Why did Sony only use an 18 active CU chip in the PS4 and not a 28 active CU chip? In August 2013 AMD already had the RX 280 out, a 28 CU GPU for 249$ while "big Hawaii" was 44 active CU. Why did Sony use 18 active CU when 44 CU were available? Why not 28 CU which would have made the PS4 the console Epic was asking for (2.9TF)? Would you have written the same post regarding the PS4 in 2013?
Obviously I'm not saying that Sony couldn't have built a 28CU PS4, they could if that was their goal. Sony had a specific goal, to hit 399$ at more or less break even (which didn't happen because of the last-minute 4GB upgrade which cost them almost 50$ on the BOM). We don't know what Sony's goal is with the PS5. If it was again supposed to be a 399$ console, then yes, 36 CU totally makes sense. It might annoy some people in forums, but Sony's goal is to sell as many consoles with as little of a loss per console as they can. If Sony's high management thought 399$ was a smart goal, then Cerny will have to deal with that and build the best 399$ console he could. So yeah, 36 CU does make sense if Sony wanted to achieve one thing, 60 CU also make sense if Sony wanted to achieve something different. Because we have no idea what Sony's goals are with the PS5, we can't really tell what "makes sense" and what doesn't. Everything makes sense once you know what is going on behind the scenes.