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Which team are you on?

  • Double Team (1997)

  • Team Walnut

  • The A-Team

  • Team "No One Can Stop Mr. Domino"

  • Sports Team

  • "I'm a loner, Dottie. A rebel."

  • Team Margarita


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c0c0suma

Banned
Jan 20, 2018
79
This isnt tech related so I dont know if this is the right thread for this, and if it isn't i appologize. But has anyone noticed the engagement numbers for this unveiling on twitter are horrendously low?

363Egxu.png
Yes, because of the careful wording many might not read in detail.
 

vivftp

Member
Oct 29, 2017
19,754
So let's see where we stand. At this point when we factor in the info provided by various insiders it seems evident that the PS5 will be somewhere between 11 and 13 TF now that we know the figure of the XSX. Beyond that we still have the mystery of the RAM in the PS5, and I'm still thinking HBM2 has a decent chance of making an appearance there. RAM quantity is still another question mark for both boxes. The SSD speeds are still a mystery for both machines. The CPUs will probably be the same, give or take some minor clock differences. We'll have to see how the RT solutions differ, obviously there will be some differences since MS are using hardware accelerated Direct X RT.

We know from Jim Ryan that there are other big, unannounced things, wonder what they could be. My guesses...

HBM RAM
Full BC with the entire PS family
Remastering engine for the above full BC
ReRAM (never give up hope!)
AI assistant
You can daisy chain multiple PS5's for ULTIMATE POWER!!!!!!!!!!! ;)
 

OneBadMutha

Member
Nov 2, 2017
6,059
I might be in the vast minority here...but my short expedition into PC gaming the past few months has made me realize that I value responsiveness, smoothness and low loading times over visuals. I'm still a console person at heart due to its simplicity but I'd really like to see 2 things come to Xbox Series X that we can't seem to even find rumors on.

  • Widescreen support - give me 1480P widescreen on a fast monitor over 4K on the Oled for most games.
  • Keyboard and mouse (as an option) standard. I still prefer controller for shooters. Keyboard and mouse is great when I'm doing heavy menu stuff or playing a strategy game. Also no reason not to have Age of Empires on consoles.
Besides that, I hope we continue to get frame rate vs resolution options in all games. Again a 1480P, 120fps game on a 1ms widescreen feels amazing if you like twitchy, skill based games that move fast.

Monday's announcement had my most excited about
  1. Instant resume
  2. 120 fps talk (makes me think we can't choose it)
  3. More responsive controllers/less latency
  4. Ray traced sound
The rest of you can keep the teraflops and who has the most blades of grass wars. I want speed, responsiveness and options.
 

RoninStrife

Banned
Oct 27, 2017
4,002
Nope. That game was poorly reviewed, and with good reason. An end of the generation game that had some glorious looking premium cars mixed in with a whole load PS2 game assets.

The game did not do well, and with good reason.
Been a GT fan since the beginning... and I was angry Sony did/allowed that. Was expecting a HD Remaster of it too for PS4, that didn't come either.
 

UnsungKing

Member
Dec 31, 2019
334
This isnt tech related so I dont know if this is the right thread for this, and if it isn't i appologize. But has anyone noticed the engagement numbers for this unveiling on twitter are horrendously low?

https://twitter.com/Xbox/status/1231942057393967108?s=20


363Egxu.png
See this is the shit that doesn't make sense. Who cares what box sells more or has greater influence. I was PS4 day one because that was the premium console. If the Xbox series X is the premium console this time around that's where I'm going. Bunch of sheep man. I want the best tech and Xbox is clearly stepping their game up. Game pass, studios, consumer friendly practices, and more power? I can wait on the ps5 for a bit.
 

RoninStrife

Banned
Oct 27, 2017
4,002
They didnt even post it on insta. I checked. Maybe because they got clowned after the PS5 reveal broke records on there?
Not on Insta? That seriously is weird. Cant say why they did or didn't upload it there, but I think from a numbers perspective, Xbox isn't as popular outside the US as Nintendo or Playstation, but Im sure their new messaging would get more exposure as they gear up for E3..
 

