Does the insider in neogaf give right info? Anyone would confirm?
No, they're not verified yet.
Does the insider in neogaf give right info? Anyone would confirm?
Thanks for explaining. Just to clarify I'm not saying that there is no value in it but that it gets put it in the right context.I think I always made it clear that I don't have any questionable "inside" stories to share but rather focus on what the team is going for. Not more. Not less. What one makes out of that is not up to me. If someone doesn't see the value in that and wants instead focus on binary information only - that's fine as well, just move on then.
I have no reason to believe the Xbox hardware team will not achieve their set target. Especially when we have an official statement by the Head of Xbox stating that as recent as 3 days ago. The whole marketing only underlines that (Power your dreams, "Fastest. Most powerful."). Power is the foundation why Series X exists.
I think I always made it clear that I don't have any questionable "inside" stories to share but rather focus on what the team is going for. And exactly that received confirmation 3 days ago. Not more. Not less. What one makes out of that is not up to me. If someone doesn't see the value in that and wants instead focus on binary information only - that's fine as well, just move on then.
I have no reason to believe the Xbox hardware team will not achieve their set target. Especially when we have an official statement by the Head of Xbox stating that as recent as 3 days ago. The whole marketing only underlines that (Power your dreams, "Fastest. Most powerful."). Power is the foundation why Series X exists.
Again saying it far better than i can!I only tried to explain what I think the other poster was asking (and by his later post I think I was correct).
The problem I think he had with what you said is that people hear and all across the internet will take the words you and other claimed insiders post and twist them whatever way it fits what narrative they want.
You telling us and explaining like you now did won't leave any question marks on why you said you thought the end result compared to Klee will be different.
Believe me if you would not have made it clear people would say you talked to other developers and made up shit and not what you now explained.
Are we ignoring the 320-bit bus (10 chips) we saw in the Scarlett E3 CGI video?NEW/POSSIBLY FINAL PREDICTIONS
PS5:
8c/16t Zen 2 CPU @ 3.2 GHz w/ 8MB L3 cache
11.98 TF GPU (52 active CUs @ 1.8 GHz)
16 GB GDDR6 available to devs (18GB total) @ 18 Gbps on a 288-bit memory bus
1 TB SSD @ 2.5 GB/s
$500 (with a $100+ loss)
Series X:
8c/16t Zen 2 CPU @ 3.6 GHz w/ 8MB cache
12.288 TF+ GPU (60 active CUs @ 1.6 GHz)
13 GB GDDR6 available to devs (16GB total) @ 18 Gbps on a 256-bit memory bus
1TB SSD @ 1 GB/s
$500 (with a $100+ loss)
Series S:
8c/16t Zen 2 CPU @ 3.4 GHz w/ 8MB cache
4.096 TF GPU (20 active CUs @ 1.6GHz)
9 GB GDDR6 available to devs (12GB Total) @ 16 Gbps on a 192-bit memory bus
512 GB SSD @ 1 GB/s
$300 (with a $75 loss)
I am always a bit cautious when it comes to these "in engine" reveals because while the games often comes close (especially in the later part of the gen) it's not often they actually hit that target especially in the beginning of the gen.
This is a good example of what I mean. Uncharted sure came close to that render and games now in the later parts might rival it but it still feels like they were aiming a bit high.
But regardless if we get the same amount of "downgrade" as that this gen it will still look stupidly good.
Are we ignoring the 320-bit bus (10 chips) we saw in the Scarlett E3 CGI video?
I would agree but also point out that the dev kit does not need to match dimensions to the consumer SKU.The CGI video also had a tech working on a blue board that couldn't possibly fit inside the case they've shown. Not sure it's the most reliable source of info.
The CGI video also had a tech working on a blue board that couldn't possibly fit inside the case they've shown. Not sure it's the most reliable source of info.
I would agree but also point out that the dev kit does not need to match dimensions to the consumer SKU.
I would agree but also point out that the dev kit does not need to match dimensions to the consumer SKU.
After reading around a bit I'm actually with Digital Foundry and Alex on this: Microsoft hasn't given out an exact TF number, they've only said that it's "2X of Xbox One X" which you may interpret either as 6x2=12 TF or as "twice as fast in gaming".
