Can you imagine a Silent Hill 2 remake on next-gen?Using fog to help performance? Now we REALLY need a new Silent Hill.
Can you imagine a Silent Hill 2 remake on next-gen?Using fog to help performance? Now we REALLY need a new Silent Hill.
Didn't the father of Silent Hill hint they were making a new game?
Klee said feb iircMan imagine there being no PS meeting in February, we are already standing on the edge.
What difference will it make in games? 2gb/s vs 4gb/s?If you assume:
1) cerny was telling the truth about their SSDs being the fastest in the market (at least back in april), so minimum of 3.5/4 GB/s bandwidth
2) windows central is correct about the SSD in Series X having 2GB/s read bandwidth
Then yea it sounds like 2x faster, maybe even higher as we dont have a solid SSD read bandwidth on the PS5.
I am not downplaying at all. I am asking questions and give arguments that support my doubt of it being a big differentiator. What's your argument?We don't know. And you're already downplaying it. I already said streaming assets.
Frankly, this is a very dubious speculation.It will be fast, no doubt, but i believe it will be slower then these speeds you mentioned.
Anyway,till we get full specs from Sony and MS all the PR talk from their executives should be taken with a grain of salt.
It may well be that when Cerny gave that talk there were no PCI4 drives on the market. There is now.Cerny explicitly stated it had "a faster raw read speed than any SSD for PCs on the market". At the time the fastest SSDs were 3.5GB/s. There is literally no other way to interpret what he said unless you just think he was lying.
It may well be that when Cerny gave that talk there were no PCI4 drives on the market. There is now.
That was literally my first thought. Technology has advanced that we're going full circle.
Agree on the model sculpting. I was really impressed by mama, which is the charcter with less clothes that I encounter ATM :I think depends on the lighting. The skin can look very nice under the right lighting. I do think there is some issue with the way light interacts though, maybe it is the AO. I would say the model sculpting is excellent though.
I'm not in the "console wars". I'm on PC. The console war doesn't exist. There are only rabid fanboys who have nothing better to worry about.No, what he said is that he didn't want complacency. I swear you guys are always making shit up for console wars.
I agree. Fragile looks great but for the others seems a hit and miss.Agree on the model sculpting. I was really impressed by mama, which is the charcter with less clothes that I encounter ATM :
And I think is skin isn't that bad here.
Maybe it is the light, I don't know. But it is way too plastic to my taste. Look at his arms here :
Look at GoW skin rendering :
I love GoW and it is my GotG but something about the skin looks slightly off, I'm not sure what. I think it's that everyone's skin looks really dry or something lol. Someone get Kratos some Olay moisturizerAgree on the model sculpting. I was really impressed by mama, which is the charcter with less clothes that I encounter ATM :
Look at GoW skin rendering
which is why i am saying if he is telling the truth,Frankly, this is a very dubious speculation.It will be fast, no doubt, but i believe it will be slower then these speeds you mentioned.
Anyway,till we get full specs from Sony and MS all the PR talk from their executives should be taken with a grain of salt.
As I said to VX1, I am not sure what the difference wil lbe between 2GB/s SSD and 4+GB/s SSD , I am sure first party devs could utilize that to create sequences where the scenery changes in an instant which could be very cool in something like the next God of War.Klee said feb iirc
What difference will it make in games? 2gb/s vs 4gb/s?
When we talk about SSD benefits, I always think about Sony Santa Monica and GOW being one long continues shot from beginning to end. The amount of work this team had to invest in order to hide loading, swapping cutscene and gameplay models in and out and so on was probably immense. I can only imagine how many times they had to compromise in order to keep it "one-shot". Cory Barlog had probably kissed Cerny on the mouth when he told him PS5 will have an SSD.When it comes to the SSD yes loading will be faster but we don't know what else it will bring to the table .
It going to fun to see what the devs do with it in the future and how it effects gameplay and gfx .
When we talk about SSD benefits, I always think about Sony Santa Monica and GOW being one long continues shot from beginning to end. The amount of work this team had to invest in order to hide loading, swapping cutscene and gameplay models in and out and so on was probably immense. I can only imagine how many times they had to compromise in order to keep it "one-shot". Cory Barlog had probably kissed Cerny on the mouth when he told him PS5 will have an SSD.
The way it was explained to me, and keep in mind this is third hand information, PlayStation 4 BC was always planned but the software engineering needed to get this right took a lot longer than expected.
