stuff.
Yeah, how the heck is this winningI am ASTOUNDED open-world is winning.
Every game having multiplayer still leaves room open for so much possibility, so many genres, so many types of game. Every game being open-world narrows the possibility space by so much more.
According to the rules in the OP, if you go MP, it is unavoidable. You must play with (and/or against) other players.
Yeah, how the heck is this winning
You've basically killed a bunch of genres in favor of one, opposed to just making all of the existing ones worse.
It is absolutely a genre. Just because it can be used in tandem with others like RPG doesn't mean it's not.Open world isn't a genre, Disco Elysium and A Short Hike are both open world
Meanwhile being forced to play with other people would ruin most SP games and even games with optional MP
Yeah, how the heck is this winning
You've basically killed a bunch of genres in favor of one, opposed to just making all of the existing ones worse.
This feels like it's a cheat that's against the spirit of the question. That's not an open world game, that's a really large level select screen/lobby system.You could take any game that would be the least thing applicable to open world and make it so anyway. It really just involves creating a large world and then having the character go around to different areas.
You could do that with Tetris and just have a player-controlled tetromino just hopping around getting into tetris fights.
This feels like it's a cheat that's against the spirit of the question. That's not an open world game, that's a really large level select screen/lobby system.
As someone else mentioned, you could similarly cheat by adding in a a basic ghost system, leader boards, or Dark Souls message system and call it asynchronus multiplayer.
Multiplayer has way more variety in genres. Kirby and the forgotten Land, Tetris 99, FFXIV, PlateUp, and Wildermyth are all MP games. Much better than everything becoming the same often bloated genre.
People aren't thinking of what all MP can mean.