Playstation strength will be its SSD and ironically I have a nagging suspicion that will be the biggest difference maker between the two.Think there's a possibility Microsoft will try to avoid a teraflops comparison for Lockhart's sake?
Playstation strength will be its SSD and ironically I have a nagging suspicion that will be the biggest difference maker between the two.Think there's a possibility Microsoft will try to avoid a teraflops comparison for Lockhart's sake?
Yeah, we've heard rumors that dev tools for the PS5 are far more advanced than those of the XSX so maybe they already have a good implementation.Sony have very good dev tools and it seems tools were out earlier for PS5 than XBSX (?). Also given PSVR and hopefully PSVR2, Sony will have a clear interest in VRS for that so I would hope their tools enable good support for VRS and they'll definitely want to bring that in if they're cherry picking RDNA2 features
I think even it is 2x as fast in comparison to what MS has, it won't make a big difference. 2GB/s can fill the entire 13GB (if that is what is available to games) in less than 7 seconds, although this is never really the case in any game. Making that in half is not going to make a huge difference.Playstation strength will be its SSD and ironically I have a nagging suspicion that will be the biggest difference maker between the two.
We had that deleted job posting that referred to the PS5 as World's Fastest Console.Playstation strength will be its SSD and ironically I have a nagging suspicion that will be the biggest difference maker between the two.
I don't think it's just about loading. I'm wondering how this effects thing like pop-in and allowing for faster gameplay opportunities like when cerny had Spiderman flying through the city.I think even it is 2x as fast in comparison to what MS has, it won't make a big difference. 2GB/s can fill the entire 13GB (if that is what is available to games) in less than 7 seconds, although this is never really the case in any game. Making that in half is not going to make a huge difference.
Exactly. We could see games based on continual streaming new assets.I don't think it's just about loading. I'm wondering how this effects thing like pop-in and allowing for faster gameplay opportunities like when cerny had Spiderman flying through the city.
The SSDs in general will guarantee that because they are magnitudes faster than the current, even artificially limited, HDDs in the consoles. The difference between PS5 and XSX will not be an order of magnitude.I don't think it's just about loading. I'm wondering how this effects thing like pop-in and allowing for faster gameplay opportunities like when cerny had Spiderman flying through the city.
We had that deleted job posting that referred to the PS5 as World's Fastest Console.
Maybe they'll focus on parts and specs that really accentuates on speed than anything else. Why? I have no idea.
Not sure why you think a potential X2 speed is negligible. It's not.The SSDs in general will guarantee that because they are magnitudes faster than the current, even artificially limited, HDDs in the consoles. The difference between PS5 and XSX will not be an order of magnitude.
We will find out in February I guess. But I think the SSD will make a far more profound differentiator than a TF or two.The SSDs in general will guarantee that because they are magnitudes faster than the current, even artificially limited, HDDs in the consoles. The difference between PS5 and XSX will not be an order of magnitude.
Care to elaborate? I mean, we currently don't know but both companies already promise no loading times. What is "no loading time" divided by two? And when it comes to streaming data from the SSD into the RAM, I already said that even in the extreme case of exchanging everything that is in RAM from the SSD only takes less than 7 seconds on XSX, it will take less than 3.5 seconds on PS5. This doesn't sound like a difference that will set the world on fire at all.Not sure why you think a potential X2 speed is negligible. It's not.
I think even it is 2x as fast in comparison to what MS has, it won't make a big difference. 2GB/s can fill the entire 13GB (if that is what is available to games) in less than 7 seconds, although this is never really the case in any game. Making that in half is not going to make a huge difference.
Then what should be fun is if Sony don't tell us a number or clocks at there event .
It could be there both trying to with hold as much until E3.
I hope not but i can see it going either way when it comes to info.
Yeah, that's a good explanation of what could be possible, by mapping a part of the storage as part of what you can mmap, besides the usual os "feature" of virtual memory that was always there. I mean, virtual memory is not a new concept at all and often defined by the size you set for the pagefile.The biggest use isn't filling the 13GB faster for loading - its for augmenting the limited amount of ram.
If you can read 2GB/s then you can stream assets in almost on demand. If you take a 10 second slice of eg GTA where you're driving through the city streaming in the level geometry and textures etc as you drive fast:
13GB + shitty 50mb/s HDD - you effecgtively have 13.5GB addressable memory as you can swap in 500mb of additional assets. So you will need to reserve a big chunk of that 13GB for assets you need fast access to because the HDD isn't fast enough to get it for you
13GB + 2GB/s SSD - you now effectively have 13GB + 20GB 'virtual' ram - 33GB addressable. This means you can swap those 'near' assets in almost as needed, plus reduce your need for caching in main memory so more of that 13GB can be used for everything in view.