My personal INTERPRETATION is that SIE planned for their customers to easily migrate from base PS4 platform to future PS platforms (including PRO).
This is during the planning stage before PlayStation 4 launch.
After PS4 launch came the actual development and implementation stage (for BC)and this stage took longer than expected, hence the now late 2020 launch.
So the magic question I have is: once Sony committed to delay the product, did they exploit this extra time to perform any meaningful architectural design changes?
The answer to that question is what I really want to know :(
Wanted to answer some general questions about what I saw.
Game was not shown behind closed doors at e3
Really early
Running on PS5
I didn't see Scarlett so I can't directly compare
Framerate wasn't always smooth....seemed to be in the 20-30fps range
Open world and the scope was unbelievable. Never seen anything like it...far beyond Witcher/BOTW/HZD
Even so, close up details were beyond anything I have seen before
Ray Traced reflections....looks really impressive
Dynamic destructable environments...this game is just WTF
When I asked him about the SSD, he got visably nervous. Didn't want to talk about it at all.
As good as it looks, I get the feeling this isn't a launch game, really early.
That's all I can think of for now.. I should be able to get more information when I go back in October. I will see if I can share anything else at that time.
World detail of The Order 1886+miles long draw distance+fully dynamic world destruction + Ray Traced reflections.
It didn't look very polished like those nVidia/Unreal/Unity demos but at the same time beyond and I could imagine running on an Xbox One X or Pro
So yeah, not like a current game, but not like a GDC demo either. You would have to see it yourself to understand because I can't quite articulate it properly because I can't compare it to anything else.
Just a quick note to say that we were able to verify the poster above as someone who worked in the industry and would be able to access certain levels of information.
That being said, it's near impossible to verify whether the above description is true or not, so please keep in mind that we can't verify whether all the information in each post is correct, just the details i posted above.
Thank you so very much ZhugeEX. I really appreciate it.
To all.
There is no way I can prove to you whether or not I am full of shit or not. All of this information is from memory.
If you don't believe at all, or prefer to take any "insider talk" as take it or leave it rumor, I fully understand and respect that...how could I not?
That said, my personal integrity is a BIG DEAL to me and there are specific reasons for this....
There was a LOT of drama during the early Gamefan days and, without going into too many details, there were a lot of lies spread about me which followed me throughout my career and ultimately led to me removing myself from the gaming industry, which still pains me to this day, decades later.
And because of that, I can neither lie to myself or others. Credibility is so very important because it can be taken away from you in a blink of an eye...
That said there are 3 things vital to me:
My love of my fellow man/women
My love of games
My integrity
In the end, have no fear of "running me off" because no matter what you say or do to me I will still love you all.
I have been a gamer since 1977
You are my people.
So here is the deal.
I specifically asked about general Teraflop performance about Scarlett and PS5.
He said " from what I know, both final console should have double digits TF."
.....keep in mind, this conversation was in late June, after AMD already outlined 5700 and 5700xt were shipping July 7th.....
So then I specifically said."well that would mean greater performance than the new AMD Navi GPUs right?"
....he nodded his head yes!
Now don't shoot me.....I'm just the relay guy... I am not sure how they can ship that much power in a console form factor/price...
Don't @me
Oh forgot to add...all these crazy graphics were on Unreal Engine
That I don't know.....perhaps it was there own plug-in solution...idk...
A long time friend of mine, who is a developer showed me an early next gen game.
I'm just saying compared to GCN, the RDNA architecture is much more efficient per clock but the downside is it yields lower TF numbers.
People will inevitably look at the final numbers and say "well it's not THAT much better than an Xbox One X" and I'm saying that is the wrong way to look at the TF numbers.
IIRC, launch games for both systems are targeted for Holiday 2020
PS5 and Xbox Scarlett will launch together again.....possibly in the same month like last time.
No, actually I didn't. He played me a video of the demo off a USB drive.
No it was real time. It was an internal studio milestone video.
Look guys I don't know what else to say. I saw some cool stuff that I thought I would share. Yes there's some additional sensitive stuff that I can't share as well. There is no way I can yet prove anything yet without getting my source in trouble. You may view that as convenient,. You may not. No need for any hostility. I don't think I deserve that but whatever.
If I disrupted the conversation in any way,I am very sorry..
I am not a liar though....
Yeah.
Edit: Don't underestimate Microsoft Next-gen. In my opinion, they will have a very compelling gaming solution with Cloud Gaming and Scarlett along with their new studio acquisitions.