褲蓋Calo

Alt-Account
Banned
Jan 1, 2020
781
Shenzhen, China
So let's see where we stand. At this point when we factor in the info provided by various insiders it seems evident that the PS5 will be somewhere between 11 and 13 TF now that we know the figure of the XSX. Beyond that we still have the mystery of the RAM in the PS5, and I'm still thinking HBM2 has a decent chance of making an appearance there. RAM quantity is still another question mark for both boxes. The SSD speeds are still a mystery for both machines. The CPUs will probably be the same, give or take some minor clock differences. We'll have to see how the RT solutions differ, obviously there will be some differences since MS are using hardware accelerated Direct X RT.

We know from Jim Ryan that there are other big, unannounced things, wonder what they could be. My guesses...

HBM RAM
Full BC with the entire PS family
Remastering engine for the above full BC
ReRAM (never give up hope!)
AI assistant
You can daisy chain multiple PS5's for ULTIMATE POWER!!!!!!!!!!! ;)
By the way "Remastering Engine" is kinda confirmed for Series X tho, quoting the official article:
Your favorite games, including titles in Xbox Game Pass, benefit from steadier framerates, faster load times and improved resolution and visual fidelity – all with no developer work required.

Edit: added quotation marks.
 

gremlinz1982

Member
Aug 11, 2018
5,331
Been a GT fan since the beginning... and I was angry Sony did/allowed that. Was ecpecting a HD Remaster of it too for PS4, that didn't come either.
Polyphony Digital really dropped the ball with what has always been a system seller for me. Last great game they had was GT4 in terms of content, and uniform product at launch.

The content on Sport at launch too was absolutely shocking.
 
Oct 27, 2017
334
The Ether
See this is the shit that doesn't make sense. Who cares what box sells more or has greater influence. I was PS4 day one because that was the premium console. If the Xbox series X is the premium console this time around that's where I'm going. Bunch of sheep man. I want the best tech and Xbox is clearly stepping their game up. Game pass, studios, consumer friendly practices, and more power? I can wait on the ps5 for a bit.


I don't care which box sells more. That doesn't make this information not relevant though. Interest in a product is important.

I do think customers not being interested in one of them is bad for the entire industry. I want a healthy Nintendo, Sony and MS. And google and amazon for that matter. Im all for socialism in my human services but give me good ol capitalist competition in my videogames.
 

vivftp

Member
Oct 29, 2017
19,754
By the way Remastering Engine is kinda confirmed for Series X tho, quoting the official article:

I think that's more like the enhanced BC they already employ with the X. The remastering engine rumor was that they'd utilize AI upscaling to improve textures, resolution, frame rate and whatnot, so that seems to take it a step further.
 

褲蓋Calo

Alt-Account
Banned
Jan 1, 2020
781
Shenzhen, China
I think that's more like the enhanced BC they already employ with the X. The remastering engine rumor was that they'd utilize AI upscaling to improve textures, resolution, frame rate and whatnot, so that seems to take it a step further.
Just a reminder, AI is no snake oil, you can't magically pull higher detail out of thin air, aged games will look aged.
 

GhostTrick

Member
Oct 25, 2017
11,305
You are late:



Also: https://www.pcgamer.com/on-paper-th...es-x-is-faster-than-a-geforce-rtx-2080-super/

All the metrics are wrong tbh.
Even if you have a RTX 2080 Super inside a console, with low level API, coding to the metal and console optimisations, you gonna get much more performance. This without counting the GCN to RDNA 1 to RDNA 2 jump so that comparison doesn't make any sense.

Now with RDNA 2.0 being almost twice the GCN (Vega flops) it' safe to assume that even what MS didn't market it in the correct way.

12 Tflops RDNA 2 is around 23 GCN flops without console optimisations so XSX is like over 4 times XB O X power, not just 2.

It just MS were comparing the raw numbers of 12 Tflops vs 6 tflops without considering RDNA2 vs GCN and console optimisations.



That's because your calculation is unreliable. That's not how it works. There's no Flops converters between architectures. And it doesn't take into account that doubling flops doesnt mean doubling performances. VEGA64 wasn't 2 times faster than RX 580 for instance + coding to the metal ? I think people should drop that line nowadays.
 

Gay Bowser

Member
Oct 30, 2017
17,661
I don't buy this spin. Even though they aren't exclusive, Microsoft is publishing and owns the rights to not only Ori and Dungeons, but also Wasteland 3, Gears Tactics, Flight Sim, Psychonauts 2...and Halo is crossgen. Also Game Pass is having its best year by far.