The second option would obviously lead to a lower TF figure as we're comparing GCN with RDNA and the latter is a lot more efficient and will likely reach this "2X" level at ~10 TF.
~10 TF also seems a lot likely for a Navi 10 level GPU within console TDP and ties nicely with what we've heard about Scarlett and PS5 previously.
It might fit the PC like dev-kit, who knows. The Scorpio video was very accurate, in the Scarlett video they've shown us 320-bit bus with mixed 2GB and 1GB 14Gbps GDDR6 chips. Mixed chips you can replace, 14Gbps can be replaced with faster GDDR6 but the bus is unchangeable at this point - it's part of the silicon.The CGI video also had a tech working on a blue board that couldn't possibly fit inside the case they've shown. Not sure it's the most reliable source of info.
That's what some people called themselves for saying 8TF. I don't think they are pessimists. Just going by how they referred to themselves.Why is considering anything but the highest number in the rumor circulation pessimism now?
It's probably specifically oversized to support testability and larger than needed power delivery for stress testing. The massive socket they have for cooling too.I would agree but also point out that the dev kit does not need to match dimensions to the consumer SKU.
They have said 2x GPU power of a 1X. GPU computational power is of course measured in FLOPs. Phil is well aware of this, same as everyone here. Discussing relative performance instead of comp power is not what they are doing.
We've referred to ourselves are "realists", It's Colbert that likes calling himself a pessimist :)That's what some people called themselves for saying 8TF. I don't think they are pessimists. Just going by how they referred to themselves.
Oh yeah that's right. So where you at now? I lean a little on the 'realist' side.We've referred to ourselves are "realists", It's Colbert that likes calling himself a pessimist :)
I didn't notice that before. Realistic hair is one of the big things remaining for our uncanny valley journey.We've referred to ourselves are "realists", It's Colbert that likes calling himself a pessimist :)
Now, for something completely different. I like to present my favorite part of the Hellblade 2 video - Senua's backlite loose strands of hair:
And the DOF doesn't break around such thin objects, which is mind-blowing.I didn't notice that before. Realistic hair is one of the big things remaining for our uncanny valley journey.
Are we ignoring the 320-bit bus (10 chips) we saw in the Scarlett E3 CGI video?
The U4 trailer wasn't real-time, it took the PS4 500ms per frame. Hellblade 2 is real-time, even though it's probably not representative of how real in-game gameplay looks like.
They honestly look improperly sorted though wrt to the DOF. Her are in focus, while all fringe hair is not (hence why they are blown out to white?).And the DOF doesn't break around such thin objects, which is mind-blowing.
Phil did it with the 1X too. I think he made the 1X weaker in comparison than it really was.I get the impression Phil is talking about the general GPU power, not the computational GPU power. I find it unlikely that he would choose to use a metric that is less relevant and compares unfavourably to the Scarlett architecture. If Scarlett was ~12TF, it seems a lot more likely MS would base their marketing figures around 2.5x x1x and 10x x1, which also are a lot more relevant.
I would be too.Some dude on instagram with 745k followers took my PS5 mockup renders and posted them with his name watermarked on it, no mention of my screenname..
Proof that it's mine just because I feel like i have to prove myself now.
Sorry just annoyed.
We've referred to ourselves are "realists", It's Colbert that likes calling himself a pessimist :)
Now, for something completely different. I like to present my favorite part of the Hellblade 2 video - Senua's backlite loose strands of hair:
Intentional or just oversight?They honestly look improperly sorted though wrt to the DOF. Her are in focus, while all fringe hair is not (hence why they are blown out to white?).
They did a throwaway "State of Play" eventIt just hit me. Aren't we supposed to get PlayStation Experience around this time of the year?
Or did Sony skip this altogether just like they skipped E3 2019?
Gamespot said it was confirmed to them:Hellblade 2 Is real time confirmed?
Ah well, people were saying Killzone 2 and motorstorm were. Means nothing at this point.
Isn't that just the backlighting?They honestly look improperly sorted though wrt to the DOF. Her are in focus, while all fringe hair is not (hence why they are blown out to white?).
Phil did it with the 1X too. I think he made the 1X weaker in comparison than it really was.