Gotta go to work, I will talk later.
From what I understand, this is actually a big big deal to them and took years to get right.
Yeah. PlayStation 5 was originally planned to come out next month. The software engineering needed to get BC 101% right was not progressing as fast as they needed.
It is my belief that this is one of (but not the only) reasons Sony delayed PlayStation 5 to holiday 2020.
They made this change in 2017.
The demo I saw had the very best real time graphics I've ever seen. And what I mean by that is it looked like a real game you can play.
Not some super polished UE4 or Unity technical demo that you would see at gdc.
To me, there was no mistaking this for a current generation on PC or console.
To be clear, in terms of scope, lighting and environment dynamics, RDR2 or TLOU2 aren't even in the same time zone as this.
and yeah, it kinda was like a Shadowfall moment to me in that it seemed totally different from what I've been used to in the previous generation.
Now granted, Framerate was maybe 25 to 30-ish and it was early, early,early. But I actually said out loud WTF when I first saw it.
Hugely impressive.
One thing I found really interesting was the quality of the shadows. I especially noticed there were some approx 2-3ft high bushes. When they were swaying in the wind they were casting moving shadows with fucking PERFECT detail. No shimmering or stairstepping at all.
And I am talking about a bush with maybe 75-100 branches and 100s of leaves on it!
Casting. Perfect.Fucking. Shadows.
Keep in mind this was just a random, whateverthefuck bush!
Also
The overall picture quality was astoundingly solid....like it used some super duper AA.
The game is full 2160p, but again, has no shimmering whatsoever. Just a really solid resolve to the graphics.
I'm sorry I can't articulate all this better but it's really hard to explain for some reason.
In the end, I really think that you guys will be way more impressed by the games than the specs.
I was.
No. It's not quite like CGI, but it way better than current stuff. I so hope that it shows up in a reveal so you can see it.
I've only seen a multiplatform game running on PS5 development hardware. That said, it should look exactly the same on Xbox Scarlett
The game was running on a Development kit
It was running on Navi-based hardware. So a current for the time PS5 development kit.(June 2019).
Honestly, and this is the last thing I will say about it, but I think some people are going to be disappointed at how similar PS5 and Scarlett hardware are.
It's my belief ( As in I don't really know) that the biggest division will be Exclusive games, UI and services .
. There are at least two more major revisions coming but I don't know the exact details of what that entails
SSD was transparent enough I didn't notice it.
I will say there was such a huge, huge diverse amount of unique assets that I am guessing it was that way because of the SSD?
I cannot be sure because he absolutely, positively didn't want to talk about the SSD in any way whatsoever.
PlayStation 5 is supposedly slightly more powerful than the Xbox Scarlett.
Slightly.
This is what I was told.
I did not expect this.
Please don't shoot the messenger.
To be fair, Matt predicted Scarlett is more powerful and he is probably more connected than I am, so....
That said, I was told that yes, PS5 is more powerful.
No I can't really elaborate or go into more detail but.....yeah, my friend, who has been making games since the Dreamcast Era, and who is developing software for both Next-gen consoles said PS5 has the edge.
I am about to go to the airport soon. I will talk to you guys later.
Well, I had lunch with my friend yesterday.
At any rate, he didn't have much to say, sadly.
He is still slaving away at the game
Just got updated Scarlett dev kits recently and says new PS5 kits are due soon.
He doesn't have the updated Dual Shock 5 yet.
Game is tentatively scheduled to come out on Stadia too! (Personally exited about this)
That makes four platforms so far (PC/Scarlett/PS5/Stadia)
No current generation version planned
He stressed that all the platforms have been easy to develop for, implying they have all the dev kits?
Game still only has a working title and isn't due until 2021
He read my posts on Era which shocked the shit out of me!
I asked him his opinion on how much these next generation consoles will cost and he said he didn't know but he thinks they wont be cheap.
He has not seen a final design of Scarlett or PS5 yet. He expect no one will until next year. I asked him about OX19 and he said "probably not" which makes me sad.
Lastly I asked him which platform is most exciting to him and he said Stadia by a landslide.
That's about all I can think of. Sorry I couldn't get more information....
I tried.
They both use Navi-based GPUs and are more powerful and feature rich than a 5700xt
No GCN Teraflop conversion qualifiers needed.
Historically, PlayStation SDKs have more memory but the same performance as retail units. I don't expect Prospero to be any different.
