Were you, really?
Seemed to me he saw you coming from a mile away, and looking at your response he was 100% right
It's the differential with Lockart that will define the power of Series X, not the one with the PS5.Xbox Series X, PS5 specs 'leak' suggests Microsoft could lose power game to Sony
Another week, another 'leak.'www.windowscentral.com
Well , fuck. If next gen wasn't so close I'd be buying that - thanks for mentioning it I had no idea!Wired and wireless !!!!
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Works for next gen too. Sony and MS already stated that PS4 and Xbox One Controllers will compatible to next gen consoles!Well , fuck. If next gen wasn't so close I'd be buying that - thanks for mentioning it I had no idea!
Oh boi you're crossing a fine lineI kinda wanna see an under-powered PS5 purely for the reactions.
And I love their first party output
What? Where did I suggest any of this?You guess they would have to know the amount of power they are ultimately designing the games for, no matter if the devkits version change and so does the current power they have at disposal, but maybe they just rely on the devkit they have and with each version they restart the designing. Must be that...
Thanks guysXbox Series X, PS5 specs 'leak' suggests Microsoft could lose power game to Sony
Another week, another 'leak.'www.windowscentral.com
I don't see why this has to be true, or why so many here seem to think disabling WGPs, SAs or SE is something that has to be done in "real-time" at the application level.
We're talking about a BC mode. It's a driver level change, forcing the system into a specific mode for BC. I wonder whether it can be done through the shader compiler, to make it subdivide workgroups into wavefronts that address only a subset of the available resources; so simply not dispatching work to certain WGPs, rather than actively switching them off.
When CUs/WGPs are disabled in the Fab, a similar change must be implemented to ensure wavefront workloads aren't dispatched to the disabled/fused WGP/CU. The control logic to enable it should be in-built in the design, as the nature of disabling defective CUs/WGPs means that every WGP/CU needs to include the control logic to disable/enable them.
AFAIK in RDNA the lowest component the Command Processor can assign commands to is the SA. The SAs are independent, the CP distributes and dispatches workload between the SAs and they independently distribute them between their WGPs. It's one of the reasons RDNA is supposed to be flexible. If you turn off a WGP, the SA is the one that needs to handle it, the CP doesn't even need to know that a WGP was disabled. If an RDNA GPU wants to go into GCN BC mode (which exists in every RDNA based card), the WGP knows how to split the resources between the two CUs as if they were two separate CUs.Doesn't the command processor dispatch directly to the dual compute units level? It would be as simple as changing the microcode inside the command processor (or even just some sort of BIOS) during manufacturing.
Works for next gen too. Sony and MS already stated that PS4 and Xbox One Controllers will compatible to next gen consoles!
If it's 9 vs 12 it will be no different than what you have in current gen. One with higher resolution and a better framerate in some games, that's about it.
The Xbox Series X still have Type-A ports. But just like the Elite Series 2 the controller will sport USB-C as a connector. Means you can still use the same cable. Also for wireless Xbox uses DirectWiFi, that will be supported too by the next gen console.How will the interface with the systems? I thought they were both going usb-c.
I kinda wanna see an under-powered PS5 purely for the reactions.
And I love their first party output
Ok thanks. I figured there would either be ports or people would have to buy adapters separately.The Xbox Series X still have Type-A ports. But just like the Elite Series 2 the controller will sport USB-C as a connector.
Maybe I misinterpreted the white paper. WGP indeed would be uncommon.AFAIK in RDNA the lowest component the Command Processor can assign commands to is the SA. The SAs are independent, the CP distributes and dispatches workload between the SAs and they independently distribute them between their WGPs. It's one of the reasons RDNA is supposed to be flexible. If you turn off a WGP, the SA is the one that needs to handle it, the CP doesn't even need to know that a WGP was disabled. If an RDNA wants to go into GCN BC mode (which exists in every RDNA based card), the WGP knows how to split the resources between the two CUs as if they were two separate CUs.
That's at least my understanding of RDNA.
This last part is me guessing, but IMO if you want to turn off just a few specific CUs inside a SA in rea-time, it will have to be a hardware level change, just like the WGP -> 2 CUs in BC mode is. What I mean by that is IMO, if Sony wants the ability to do that, it will be part of their "special sauce".
cc DukeBlueBall Colbert
if the $450 BOM is true then Sony had an extra $69 to play with, with $66 of that going into keeping the die size the same, im not sure how they could afford to pay for extra cooling, ssd and gddr6.
