Does the creation of this thread of anything to do with this rumor?
Eh, I took that rumor with a grain of salt. It was more of the Netflix show and wishing I could play between those scenes.
Does the creation of this thread of anything to do with this rumor?
I'd love a 2D game but I feel in my bones that that's not in the cards. Possibly an Igavania collection at best.
So then it'd mean a 3D game. We've had DMC-Vania with Lament and Curse and GOW-Vania with Lords of Shadow and neither captures the SOUL of Castlevania.
I want more methodical combat where every hit matters, I want crushing difficulty with intimidating bosses that will destroy me if I fuck up and importance on interconnected level design of Super Metroid/ SotN/Dark Souls 1 set in Drac's labyrinthine castle. I'd love for them to look at what Souls did, particularly Demon's and DS1, and see where they can go/how they can improve it from there.
Does the creation of this thread of anything to do with this rumor?
Yeah you're right about the CV64 stuff, I should've mentioned that too and I agree they came the closest but also fell apart terribly unfortunately. Legacy of Darkness especially almost got there at times... kinda!I think the thing both of those eras of 3Dvanias failed at that the N64 era nailed was atmosphere. Having combat is one thing, but also setting a tone for an adventure is another.
Lament of Innocence was just hallways with enemies. Curse of Darkness tried to add more variety in the areas, but that was about it. And the Lords of Shadow games barely went in on gothic tones because you can say LoS1 only does it a third of the time and LoS2 maybe does it 40% of the time, falling apart into generic mediocrity when they deviated. It was Castlevania 64/Legacy of Darkness that was most consistent with a world that captured the themes and DNA of the series. I know people like saying Bloodborne is 3D Castlevania, but Castle Cainhurst is very "flat," which is a product of a game with no jump button.
Something like the N64 era, with a strong sense of verticality and atmosphere, is what would be ideal in a 3D game. Otherwise it risks being a generic game using the Castlevania name for branding purposes.
This. And Rondo of Blood on Switcxh/PC/Xbox.
Remaster Curse of Darkness so I can see the real Hector again.