With Microsoft it's a little bit more guesswork. Scorpio SDK was 6.6TF(they had 44 CUs IIRC) but even so, I don't expect major differences there either.
BTW, both APUs have variable rate shading, I don't remember if I mentioned that before. I checked the Threadmark and I didn't see it anywhere
Nah. It's fast, it just seems like Sony's SSD system (hardware /software)might be really, really fast.
That said, don't worry about Scarlett. It's plenty, plenty powerful.
Right now, game performance is better on PS5. I believe that is probably because PS5 development hardware and software are in a more advanced state. I fully expect Scarlett to close that gap once they ship more mature dev kits and software.
Also
It must be said, since software, not hardware, is a traditional Microsoft area of expertise, it's very possible that they could ultimately deliver more advanced DirecX development software in the end allowing games to run better on Scarlett even if the hardware is less capable.
I don't know this to be the case, but the possibility can't be discounted.
There is no double digit performance difference.
Both PS5/Scarlett have double digit performance (I.e. over 10.0TF)
was specifically told Lockhart is not a thing.
As in, games are not being made for a lower spec Scarlett.
If Tom or anyone else has some credible information that states otherwise, I'm all ears.
Two SKUs were a thing, and then they were not a thing, and then they were not not a thing, and then this week.
Honestly Matt, I am as surprised as you are.
I was absolutely told games are not being developed for Lockhart!
Something changed for sure. Time to take the L and eat some crow on this.
I'm going to try to find out more about this, though because something has changed recently.
*wise fwom your gwave*
OMG where are all the Xbox insider evangelicals to clarify all this
NO it's not GCN flops
YES it's Navi flops
Xbox Series X performance is actually slightly ABOVE 12(Navi) TFs
Xbox (Anaconda) Series X eats monsters (Scorpio) for breakfast
The GCN architecture is HISTORY, y'all. MS/Sony only talk in terms of RDNA now
Ay Carumba
Now I'm actually leaving for sure.
I will return to talk about Next gen again after the PS5 reveal.
Buh-bye
The next God of War game is something I am sure will hugely benefit from an SSD, in the first game to travel between realms you had to get to a specific point in the map (the realm travel room), open the door with an animation few seconds long, go to the center, click on the travel map which also triggers an animation, then have to spin the map until you find the realm you wish to travel, then select it, then wait for around 15 seconds as the room spins, then light show of travelin the realm, then when that ends you need to wait until the tree branches form a way to get out then open the door again which is another animation.When we talk about SSD benefits, I always think about Sony Santa Monica and GOW being one long continues shot from beginning to end. The amount of work this team had to invest in order to hide loading, swapping cutscene and gameplay models in and out and so on was probably immense. I can only imagine how many times they had to compromise in order to keep it "one-shot". Cory Barlog had probably kissed Cerny on the mouth when he told him PS5 will have an SSD.
Kleegamefan is a member who has industry roots, and has been verified by ZhugeEX.
The information they have revealed cannot be verified, but I've decided to make this post to house the information regarding the next generation consoles that Kleegamefan has come across.
It would be wise to exercise caution regarding the information they have revealed in this thread, however Kleegamefan appears to be a person who strongly values their credibility.
Perhaps try to take the information with an open mind, and please refrain from being hostile towards them. It's okay to question the validity of the information but keep in mind that they can't really prove any of this stuff as it could get themselves and their sources in trouble, which we don't want to do at all.
Kleegamefan has said some fascinating things that I think people will be interested in reading about, so I have quoted some of their posts below:
I will update this post with new information from Kleegamefan.
Update:
The performance difference between the PS5 and Scarlett Part 1
PlayStation 5 backwards compatibility
Impressions of a Next Generation Game targeting PC and Next Generation Consoles
Games vs Specs
The Next Generation game that Klee saw was the biggest open world they had ever seen in terms of scope.
Image Quality
The game was running on a Development kit
The performance difference between the PS5 and Scarlett Part 2
How this Next Gen game compares to Control on PC with RTX (Ray tracing)
Not much talk of SSD benefits
The performance difference between the PS5 and Scarlett Part 3 - (October 2019) The PS5 is allegedly slightly more powerful than Xbox Scarlet
New Dev Kits
Performance difference between PlayStation 5 and Scarlet (November 2019)
In response to is there a 30% performance difference:
Lockhart
Lockhart is a codename for a rumoured next generation console from Microsoft, its rumoured to be a less powerful alternative to Scarlet, however Microsoft haven't revealed anything other than Scarlet, which they announced at E3 2019. This lead people to believe that it doesn't exist, so discussions about it died down.