This sadly points to a smaller die. maybe 300mm2 which should cost them around $120 and allow them to invest the rest into extra costs for cooling and the higher prices for ssd and vram.
I'm so surprised we don't have any leaks of the specs of the PS5 dev kits, despite having pics of said devices.
It was also confirmed by ZhugeEX on twitter, that's why everyone believes the number. But these numbers are an estimate, ZhugeEX's estimate for XSX is 460$ - 520$, a pretty big range. So you shouldn't take 450$ as a final number, it's just a ballpark estimate, just like 490$ is the XSX's ballpark if we average out the 460$ - 520$ figure.Serious question: how do we know if the $450 figure is believable and not made up or just someone's theory/estimation.
It looks to me as if everybody is taking this number as gospel whereas everything else is questioned and discussed to death
It will be huge. The small difference will only be exacerbated by the fact that PS5 progammers hand code in GPU assembly whereas on Xbox they have to rely on bloated API, locking even more performance behind the door.On a side note, even though I don't believe random things like this, as literally anyone can post them. However just for the fun of it if these were the specs what would the difference actually be in games?
Reactions from both sides are going to be awful and depressing.
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On a side note, even though I don't believe random things like this, as literally anyone can post them. However just for the fun of it if these were the specs what would the difference actually be in games?
They said we don't have leaks of the specs even though we have picsI don't know if I understand you correctly but there are legit pictures of the PS5 DevKit 🤔
There will be zero difference, this meaningless difference will be swallowed by the small performance buffer that exists in order for games to run at locked framerates. It will be the closest two consoles have ever been.Reactions from both sides are going to be awful and depressing.
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On a side note, even though I don't believe random things like this, as literally anyone can post them. However just for the fun of it if these were the specs what would the difference actually be in games?
A premium product is designed to make a profit not to be sold as a loss. That's what lockhart would be for.I could see 550 for the XSX and 499 for the PS5. BUT the existence of Lockhart means that Microsoft could eat the losses of the XSX via gamepass, software sales, and money made from Lockhart assuming they sell that console for profit.
Thing is, XSX isn't a premium product, it's the direct competitor to the PS5. XSX is the "norm", XSS is the unique product here. I'm not sure XSX exists in order to make more money on hardware, that's what a 2TB SKU is for, it's MS's main console. We've never seen a product like that, the rules have changed.A premium product is designed to make a profit not to be sold as a loss. That's what lockhart would be for.
It was also confirmed by ZhugeEX on twitter, that's why everyone believes the number. But these numbers are an estimate, ZhugeEX's estimate for XSX is 460$ - 520$, a pretty big range. So you shouldn't take 450$ as a final number, it's just a ballpark estimate, just like 490$ is the XSX's ballpark if we average out the 460$ - 520$ figure.
Ah thanks, sorry. Translation issues😂They said we don't have leaks of the specs even though we have pics
This is just about as much nonsense as the Github leak.Reactions from both sides are going to be awful and depressing.
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On a side note, even though I don't believe random things like this, as literally anyone can post them. However just for the fun of it if these were the specs what would the difference actually be in games?
... we have pigs?They said we don't have leaks of the specs even though we have pics
I'm so surprised we don't have any leaks of the specs of the PS5 dev kits, despite having pics of said devices.
i did say IF IT WAS TRUE.Serious question: how do we know if the $450 figure is believable and not made up or just someone's theory/estimation.
It looks to me as if everybody is taking this number as gospel whereas everything else is questioned and discussed to death
Just wanted to say that consoles are not plastic boxes. They are a wonderful pinnacle of human capabilities! Amazing technology to the service of artists that give people so much joy in their lives. Just because some childish console warrior out there is using them to somehow validate his insecurities, do not despise consoles calling them plastic boxes. Instead, you should call some people meat boxes! 😂
Going back to the 66% markup Richard talked about for APU die, i wanted to look at what that means for lockhart because all of a sudden $300 doesnt seem too plausible.
