Gameplay teaser of Halo, very little. Building the hype.
https://www.eurogamer.net/articles/digitalfoundry-2019-senuas-saga-hellblade-2-trailer-analysis
"But what if it were real-time? The raw specs of the trailer file itself are intriguing. If you look at the metadata of the video - it is mastered at just 24 frames per second and the actual resolution of the rendered frame between the cinematic black bars is 3840x1608: so a little more than 74 per cent of a 'real' 4K in spatial resolution and at 80 per cent of 30fps. All together, that is 60 per cent of the amount of pixels pushed per second compared to 4K30 - and something that's decidedly easier to render than you may expect."
If THAT float your boat, fair enough.
Can you stopped reacting to my post and go back influancing reliable sites please ?
I'm aware of all of that, but CGI does suggest a pre-rendered cutscene which this wasn't.
I'm not suggesting that you should be impressed with this or take it as any indication of what the game looks like, but at least don't misrepresent what the demo actually consists of, that's all.