Discussions of Lockhart have popped up again, from these discussions, Kleegamefan commented on the matter where he said that he was informed that Lockhart is not a thing.
There has been more information about Lockhart from other sources: Kotaku - Sources: Microsoft Is Still Planning A Cheaper, Disc-Less Next-Gen Xbox
This was Kleegamefan's response:
(Matt's post for context)
Potential release window and target platforms for the game Kleegamefan saw:
Xbox Series X could be 12 TF (NAVI)
PlayStation 5 reveal in february?
Possible Xbox Series X GPU Compute Unit Count? (Retail? Dev Kit?)
Post made in response to GPU clock speed calculation
1475MHz x 4096 stream processors x 2 = 12.083 teraflops
When we talk about SSD benefits, I always think about Sony Santa Monica and GOW being one long continues shot from beginning to end. The amount of work this team had to invest in order to hide loading, swapping cutscene and gameplay models in and out and so on was probably immense. I can only imagine how many times they had to compromise in order to keep it "one-shot". Cory Barlog had probably kissed Cerny on the mouth when he told him PS5 will have an SSD.
I don't think it's going to be some expensive PCIE4 NVME, at this point i think it's a custom drive that compromises write speed to focus on read, which makes sense for a Console, MS however seems to be getting the cheapest NVME they can find at 2gb/sIt may well be that when Cerny gave that talk there were no PCI4 drives on the market. There is now.
3d audioI think one thing lost in all this is remember the PS5 won't need the break out box for VR? How does that play into any of the info out right now?
As in, does any VR tech have a trickle down benefit for non VR games? I'm guessing frames per second might be one.
I don't think this is accurate. At least, not for PSVR 2 which I expect to be wireless and need its own transceiver box. Perhaps PSVR 1 could, but that seems pointless as you'd already have that BOB. Only chance is if PSVR 2 gets 2 versions, one wired.I think one thing lost in all this is remember the PS5 won't need the break out box for VR? How does that play into any of the info out right now?
As in, does any VR tech have a trickle down benefit for non VR games? I'm guessing frames per second might be one.
When we talk about SSD benefits, I always think about Sony Santa Monica and GOW being one long continues shot from beginning to end. The amount of work this team had to invest in order to hide loading, swapping cutscene and gameplay models in and out and so on was probably immense. I can only imagine how many times they had to compromise in order to keep it "one-shot". Cory Barlog had probably kissed Cerny on the mouth when he told him PS5 will have an SSD.
On top of having to cut out a bunch of content partly because it would be too much of a hassle on PS4.Yeah, with that in mind, the sequel to that has incredible potential. Can't wait to be blown away by true next gen experiences.
Pretty much. Im not expecting PS5 to have ReRam at all too.I don't think it's going to be some expensive PCIE4 NVME, at this point i think it's a custom drive that compromises write speed to focus on read, which makes sense for a Console, MS however seems to be getting the cheapest NVME they can find at 2gb/s
"The raw read speed is important," Cerny says, "but so are the details of the I/O [input-output] mechanisms and the software stack that we put on top of them.
If their intent is to use the SSD as a true caching device, or in HBCC, then you need equal and damn fast both read and write, if it's mostly an evict cache from RAM.I don't think it's going to be some expensive PCIE4 NVME, at this point i think it's a custom drive that compromises write speed to focus on read, which makes sense for a Console, MS however seems to be getting the cheapest NVME they can find at 2gb/s
I just meant there will be a 18 month gap between the reveal and when it's in our hands and that claim is now outdated.
RE PCIe4 - it's just the interface that comes with the Zen 2 chipset. They could still run a PCIe3 NVMe drive through it, so I don't believe cost is really a factor?I don't think it's going to be some expensive PCIE4 NVME, at this point i think it's a custom drive that compromises write speed to focus on read, which makes sense for a Console, MS however seems to be getting the cheapest NVME they can find at 2gb/s
I don't think it's going to be some expensive PCIE4 NVME, at this point i think it's a custom drive that compromises write speed to focus on read, which makes sense for a Console, MS however seems to be getting the cheapest NVME they can find at 2gb/s
If their intent is to use the SSD as a true caching device, or in HBCC, then you need equal and damn fast both read and write, if it's mostly an evict cache from RAM.
But that's also where ReRAM would perform far better too so /shrug.
