Deleted all my saves because I'm a dumbass and it seemed like it was the right thing to do. Tought it was a bluff... Oh well.
I got ending ABCD so I think I've seen most of it?
I got ending ABCD so I think I've seen most of it?
Do you have PS Plus? If so, you could look up whether you've got a backup save file in the cloud.Deleted all my saves because I'm a dumbass and it seemed like it was the right thing to do. Tought it was a bluff... Oh well.
I got ending ABCD so I think I've seen most of it?
Do you have PS Plus? If so, you could look up whether you've got a backup save file in the cloud.
But generally speaking, you've seen all of the main story content after endings to A to E (E is the one that asks you whether or not you want to delete your save file for the greater good). There's still data you might not have read though.
I'm of the mind that if you choose not to sacrifice your save data, then you're a monster, so you did the right thing.Deleted all my saves because I'm a dumbass and it seemed like it was the right thing to do. Tought it was a bluff... Oh well.
I got ending ABCD so I think I've seen most of it?
Can someone please explain to me how the cycle happens in this game? Supposedly the Yorha is a cycle that repeats itself after the backdoor is used. I am a bit confused as to how this cycle starts and how it ends.
Hmm interesting. I've read a fair bit online but I haven't figured out who setup yorha, designed the androids and gave them their programming/orders. Was it earlier versions of androids? Or humans before they died out?
And as far as I can see none of the androids stopped fighting because they realised they're identical to the machines? They all stopped for other reasons.
I still struggle to reconcile free will versus orders. I guess it is a classic military dilemma (which I have no experience of)
Humans designed previous (unknown, forgotten) androids to assist with the Gestalt project, and those androids continued to live on/develop other androids after humans went extinct.Hmm interesting. I've read a fair bit online but I haven't figured out who setup yorha, designed the androids and gave them their programming/orders. Was it earlier versions of androids? Or humans before they died out?
And as far as I can see none of the androids stopped fighting because they realised they're identical to the machines? They all stopped for other reasons.
I still struggle to reconcile free will versus orders. I guess it is a classic military dilemma (which I have no experience of)
I think this is a perfect point to leave it, if I'm gonna be honest with you.So where does the series go after automata?
I'd really like to see the human race come back somehow.
That, or the adventures of grimoire weiss before he became a book.
The bold was the part that irked me. I thought there would be a bigger scene of struggle to cope with that fact, given how they've acted the entire game up to that point.Apologies if I'm bumping the wrong thread but the Xbox OT is still marking spoilers and it will be easier to post here, unmarked.
Did anyone else not really like the androids at all? A2 just seemed like an angry "kill everything" person, 2B started off like that but mellowed a bit, and 9s started off a bit mellower and then went full mental "kill everything".
So many times they make random side quips like "how do machines have emotions!?" and never ONCE (as far as I saw) do they acknowledge that they are machines too (but they happily believe they have emotions)...I.e. they completely miss the irony of their views, despite it being shoved in their faces time and again. The fact that their consciousness's are in black boxes, harvested out of machines minds, just really rams that home.
I'm sure it's a deliberate choice by the devs, but it just wound me up through the game and it meant I didn't really care about any of them. I think in ending A I was a little sad that 9s got killed, but after that, I didn't really care what happened to any of them. So 2B's death (I assume meant to be a fairly shocking/poignant moment?) didn't really bother me at all.
The only ones I actually felt sorry for were Popola and Devola, and how various sets of the twins were mistreated because they happen to look like another set of the twins that did something wrong.
It's a great game, and it covers a lot of themes, but I think sometimes those themes were counter-acting each other.
On the "plus" side, I spent a lot of time in that game killing things that I didn't really want to kill, or felt sorry for, purely because they looked different from me and someone else had told them to kill me....so a good illustration of the shittiness of wars.