He said it himself. Just doing the math it's twice the power of the 1X. Doubling the TFLOPS is easy maths. Considering every performance gain (and there are many more than just the GCN to RDNA gains like RT, VRS, etc.) you can probaly go to more than x3 factors. But how could we measure that with simple "math"?
For me it's crystal clear that he meant 12 TFLOPS RDNA with his comment.
As she breathes you can see the hair resolving more - I do not think that is right.Gamespot said it was confirmed to them:
However, in our exclusive chat with Phil Spencer, we learned this footage was in-engine and running in real-time
So it's not KZ2 or Motorstorm (which were CGI) or U4 (which wasn't real-time), just take it as a tech demo built to show off hardware and engine, like the Samaritan demo.
Isn't that just the backlighting?
BTW, DOF does break at a certain point of the trailer, look at the group of hair blow her left ear (our left), you can see characters in focus though it while the rest of the scene is heavily blurred:
The nice thing about Hellblade is that it heavily uses hallucinations as a narrative tool, so it's all just artistic license :DYeah you can also see how the DOF leaves rings around the severed hands as well. All rasterisation /masking errors.
I didn't notice that before. I was so impressed by the DOF, I thought they were using RT DOF, but I guess not :)As she breathes you can see the hair resolving more - I do not think that is right.
Yeah you can also see how the DOF leaves rings around the severed hands as well. All rasterisation /masking errors.
What we really need is to see a bigger Navi based on RDNA 2 that can show us thermals and consumption so we can make new realistic assumptions :)We might need more info on Big Navi to get an get idea about the true tflops of these consoles, If Big Navi is actually reaching 20 TF's at the high end, then 12/13 ttflops navi sounds pretty realistic, at this point it's fine to be conservative with estimates.
I personally believe 5700 XT is truly an over priced mid range GPU & expect consoles to do better, but who knows for now.
Maybe he likes the confusion right now and grabs some popcorn while reading his thread. :)Wouldn't it then have been easier to say Scarlet is 12TF+, just like he did say 1x was 6TF+ when he announced it at E3 2016?
The game is probably at least two years away, who knows what they will have implemented by then. As it stands, it's very hard to tell how they are using RT right now.That's interesting, because DoF is pretty trivial to solve with RT (as far as RT things can be trivial, that is - it's trivial in comparison to, say, diffuse).
Wouldn't it then have been easier to say Scarlet is 12TF+, just like he did say 1x was 6TF+ when he announced it at E3 2016?
The specs aren't locked? Then what is my mans Phil playing with at home?The specs are not locked yet and they're probably in NDA with AMD ( RDNA2 features ).
2X over One X is 12TF, they said they're using next generation RDNA graphics.
This whole RDNA / GCN doesn't make any sense.
Hardware that can be tweaked at the firmware/bios level, but in the XSX case.The specs aren't locked? Then what is my mans Phil playing with at home?
Will they not be on the 'MS secret sauce branch' of UE4 now? I guess it is 3rd party still.Either way, we're a year from launch and this is a third party engine. Things are going to look great next year.
The specs aren't locked? Then what is my mans Phil playing with at home?
I'm sure they'll share tech with The Coalition, who added plenty of sauce to Gears 5.Will they not be on the 'MS secret sauce branch' of UE4 now? I guess it is 3rd party still.
The 2X can refer to something other than Tflops though. I'd say that for a console GPU it's pretty irrelevant how many floating point operations it can do per second. I'd argue that a better metric is how many frames per second it can render in a certain setting.The specs are not locked yet and they're probably in NDA with AMD ( RDNA2 features ).
2X over One X is 12TF, they said they're using next generation RDNA graphics.
This whole RDNA / GCN doesn't make any sense.
AhThe SOC is done.
But they didn't tell anything about memory size, memory bandwidth, ssd size, ssd speed, cpu clock, gpu clock.
Plus what i said about AMD RDNA2 NDA...
A PS4.The specs aren't locked? Then what is my mans Phil playing with at home?
The hair in the Godfall trailer was terrible.Didn't realy notice it before, thats kinda impressive. I did however notice the "bad" hair in the Godfall trailer, but that might be a artistic choice.