I don't think this is accurate. At least, not for PSVR 2 which I expect to be wireless and need its own transceiver box. Perhaps PSVR 1 could, but that seems pointless as you'd already have that BOB. Only chance is if PSVR 2 gets 2 versions, one wired.
I think HBCC is more of a HBM thing & im not sure if RDNA even has it due to it's GDDR6.If their intent is to use the SSD as a true caching device, or in HBCC, then you need equal and damn fast both read and write, if it's mostly an evict cache from RAM.
But that's also where ReRAM would perform far better too so /shrug.
It was dead from the moment it was born IMO. The patents showing transceiver boxes for PSVR 2 already existed then, and their head of VR last year gave a talk about the importance of wireless. One of the biggest reasons I doubted RuthenicCookie's comprehensive trustworthiness.And y'all were just talking about this, lol. I forgot.
You have a point. So maybe that rumor is dead? It was one of the earliest rumors.
Do we know why the former leader of Playstation was fired? Was he trying to take next gen in a direction that would try to take advantage of their position in the market (in an unfair way)?
Shawn Laden was definitely force out in some way. You can call it whatever you want.
shawn layden wasnt "leader of Playstation"Shawn Laden was definitely force out in some way. Whatever you wanna call it, it accomplished the same thing.
Kleegamefan is a member who has industry roots, and has been verified by ZhugeEX.
The information they have revealed cannot be verified, but I've decided to make this post to house the information regarding the next generation consoles that Kleegamefan has come across.
It would be wise to exercise caution regarding the information they have revealed in this thread, however Kleegamefan appears to be a person who strongly values their credibility.
Perhaps try to take the information with an open mind, and please refrain from being hostile towards them. It's okay to question the validity of the information but keep in mind that they can't really prove any of this stuff as it could get themselves and their sources in trouble, which we don't want to do at all.
Kleegamefan has said some fascinating things that I think people will be interested in reading about, so I have quoted some of their posts below:
I will update this post with new information from Kleegamefan.
Update:
The performance difference between the PS5 and Scarlett Part 1
PlayStation 5 backwards compatibility
Impressions of a Next Generation Game targeting PC and Next Generation Consoles
Games vs Specs
The Next Generation game that Klee saw was the biggest open world they had ever seen in terms of scope.
Image Quality
The game was running on a Development kit
The performance difference between the PS5 and Scarlett Part 2
How this Next Gen game compares to Control on PC with RTX (Ray tracing)
Not much talk of SSD benefits
The performance difference between the PS5 and Scarlett Part 3 - (October 2019) The PS5 is allegedly slightly more powerful than Xbox Scarlet
New Dev Kits
Performance difference between PlayStation 5 and Scarlet (November 2019)
In response to is there a 30% performance difference:
Lockhart
Lockhart is a codename for a rumoured next generation console from Microsoft, its rumoured to be a less powerful alternative to Scarlet, however Microsoft haven't revealed anything other than Scarlet, which they announced at E3 2019. This lead people to believe that it doesn't exist, so discussions about it died down.
Discussions of Lockhart have popped up again, from these discussions, Kleegamefan commented on the matter where he said that he was informed that Lockhart is not a thing.
There has been more information about Lockhart from other sources: Kotaku - Sources: Microsoft Is Still Planning A Cheaper, Disc-Less Next-Gen Xbox
This was Kleegamefan's response:
(Matt's post for context)
Potential release window and target platforms for the game Kleegamefan saw:
Xbox Series X could be 12 TF (NAVI)
PlayStation 5 reveal in February?
Possible Xbox Series X GPU Compute Unit Count? (Retail? Dev Kit?)
Post made in response to GPU clock speed calculation
1475MHz x 4096 stream processors x 2 = 12.083 teraflops
Huh, i probably missed those posts about those patents.It was dead from the moment it was born IMO. The patents showing transceiver boxes for PSVR 2 already existed then, and their head of VR last year gave a talk about the importance of wireless. One of the biggest reasons I doubted RuthenicCookie's comprehensive trustworthiness.
It's a devkit made for stacking and not the final one. It's not that serious.
Shawn Laden was definitely force out in some way. You can call it whatever you want.
I suspect the breakout box will still be needed for the existing PSVR headset.I think one thing lost in all this is remember the PS5 won't need the break out box for VR? How does that play into any of the info out right now?
As in, does any VR tech have a trickle down benefit for non VR games? I'm guessing frames per second might be one.