This has nothing to do with needing to be focused on current gen because those lines are blurrier than ever. These megacorporations have the bandwidth to do both and with forward compatibility, it doesn't kill current gen sales.

Don't think this gen vs. next gen, think now vs. later. Sony has huge, generation-defining products (they hope) coming in April and May. That's what they want all our eyeballs on, not something that's coming six months or more after. None of the titles you mention have the level of sales expectation as those titles except possibly Halo, and that's Q4. Which is why Microsoft is more willing to focus on Q4. That's where their big guns are.

It's not spin, it's basic business sense. Responding to "Sony isn't talking about PS5 now because they have huge games coming out in April and May" with "Well Microsoft has Wasteland 3, and they're talking about XSX!" is spin. Wasteland 3 isn't even in the same ballpark as TLOU2 or FFVII in terms of marketing importance. Not even remotely, and I think you know that. I don't know why you would even bring it up.
 

褲蓋Calo

Alt-Account
Banned
Jan 1, 2020
781
Shenzhen, China
That's because your calculation is unreliable. That's not how it works. There's no Flops converters between architectures. And it doesn't take into account that doubling flops doesnt mean doubling performances. VEGA64 wasn't 2 times faster than RX 580 for instance + coding to the metal ? I think people should drop that line nowadays.
"Coding to the metal" sure is good sounding to people who've never coded before ;-)
 

Penny Royal

The Fallen
Oct 25, 2017
4,158
QLD, Australia
See this is the shit that doesn't make sense. Who cares what box sells more or has greater influence. I was PS4 day one because that was the premium console. If the Xbox series X is the premium console this time around that's where I'm going. Bunch of sheep man. I want the best tech and Xbox is clearly stepping their game up. Game pass, studios, consumer friendly practices, and more power? I can wait on the ps5 for a bit.

Not a single mention of games in this post.

Do you buy a console and just look at it, purring over it's specs?
 

Flik

Member
Feb 12, 2020
39
Just a reminder, AI is no snake oil, you can't magically pull higher detail out of thin air, aged games will look aged.
But they can look better. Red Dead Redemption or Gears 3 look great in 4k. If for example Arkham Knight or GTA V will run in higher res on Series X, it could be a important feature
 

12Danny123

Member
Jan 31, 2018
1,722
Not a single mention of games in this post.

Do you buy a console and just look at it, purring over it's specs?

He/She did mention games. Game Pass. Not needing to spend hundreds of dollars for $60 games is a huge benefit, especially for price-sensitive consumers. If Lockhart is priced at $299-$399 and bundle with 3-6 months worth of Game Pass, then they have a big draw to the platform.

XSX at $499 with GPU and unlimited access to over 250 games is better value than PS5 at $399 with only 1-3 games.
 

vivftp

Member
Oct 29, 2017
19,754
Just a reminder, AI is no snake oil, you can't magically pull higher detail out of thin air, aged games will look aged.

AI enhancement seems to produce some nice results based on this thread:

www.resetera.com

AI Neural Networks being used to generate HQ textures for older games (You can do it yourself!)

Credit to Christian Ledig, Lucas Theis, Ferenc Huszar, Jose Caballero, Andrew Cunningham, Alejandro Acosta, Andrew Aitken, Alykhan Tejani, Johannes Totz, Zehan Wang, Wenzhe Shi/Arxiv on their paper about Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network. I...

If HipHopGamer is to be believed then Sony's been working on this remastering engine since 2012 or so. I dunno if it's supposed to remaster titles on the fly or if Sony uses the AI to enhance the games and you then download those enhancements though. I imagine the latter would give a more consistent experience for all players.

EDIT.
Plus Sony does have a patent for something like this
 

gremlinz1982

Member
Aug 11, 2018
5,331
Don't think this gen vs. next gen, think now vs. later. Sony has huge, generation-defining products (they hope) coming in April and May. That's what want all our eyeballs on, not something that's coming six months or more after. None of the titles you mention have the level of sales expectation as those titles except possibly Halo, and that's Q4. Which is why Microsoft is more willing to focus on Q4. That's where their big guns are.

