I have a question for someone that's technically minded in the art of cooling..
Let's say Sony sticks by their design choices of the PS4 and Pro. Let's say they want to update the cooling solution, but by making it more evolutionary than revolutionary, by that I mean they dont go the Vapor chamber route, or something as exotic as watercooling. How would they go about doing that? We know the Pro and base PS4 has a single fan and relies on air circulation in a vacuum type system (because on the Pro for example, it works most efficient when the cover is on, rather than removed).
1) How could they evolve the same technique for the hardware in a 200-250+ watt box?
2)Would that be enough for a 2.0GHZ GPU, or would that high clock require something more exotic, like a vapor chamber type solution?
3) Would an evolution of this kind of system (like the existing Pro and PS4 Slim)be why theres so much ventilation on the dev kit? (meaning the retail system would have to be designed in a similar vein that incorporates that type/number of vents?
4) In a nutshell... just from the devkit vents, are tgey going in a completely different direction from how they handle cooling on the PS4 Slim/Pro?