13GB + 4GB/s SSD - you now effectively have 13GB + 40GB 'virtual' ram - 53GB addressable
a much faster SSD could make a big difference. Although whether one is faster we just don't know right now. Simplest expectation is they're both based on PCIe4 nvme drives so will be close to each other.
Sounds like if PS5s SSD is 2x faster - there's a huge potential for a baseline where the ability to have dynamism / variety / complexity of data in a scene can be magnified. It all depends on the baseline I guess.The biggest use isn't filling the 13GB faster for loading - its for augmenting the limited amount of ram.
If you can read 2GB/s then you can stream assets in almost on demand. If you take a 10 second slice of eg GTA where you're driving through the city streaming in the level geometry and textures etc as you drive fast:
13GB + shitty 50mb/s HDD - you effecgtively have 13.5GB addressable memory as you can swap in 500mb of additional assets. So you will need to reserve a big chunk of that 13GB for assets you need fast access to because the HDD isn't fast enough to get it for you
13GB + 2GB/s SSD - you now effectively have 13GB + 20GB 'virtual' ram - 33GB addressable. This means you can swap those 'near' assets in almost as needed, plus reduce your need for caching in main memory so more of that 13GB can be used for everything in view.
13GB + 4GB/s SSD - you now effectively have 13GB + 40GB 'virtual' ram - 53GB addressable
a much faster SSD could make a big difference. Although whether one is faster we just don't know right now. Simplest expectation is they're both based on PCIe4 nvme drives so will be close to each other.
You really want charge battery 2 times for day and broken this screen after fall on floor?.
The biggest use isn't filling the 13GB faster for loading - its for augmenting the limited amount of ram.
If you can read 2GB/s then you can stream assets in almost on demand. If you take a 10 second slice of eg GTA where you're driving through the city streaming in the level geometry and textures etc as you drive fast:
13GB + shitty 50mb/s HDD - you effecgtively have 13.5GB addressable memory as you can swap in 500mb of additional assets. So you will need to reserve a big chunk of that 13GB for assets you need fast access to because the HDD isn't fast enough to get it for you
13GB + 2GB/s SSD - you now effectively have 13GB + 20GB 'virtual' ram - 33GB addressable. This means you can swap those 'near' assets in almost as needed, plus reduce your need for caching in main memory so more of that 13GB can be used for everything in view.
13GB + 4GB/s SSD - you now effectively have 13GB + 40GB 'virtual' ram - 53GB addressable
a much faster SSD could make a big difference. Although whether one is faster we just don't know right now. Simplest expectation is they're both based on PCIe4 nvme drives so will be close to each other.
Any hazy area or place with low amount of contrast should be ok. (Clouds, mist etc.)I think VRS will only come into play in darker areas, night time levels and maybe VR games designed around eye ball tracking.
For instance, i dont see how this shot during daytime will get any benefits from VRS. The GPU has to render everything on this screen no matter what.
Honestly when it comes to multiplat - I don't think we will see any meaningful differences.A lot of it is going to come down to what developers decide to do with their games. I honestly am concerned that even if PS5 has 2x the SSD speed like some of the evidence suggests, third-party devs might decide to design their games around achieving no load times or pop-in on either console (or even on SATA SSDs on PC), and not bothering to do anything extra with the PS5 one. Hopefully not, but I do wonder. I suppose though that even if that happens, PS5 exclusives will make full utilisation and hopefully pressure devs into pushing their games harder, to the point that a 2GB/s SSD would be forced to resort to loading and pop-in.
Yeah, the simplest answer is probably that it's a safe 'declaration' to make. Something interesting with AMD Flute; the chips are shown as 1 GB modules for a total of 16GB RAM. Is this a hint of the type of RAM it has, or is it an error of the Userbenchmark system?I suspect that it will be based on carving out a distinct competitive advantage. 'Most Powerful Console' is a term that's tricky to navigate for both MS and Sony - likely why MS are leaning into 'Most Powerful Xbox'.
Fastest console could end up being something they can prove and use with confidence.
Who knows though.
But then you will never know if it ever makes a difference having twice the bandwidth as different games are very hard to compare. This even more will lead to new fanboy war discussions, only this time "my favorite exclusive games on my favorite console load assets way faster than on your console".Honestly when it comes to multiplat - I don't think we will see any meaningful differences.
