Okay cool! "a" leader. My mistake.This is where Shawn is situated in the leadership chart throughout this entire generation - all the way to the point that he was forced out.
Okay cool! "a" leader. My mistake.This is where Shawn is situated in the leadership chart throughout this entire generation - all the way to the point that he was forced out.
I just meant there will be a 18 month gap between the reveal and when it's in our hands and that claim is now outdated.
He the leader of a branch of PS, don't be so smart. Have a good day.A leader that does not the influence to take the organisation in a direction that he wants as he pleases - because he is equal in position to at least 5-6 other leaders that handle other areas of the SIE business, and answers to the current president Jim Ryan and vice-president John Kodera.
It's entirely possible Shawn was pushed out because he disagreed with Jim's decisions and where Jim wants to take the direction of the business. But the leader that dictates the current direction of SIE is still the same person aka Jim Ryan - and that part hasn't changed.
He the leader of a branch of PS, don't be so smart. Have a good day.
Its possible.The question is, is Series X using 64CUs or is that just the dev-kit. The Scorpio dev-kit had 44CUs but the final machine had only 40 enabled.
Apparently the retail kit and the dev kit are the same.The question is, is Series X using 64CUs or is that just the dev-kit. The Scorpio dev-kit had 44CUs but the final machine had only 40 enabled.
I think baring Kratos, it is OK. Baldur skin is really great in the pic I posted.I love GoW and it is my GotG but something about the skin looks slightly off, I'm not sure what. I think it's that everyone's skin looks really dry or something lol. Someone get Kratos some Olay moisturizer
Yeah sorry, I misread.But what does that have to do with the point I was making? Which was that unless Cerny was lying, the PS5 SSD will be at least a bit more than 3.5GB/s?
Nobody is saying that his exact words should be taken literally post the release of the newer SSDs, but rather in context of the date.
Do we know if MS and Sony pay for wafers or per usable chip? They could well go for full chips (64, if is this) from wafers and higher(tighter?) margin on the X knowing they'd recoup elsewhere on Lockhart.Its possible.
Final active count would be 60. Sony is probably 60 total. 56 active. 5800xt is probably 60 total as well.
The question is, is Series X using 64CUs or is that just the dev-kit. The Scorpio dev-kit had 44CUs but the final machine had only 40 enabled.
Ana Dev kits have been out for a long time, more than a year, it's just not that everyone had them like they do now.I have a sneaking suspicion the dev kit spec leak is no accurate. It came out when dev kits weren't out for XSX (according to dev kit timing from TW) and the 64 is too wide.
I think baring Kratos, it is OK. Baldur skin is really great in the pic I posted.
Isn't this precisely why Kleegamefan (edit: hmqgg) said Anaconda matches Dante? Scorpio already matched its dev kit WRT frequency IIRC. It's the CUs that differed as you point out.The question is, is Series X using 64CUs or is that just the dev-kit. The Scorpio dev-kit had 44CUs but the final machine had only 40 enabled.
For PS5 at least, they probably overclocked a 2Ghz smaller GPU to try to match a larger GPU with lower clocks that the final console may have, 2Ghz in a Console sounds too much indeed, or Sony are aiming for high clocks to reduce costs, who knows.I have a sneaking suspicion the dev kit spec leak is no accurate. It came out when dev kits weren't out for XSX (according to dev kit timing from TW) and the 64 is too wide.
I guess that's one interpretation lol.
Multiple reasons:
They will be able to release a console at 399 dollars because Sony will lose more money per consoles at launch than on PS4 but without reaching crazyness like PS3 or PS2(188 dollars lose per console at launch).
- PS5 will be backward compatible with at least PS4 and maybe more.
- The price will be 399$.
- Sony will release first party PS5 exclusive game from day one.
- Sony will have a much better first three years for first party games than for PS4.
Sony financial are much better.
Funny fact May 2018 they gave a forecast for the next three fiscal years until 31 march 2021. They underestimate profit and revenue for FY 18/19.
The forecast shows some profit decline because of PS5 but I suppose the two first years even taking a bigger losses on hardware, Sony will not loss money.
And last hint, the Sony CFO told to shareholder and investor, they are aware hardware price is important but they will pay attention to not lose too much money on hardware side. This not PR talk but the CFO talking in an earning call and when Jim Ryan(PS CEO) told the transition will go as faster than ever same this is not PR talk.
If you assume:
1) cerny was telling the truth about their SSDs being the fastest in the market (at least back in april), so minimum of 3.5/4 GB/s bandwidth
2) windows central is correct about the SSD in Series X having 2GB/s read bandwidth
Then yea it sounds like 2x faster, maybe even higher as we dont have a solid SSD read bandwidth on the PS5.
For me, what Cerny said is that the SSD in the console take full advantage of the patent we saw. If some forgot or missed it :
Missed that ! At least it explained his weird color. Thanks !Kratos's skin is supposed to be permanently covered in ash, anyway - shouldn't it look dry?
Ana Dev kits have been out for a long time, more than a year, it's just not that everyone had them like they do now.
also updated dev kits went out in late October or early November.
For PS5 at least, they probably overclocked a 2Ghz smaller GPU to try to match a larger GPU with lower clocks that the final console may have, 2Ghz in a Console sounds too much indeed, or Sony are aiming for high clocks to reduce costs, who knows.
Yes, I was speaking on Anaconda, not PS5.I meant the XBS dev kit leak.
I'm on team 40 CU for PS5 at 2ghz is the target
HBCC (as in GPU virtual memory) has nothing to do with HBM and RDNA has it for sure albeit it's not exposed in the driver for a user to control as it was on Vega. All modern GPUs have virtual memory support.I think HBCC is more of a HBM thing & im not sure if RDNA even has it due to it's GDDR6.