It's not spin, it's basic business sense. Responding to "Sony isn't talking about PS5 now because they have huge games coming out in April and May" with "Well Microsoft has Wasteland 3, and they're talking about XSX!" is spin. Wasteland 3 isn't even in the same ballpark as TLOU2 or FFVII in terms of marketing importance. Not even remotely, and I think you know that. I don't know why you would even bring it up.
It is all about strategy. Microsoft has traditionally got their biggest games out going into calendar year Q4. Sony has a lot in the earlier months of the year. This does not mean that other months do not have that same importance. It all depends on what the strategy is, and when it comes to Microsoft, even that is something that will change going forward.
 

Gay Bowser

Member
Oct 30, 2017
17,661
It is all about strategy. Microsoft has traditionally got their biggest games out going into calendar year Q4. Sony has a lot in the earlier months of the year. This does not mean that other months do not have that same importance. It all depends on what the strategy is, and when it comes to Microsoft, even that is something that will change going forward.

You'll get no argument from me. And that's a perfect explanation why Microsoft would be willing to start talking about XSX now, while Sony would hold off.

It doesn't mean the PS5 project is in disarray. It just means Sony has other priorities right now, and Microsoft really doesn't. They're all in on Q4. They don't really have any other huge products to talk about until then, so it makes sense for them to start their next-gen marketing cycle earlier.

(To say nothing of the whole market-leader-versus-hungry-challenger thing.)
 

Penny Royal

The Fallen
Oct 25, 2017
4,158
QLD, Australia
User Banned (1 day): Astroturfing, history of antagonizing other members.
He/She did mention games. Game Pass. Not needing to spend hundreds of dollars for $60 games is a huge benefit, especially for price-sensitive consumers. If Lockhart is priced at $299-$399 and bundle with 3-6 months worth of Game Pass, then they have a big draw to the platform.

XSX at $499 with GPU and unlimited access to over 250 games is better value than PS5 at $399 with only 1-3 games.

Game Pass is a service, not content.

Second, this is the same Game Pass coupled with dirt cheap consoles (one of which is the most powerful on offer today) that has drawn millions into the Xbox ecosystem since launch?

Not to mention the miracle of your not being banned for the endless astroturfing you do here.
 

Deleted member 23046

Account closed at user request
Banned
Oct 28, 2017
6,876
I'm beginning to want the XSX to be stronger if only to show people that it won't matter with worldwide sales.
Microsoft already has the crown of power and the edge on price for three years, without tangible influence on their marketshare.

Because it's neither a baseball match nor a zero sum game, but more a car race.

So for the next round they will surely compete with a better car than the previous One, but on a lower starting line.

(and with a potential sandbag called Lockhart, but it's to early to brag about it)
 
Last edited:

gremlinz1982

Member
Aug 11, 2018
5,331
You'll get no argument from me. And that's a perfect explanation why Microsoft would be willing to start talking about XSX now, while Sony would hold off.

It doesn't mean the PS5 project is in disarray. It just means Sony has other priorities right now, and Microsoft really doesn't. They're all in on Q4.
Sony was talking about the PS5 last year. They may have their reasons for not talking about hardware, but history has shown us that good games will sell regardless.
 

Pottuvoi

Member
Oct 28, 2017
3,062
ding ding ding

While 'VRS is something completely different than RT and there is nothing preventing them from working together,' there's any working solution on any AMD hardware as of yet.

A complicated question would be, if there are bounces happening outside of FoV or frustum that is entering into viewport and dynamically changing AO/shadows etc. on different parts of the screen all while being in constant conflict with VRS data, what happens then; as in what rates should shading occur if a part of screen-space image shading rate is originally low all while same area receives constant bounced rays outside a frustum that is also updating that same region and requiring a faster rate of shading.

A comparison with SSAO and reflection is that what is happening with missing reflections of outside the frame objects of screen space would not happening with reflection probes of course, but that doesn't solve how the RT ray traced rendering will work when VRS is used. VRS is about what is on the screen, and bounced light coming off screen should be solved if there is no baked solutions involved or there are multiple light sources on/off the screen and this is all running in real time.
VRS as is in DX12 / Vulkan spec is a tweak to MSAA.
The image/heatmap which can be used to tweak MSAA rate for tiles is developer controllable and you can create it from previous frames and etc. (So you notice too much variance in spatial or time add more resolution.)
Best presentations on subjects I have found.



https://software.intel.com/en-us/vi...the-user-experience-in-real-time-game-engines

As far as I know, current VRS implementations are only for pixel shaders, not compute etc.
It's also good to remember that ray tracing is not as constrained by pixel grid than rasterization, so there could be better ways to do VRS like techniques. (texture space, stochastic etc.)
 