That's a bit of a Taro thing, often moments that would be elaborated on/lingered upon pass somewhat quickly in his games.The bold was the part that irked me. I thought there would be a bigger scene of struggle to cope with that fact, given how they've acted the entire game up to that point.
Yeah, I enjoyed the game, but some of the behaviour stuff just didn't make any sense (to me)...Big bump, but I finally got back to it (having only played the intro almost 2 years ago) and played through the game this week.
I really loved E's credits sequence once I accepted help. Audibly said, "Oh this is super cool." I am very happy that the game gripped me enough this time to push through all the endings, because it does reward you for seeking it out.
Having just recently played through Control, I found this so much more fascinating and "what the fuck is going on (I have to keep going to find out)". I enjoyed Control as well, but where I thought it was going pluck at similar themes, it didn't really. Nier presented it time and time again, which I ate up.
I didn't to a lot of side missions, I know I'll have missed out on moments. I'll be looking up the Emil quest line as I just didn't want to invest searching out how to do it all.
edit: One question, after reading through this thread and not having played the first game. When you're hacking as 9S, were any of the black enemies supposed to represent the lost human souls? Or was it just programmed defense. Or perhaps when it's just the black cubes?
The bold was the part that irked me. I thought there would be a bigger scene of struggle to cope with that fact, given how they've acted the entire game up to that point.
9S' termination by 2B didn't affect me either, but in the moment I was stuck in the thinking that he can just come back. I understood that meant he wouldn't be "this" 9S but I didn't like the character up to that point so it was just my selfish human nature I guess. :)
The Popola/Devola arc was definitely one that hit home, I enjoyed how their story was handled.
The black nodes you fight in hacking sequences are just hacking defenses.Big bump, but I finally got back to it (having only played the intro almost 2 years ago) and played through the game this week.
I really loved E's credits sequence once I accepted help. Audibly said, "Oh this is super cool." I am very happy that the game gripped me enough this time to push through all the endings, because it does reward you for seeking it out.
Having just recently played through Control, I found this so much more fascinating and "what the fuck is going on (I have to keep going to find out)". I enjoyed Control as well, but where I thought it was going pluck at similar themes, it didn't really. Nier presented it time and time again, which I ate up.
I didn't to a lot of side missions, I know I'll have missed out on moments. I'll be looking up the Emil quest line as I just didn't want to invest searching out how to do it all.
edit: One question, after reading through this thread and not having played the first game. When you're hacking as 9S, were any of the black enemies supposed to represent the lost human souls? Or was it just programmed defense. Or perhaps when it's just the black cubes?
The bold was the part that irked me. I thought there would be a bigger scene of struggle to cope with that fact, given how they've acted the entire game up to that point.
9S' termination by 2B didn't affect me either, but in the moment I was stuck in the thinking that he can just come back. I understood that meant he wouldn't be "this" 9S but I didn't like the character up to that point so it was just my selfish human nature I guess. :)
The Popola/Devola arc was definitely one that hit home, I enjoyed how their story was handled.
No I don't think, they're just program imo but who knows, is there something that makes you think that ?Big bump, but I finally got back to it (having only played the intro almost 2 years ago) and played through the game this week.
I really loved E's credits sequence once I accepted help. Audibly said, "Oh this is super cool." I am very happy that the game gripped me enough this time to push through all the endings, because it does reward you for seeking it out.
Having just recently played through Control, I found this so much more fascinating and "what the fuck is going on (I have to keep going to find out)". I enjoyed Control as well, but where I thought it was going pluck at similar themes, it didn't really. Nier presented it time and time again, which I ate up.
I didn't to a lot of side missions, I know I'll have missed out on moments. I'll be looking up the Emil quest line as I just didn't want to invest searching out how to do it all.
edit: One question, after reading through this thread and not having played the first game. When you're hacking as 9S, were any of the black enemies supposed to represent the lost human souls? Or was it just programmed defense. Or perhaps when it's just the black cubes?