I think people are too quick to assume speed == max bandwidth. It could also mean low access times. For games that have data spread over thousands of smaller files, low access times would make a way bigger difference than raw bandwidth.If you assume:
1) cerny was telling the truth about their SSDs being the fastest in the market (at least back in april), so minimum of 3.5/4 GB/s bandwidth
2) windows central is correct about the SSD in Series X having 2GB/s read bandwidth
Then yea it sounds like 2x faster, maybe even higher as we dont have a solid SSD read bandwidth on the PS5.
Yes, I was speaking on Anaconda, not PS5.
also, PS5 will be on Big Navi, just like XSX, Gen 1has poor thermals at those clocks.
nope.I think people are too quick to assume speed == max bandwidth. It could also mean low access times. For games that have data spread over thousands of smaller files, low access times would make a way bigger difference than raw bandwidth.
Cerny claims that it has a raw bandwidth higher than any SSD available for PCs.
It was Hnngg that said so not Klee.Isn't this precisely why Kleegamefan said Anaconda matches Dante? Scorpio already matched its dev kit WRT frequency IIRC. It's the CUs that differed as you point out.
IMO, I strongly suspect at least early Anaconda parts that fail binning will be downgraded to Lockhart die.
IF 5800XT is 60 CU, 5800 is 54CU and not 56Its possible.
Final active count would be 60. Sony is probably 60 total. 56 active. 5800xt is probably 60 total as well.
yeah, wont be surprised if Gonzalo is a devkit for the devkit than what we get in the final version. My money is on Flute.Yep it make no sense for PS5 to be 40CU at 2ghz
It would be cheaper just to go 52CU at 1.6 or something like that .
Talking about cost saving don't mean much when the thermals so high at 40CU.
This sounds the feasible way54CU at 1750 MHz (a reasonable frequency for a 7nm RDNA console GPU in a tower design) is 12TF
The best improvement in terms of tdp we can get from one improvement in node is 15-20%(at best)1700 + freq just doesnt make sense unless it's vastly different from the 5700xt's gen1 rdna, both will have more than 40cu's.
Yeah, sorry. Klee was confirming numbers.
agreedIF 5800XT is 60 CU, 5800 is 54CU and not 56
And at least one console will have 54CU
54CU at 1750 MHz (a reasonable frequency for a 7nm RDNA console GPU in a tower design) is 12TF
yeah, wont be surprised if Gonzalo is a devkit for the devkit than what we get in the final version. My money is on Flute.
I've given it twice. You said twice as fast wouldn't make a difference. That's downplaying.I am not downplaying at all. I am asking questions and give arguments that support my doubt of it being a big differentiator. What's your argument?
Character spoilers:Kratos's skin is supposed to be permanently covered in ash, anyway - shouldn't it look dry?
Agree on the model sculpting. I was really impressed by mama, which is the charcter with less clothes that I encounter ATM :
And I think is skin isn't that bad here.
Maybe it is the light, I don't know. But it is way too plastic to my taste. Look at his arms here :
Look at GoW skin rendering :
"I/O [input/output] is always an issue. How do we move both memory and bits around? So, we have a 40-times improvement in the I/O speed, [increased] bandwidth for us moving things around on the console [compared to] the past generation. And we've upgraded to GDDR6 memory inside of the box to ensure that the memory itself is able to keep up with the CPU, GPU, and the bandwidth requirements."
The other problem is Komachi hasnt reported on anything Gonzalo or Flute related after.... the fiasco.Yep it very possible the dev kits were clock so high to get near the final specs .
Phil Spencer said that the XSX I/O was 40 times the Xbox One
Xbox Series X Specs: Twice As Powerful As Xbox One X
Since the average 5400rpm drive (as was in the Xbox One), has throughput of 100mbps, this says, to me, that the SSD in the XSX has transfer rates of roughly 4gb/s, which means PCIE 4, as PCIE 3 caps out at 3.5 gb/s for SSDs. Thoughts?
Main difference is texturing, and GoW can get away with using more and higher resolution textures because it's a much more linear game. Skin shaders (sans textures) for DS and HZD are pretty good - dark skin shaders, in special, are easily the best I've ever seen.
EDIT: As an aside, I hope Jeremy Davies will get more voice acting roles in games. Dude's a great actor and was extremely enjoyable as Baldr.
To my knowledge, hmqgg has never mentioned sparkman, only Arden and Argalus.The other problem is Komachi hasnt reported on anything Gonzalo or Flute related after.... the fiasco.
I doubt he would even mention Sparkman if he knew it was probably Lockhart from the get go.
It's not the latest, but from a reply to someone on the same tweet.To my knowledge, hmqgg has never mentioned sparkman, only Arden and Argalus.
Flutter, do you have a link to the "latest" Flute rumors... is it just what Komachi said about that he expected it was PS5?
Phil Spencer said that the XSX I/O was 40 times the Xbox One
Xbox Series X Specs: Twice As Powerful As Xbox One X
Since the average 5400rpm drive (as was in the Xbox One), has throughput of 100mbps, this says, to me, that the SSD in the XSX has transfer rates of roughly 4gb/s, which means PCIE 4, as PCIE 3 caps out at 3.5 gb/s for SSDs. Thoughts?
Or it's to make the DS4 compatible with PS5 since DS5 might have those buttons .
Only 2 more months to find out.
Makes sense. This came totally out of left field, lol.Or it's to make the DS4 compatible with PS5 since DS5 might have those buttons .
Only 2 more months to find out.