People talking about third party games needing to design around lowest common denominator hardware aren't necessarily wrong, per se, but I just feel they're focusing on a different set of goal posts than a lot of others are (including myself). This is subjective, but I play games (and make them) to experience the boundaries of our medium. It's exciting to see new things! Having a blazing fast SSD standard/guaranteed in every box means we're on a new frontier. I personally choose to focus on the positive - those who design for it are breaking new ground. Yes, those who design around mechanical drives can't take the same liberties, but many studios will finally be able to design around a new paradigm starting today. My imagination is going wild with possibilities in a way it did for other classic breakthrough hardware ("Using discs instead of a cartridge? What could we possibly load with that?")
Once again, all the warring and arguing makes me a little sad. I guess that's just how it goes, but I'm going to continue focusing on the exciting parts!