Do we know why the former leader of Playstation was fired? Was he trying to take next gen in a direction that would try to take advantage of their position in the market (in an unfair way)?
Deal :)
Half tempted to look at twitter and see if this is something Misterxmedia or his ilk are trying to propogate.Do we know why the former leader of Playstation was fired? Was he trying to take next gen in a direction that would try to take advantage of their position in the market (in an unfair way)?
Do we know why the former leader of Playstation was fired? Was he trying to take next gen in a direction that would try to take advantage of their position in the market (in an unfair way)?
Any hazy area or place with low amount of contrast should be ok. (Clouds, mist etc.)
Honestly when it comes to multiplat - I don't think we will see any meaningful differences.
Half tempted to look at twitter and see if this is something Misterxmedia or his ilk are trying to propogate.
These are good things for sure. But not groundbreaking. Like the person you replied to said , it all boils down to speed. A couple of seconds is nothing majorI don't think it's just about loading. I'm wondering how this effects thing like pop-in and allowing for faster gameplay opportunities like when cerny had Spiderman flying through the city.
Ever since the wired article, it was obvious that load times/speeds was going to open a new front in the console wars. It has been brewing in these OTs tooBut then you will never know if it ever makes a difference having twice the bandwidth as different games are very hard to compare. This even more will lead to new fanboy war discussions, only this time "my favorite exclusive games on my favorite console load assets way faster than on your console".
Is this some rumor or a guess?Sounds like if PS5s SSD is 2x faster - there's a huge potential for a baseline where the ability to have dynamism / variety / complexity of data in a scene can be magnified. It all depends on the baseline I guess.
It's most probably one of Kenichiro Yoshida''s aggressive pushes than anything else. What he did for Sony before he became CEO is a good read and I wont be surprised if Shawn Layden unfortunately became collateral to his plans for the Playstation brand.Immediately after the firing the CEO made a statement about not being cocky Sony. This is why I'm asking. I'm not making a statement.
Immediately after the firing the CEO made a statement about not being cocky Sony. This is why I'm asking. I'm not making a statement.
I don't know, SSD's are hilariously slower than GDDR6, i think the SSD will only help to a point.The biggest use isn't filling the 13GB faster for loading - its for augmenting the limited amount of ram.
If you can read 2GB/s then you can stream assets in almost on demand. If you take a 10 second slice of eg GTA where you're driving through the city streaming in the level geometry and textures etc as you drive fast:
13GB + shitty 50mb/s HDD - you effecgtively have 13.5GB addressable memory as you can swap in 500mb of additional assets. So you will need to reserve a big chunk of that 13GB for assets you need fast access to because the HDD isn't fast enough to get it for you
13GB + 2GB/s SSD - you now effectively have 13GB + 20GB 'virtual' ram - 33GB addressable. This means you can swap those 'near' assets in almost as needed, plus reduce your need for caching in main memory so more of that 13GB can be used for everything in view.
13GB + 4GB/s SSD - you now effectively have 13GB + 40GB 'virtual' ram - 53GB addressable
a much faster SSD could make a big difference. Although whether one is faster we just don't know right now. Simplest expectation is they're both based on PCIe4 nvme drives so will be close to each other.
We don't know. And you're already downplaying it. I already said streaming assets.Care to elaborate? I mean, we currently don't know but both companies already promise no loading times. What is "no loading time" divided by two? And when it comes to streaming data from the SSD into the RAM, I already said that even in the extreme case of exchanging everything that is in RAM from the SSD only takes less than 7 seconds on XSX, it will take less than 3.5 seconds on PS5. This doesn't sound like a difference that will set the world on fire at all.
If you assume:
What kind of bizarre fear mongering?Do we know why the former leader of Playstation was fired? Was he trying to take next gen in a direction that would try to take advantage of their position in the market (in an unfair way)?
That and their RAM solutions.Playstation strength will be its SSD and ironically I have a nagging suspicion that will be the biggest difference maker between the two.
I don't know, SSD's are hilariously slower than GDDR6, i think the SSD will only help to a point.
Frankly, this is a very dubious speculation.It will be fast, no doubt, but i believe it will be slower then these speeds you mentioned.cerny was telling the truth about their SSDs being the fastest in the market (at least back in april), so minimum of 3.5/4 GB/s bandwidth
I don't know, SSD's are hilariously slower than GDDR6, i think the SSD will only help to a point.
I am Turok!Using fog to help performance? Now we REALLY need a new Silent Hill.