Last edited:

褲蓋Calo

Alt-Account
Banned
Jan 1, 2020
781
Shenzhen, China
AI enhancement seems to produce some nice results based on this thread:

www.resetera.com

AI Neural Networks being used to generate HQ textures for older games (You can do it yourself!)

Credit to Christian Ledig, Lucas Theis, Ferenc Huszar, Jose Caballero, Andrew Cunningham, Alejandro Acosta, Andrew Aitken, Alykhan Tejani, Johannes Totz, Zehan Wang, Wenzhe Shi/Arxiv on their paper about Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network. I...

If HipHopGamer is to be believed then Sony's been working on this remastering engine since 2012 or so. I dunno if it's supposed to remaster titles on the fly or if Sony uses the AI to enhance the games and you then download those enhancements though. I imagine the latter would give a more consistent experience for all players.

EDIT.
Plus Sony does have a patent for something like this
Generating higher-res textures is only party of the story, how to sample them is another. Most of Sony's past platforms use grotesque hardware that are hard to emulate, changing the sampler behaviour may at best result in glitches during gameplay or at worst outright impossible. It's a question whether Sony has the technical power to pull this off, by how they approached PS4's platform security, I seriously doubt it.
 

Sherbert

Member
Oct 27, 2017
299
User Banned (1 Week): Hostility, previous ban for hostility.
They didnt even post it on insta. I checked. Maybe because they got clowned after the PS5 reveal broke records on there?
Of course this clown appears around the launch of new consoles looking for another 15 mins spreading Xbox fud. Wonder what it will be this time? Yield issues? Oh 'engagement numbers'. How's the website going?
 

vivftp

Member
Oct 29, 2017
19,754
Generating higher-res textures is only party of the story, how to sample them is another. Most of Sony's past platforms use grotesque hardware that are hard to emulate, changing the sampler behaviour may at best result in glitches during gameplay or at worst outright impossible. It's a question whether Sony has the technical power to pull this off, by how they approached PS4's platform security, I seriously doubt it.

Well we shall see. They've obviously been looking into it given their patent history. They might offer users the option to either play the older games in native mode or enhanced, or even let you toggle specific enhancements, who knows. Any number of ways things could play out.
 

vivftp

Member
Oct 29, 2017
19,754
Of course this clown appears around the launch of new consoles looking for another 15 mins spreading Xbox fud. Wonder what it will be this time? Yield issues? Oh 'engagement numbers'. How's the website going?

Be nice :)

If you feel a person's up to no good then I'm sure the mods would love to hear aboot it :)
 

FF Seraphim

Member
Oct 26, 2017
13,702
Tokyo
He/She did mention games. Game Pass. Not needing to spend hundreds of dollars for $60 games is a huge benefit, especially for price-sensitive consumers. If Lockhart is priced at $299-$399 and bundle with 3-6 months worth of Game Pass, then they have a big draw to the platform.

XSX at $499 with GPU and unlimited access to over 250 games is better value than PS5 at $399 with only 1-3 games.

If the PS5 is completely BC with the PS4, the core gamers will have their whole PS4 catalog to play as well as the exclusive PS5 games. Not sure about you but a PS5 Beast mode for say Spider-man or Bloodborne is itself a selling point to many.
 

vivftp

Member
Oct 29, 2017
19,754
He/She did mention games. Game Pass. Not needing to spend hundreds of dollars for $60 games is a huge benefit, especially for price-sensitive consumers. If Lockhart is priced at $299-$399 and bundle with 3-6 months worth of Game Pass, then they have a big draw to the platform.

XSX at $499 with GPU and unlimited access to over 250 games is better value than PS5 at $399 with only 1-3 games.

I think it's worth mentioning and waiting to see what form PS Now will take with the next gen launch as well. I'm not expecting every first party day 1, but it seems certain that we'll see an evolution to the service for next gen.
 
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