The bold was the part that irked me. I thought there would be a bigger scene of struggle to cope with that fact, given how they've acted the entire game up to that point.
9S' termination by 2B didn't affect me either, but in the moment I was stuck in the thinking that he can just come back. I understood that meant he wouldn't be "this" 9S but I didn't like the character up to that point so it was just my selfish human nature I guess. :)
The Popola/Devola arc was definitely one that hit home, I enjoyed how their story was handled.
I see, just seems a bit odd when there are other moments that are given quite a bit of time.That's a bit of a Taro thing, often moments that would be elaborated on/lingered upon pass somewhat quickly in his games.
I'm glad I did too, but I also would understand people who don't want to go through all of the effort, which is a shame. I flew through it to be honest, just because I don't get through a lot of games and got A, B, C, D, E, G, M in 20 hours.Yeah, I enjoyed the game, but some of the behaviour stuff just didn't make any sense (to me)...
Glad I played it through though.
No I don't think, they're just program imo but who knows, is there something that makes you think that ?
No need to spoiler tag that we're in the open thread, and I understood that part. My question is if they were a nod of representation to the black enemies (that are no longer human) from the first game after reading the thread.The black nodes you fight in hacking sequences are just hacking defenses.
Humanity had long since gone extinct and have no presence in the game.
Well learning that they're just machines as well, giving added meaningless to this forever war and their entire motivation would seem like a pretty big breaking point. I mean A2 didn't know that right? That whole engagement between 9S and A2 at the end just seemed a bit undercooked. You can certainly say that she can't convince 9S of anything, so why bother trying, but it ended up feeling a little rushed to that choice/fight for me.No I don't think, they're just program imo but who knows, is there something that makes you think that ?
Plus I think you give too much importance about the effect it should have to learn that they have blackboxes. IIRC is pretty late, 2B is already dead, she's the important part for 9S, the rest for him is the background.
I think you're giving too much importance to the black box thing, it's just an addendum, the icing on the shit cake, it doesn't change much.. Neither A2 or 9S took meaning in that war, for A2 it was revenge for her only friends until she fused with 2B and for 9S its 2B. Those are the meaningful things to them. The breaking points already happened to them. The war is just the background. We all live in war (competition for the benefit of a few) yet it's not The game speaks about existentialism, the black box thing his essentialism. The game speaks about losing your goals and so to become meaningless. They're already there. And the end just shows that, why speak, they're both ready for it to end.Well learning that they're just machines as well, giving added meaningless to this forever war and their entire motivation would seem like a pretty big breaking point. I mean A2 didn't know that right? That whole engagement between 9S and A2 at the end just seemed a bit undercooked. You can certainly say that she can't convince 9S of anything, so why bother trying, but it ended up feeling a little rushed to that choice/fight for me.
Anyway it's a minor gripe on the overall story.
I disagree, endings are often (too) short but otherwise all the themes are pretty hammered in in its games, which is natural as Japanese tends to be pretty heavy handed in their media imo.That's a bit of a Taro thing, often moments that would be elaborated on/lingered upon pass somewhat quickly in his games.
While in the original all of humanity is effectively gone at the end you have a sort of similar moment of character development between NiER and 9s. They both get a moment to realize they weren't killing monsters but equals (humans in original, machines that are made of the same stuff for 9s) and both characters are just so defeated by this point or have come so far they can't really grapple with it so they just sort of ignore the damage their actions caused.edit: One question, after reading through this thread and not having played the first game. When you're hacking as 9S, were any of the black enemies supposed to represent the lost human souls? Or was it just programmed defense. Or perhaps when it's just the black cubes?
The bold was the part that irked me. I thought there would be a bigger scene of struggle to cope with that fact, given how they've acted the entire game up to that point.
9S' termination by 2B didn't affect me either, but in the moment I was stuck in the thinking that he can just come back. I understood that meant he wouldn't be "this" 9S but I didn't like the character up to that point so it was just my selfish human nature I guess. :)