Some assumptions:
We are basically at the same die cost as the PS4. The only place where they will save some money is the $30 on the disc drive. That puts them at $370, but the nand and dram costs increase will affect their prices just as much as the ps5 and xsex. regardless, even at $370 they are only $11 less than the PS4 which was sold at a loss and needed a first party game sale per console to break even.
- PS4 28nm 350mm2 die = $100 = $10 per 35mm2
- 7nm 60% markup = $16 per 35mm2
- RX5500xt = 158mm2.
- Zen 2 = 40mm2
- Misc = 20 mm2
- Total Lockhart APU Size = 218mm2
- Lockhart fab cost = 218mm2/35mm2 * $16 = $99.65
I really dont see how that is going to be a $299 console unless MS takes a $150 loss on it.
I agree about the push on HDD and online (even if they had fee to it), but this gen ?Reality is that MS as an entertainment brand is/has always been less successful than Sony and Nintendo. MS business wise does very well, don't get me wrong, but even though I think they have an awesome product and imo have pushed the gaming medium more than anyone else in the last few gens with new features, they are still not as popular as Nintendo and Sony because of perception. I think having the upper hand hardware wise will give them a boost in sales without necessarily dominating and will help balance things out a bit more, meaning more games will make their way to the Xbox/PC ecosystem.
An APU cost doesn't scale linearly with size. The bigger a GPU is, the lower the yields and the more silicon is wasted on the rims of the wafer. You should also include the fact that Lockheart will probably have a lower clock speed which will lower the BOM even more. It's actually the other way around IMO, if XSX's APU really is a 200$ chip, Lockheart's APU will probably cost a lot less, probably close to 100$. Add to that a smaller form factor, cheaper cooling, 4GB less RAM, slower and cheaper RAM, half the size of the SSD and no BR drive and it's BOM difference might even be higher than 150$.Going back to the 66% markup Richard talked about for APU die, i wanted to look at what that means for lockhart because all of a sudden $300 doesnt seem too plausible.
Some assumptions:
We are basically at the same die cost as the PS4. The only place where they will save some money is the $30 on the disc drive. That puts them at $370, but the nand and dram costs increase will affect their prices just as much as the ps5 and xsex. regardless, even at $370 they are only $11 less than the PS4 which was sold at a loss and needed a first party game sale per console to break even.
- PS4 28nm 350mm2 die = $100 = $10 per 35mm2
- 7nm 60% markup = $16 per 35mm2
- RX5500xt = 158mm2.
- Zen 2 = 40mm2
- Misc = 20 mm2
- Total Lockhart APU Size = 218mm2
- Lockhart fab cost = 218mm2/35mm2 * $16 = $99.65
I really dont see how that is going to be a $299 console unless MS takes a $150 loss on it.
in France it was the Killzone pack or nothing the first two months, they managed it quite well :)the PS4 which was sold at a loss and needed a first party game sale per console to break even.
I wouldn't be so sure about that. You'd be surprised how many casual players I know that called me up and said "why is this telling me I don't have enough space to install this." Also, anything to reduce the install size of the game would help people in places that don't have great internet.
Hell, imagine this: AI upscaling of textures after the initial data has been downloaded. It won't help with the install size, but it would help with the download size.
Wait, wasn't it cancelled last year and then "uncancelled" again?
I totally agree, it could be a custom Sony request, part of their "secret sauce".In a completely custom, co-designed chip it seems logical you might be able to get an extra command from the CP for this specific purpose. I don't see why not. It's not a command that would normally be required for desktop GPU so the fact it doesn't exist in the existing RDNA instruction set isn't much of a shocker. Just my 2c.
It is nonsensical to imagine we are locked into a 36 CU (or multiples thereof 😂) for the future generations of PS5. What are they going to do? PS6 at 4.3 GHz.
Let's Do Better than try our best to fit this old narrative.
You're missing the original Windows Central spec leak article, which came right before the Game Awards. So far going into next gen, this is the only properly sourced article providing specs for a next gen console.The reasoning is based on 3 things:
Github Arden 56 CUs
Phil Spencers performance multipliers (2x XOX)
Measured chip dimensions
And in that article they talk about taking it all with a pinch of salt.You're missing the original Windows Central spec leak article, which came right before the Game Awards. So far going into next gen, this is the only properly sourced article providing specs for a next gen console.