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melodiousmowl

Member
Jan 14, 2018
3,774
CT
I think there won't be external storage allowed, at least on PS5. Only for archiving purpose (no need for expensive SSD for that, HDD will suffice). On xbox SSD exernal storage probably would be allowed as their games will have to run on PC and allegedly slower Lockhart.
I think you made a logic jump there: Games for xsx will work to exploit the SSD, and have fallbacks for having to run on other systems if they indeed run on them. Even if its not exploited in the same way as on ps5, it will be exploited, and an off-the-shelf part over usb wont cut it. (and huge chance the SSD is soldered on the mobo)
 

random88

Member
Oct 25, 2017
3,279
Not US
At this rate, we will go through two more threads before the PS meeting, lol.

How about an interesting question PS5 or XSX :

1. If both machines are the same power - which are you buying?
2. If your preferred platform is 15 percent weaker - which are you buying?

In both situations I'm going with PS5.

PS5 in any case because I'm heavily invested in their ecosystem and because I like their exclusives. I might get Lockhart with Gamepass down the line.
 

bcatwilly

Member
Oct 27, 2017
2,483
Xbox games will be via Game Pass. But PS5 games I'll buy physically since they're basically launch memorabilia lol

I will likely have to buy a physical collector's edition or custom console if offered for Halo Infinite with the Xbox Series X. But Game Pass is going to be such a big driver for Xbox at launch to be able to tell consumers that you get to play the entire launch lineup as part of the subscription along with tons of other games, rather than spend an extra $120 or $180 potentially on launch games with an already expensive console. That is going to resonate much more widely than on these enthusiast forums where we all nitpick over TF and such.
 

John Frost

Member
Oct 27, 2017
8,337
Canada
I will likely have to buy a physical collector's edition or custom console if offered for Halo Infinite with the Xbox Series X. But Game Pass is going to be such a big driver for Xbox at launch to be able to tell consumers that you get to play the entire launch lineup as part of the subscription along with tons of other games, rather than spend an extra $120 or $180 potentially on launch games with an already expensive console. That is going to resonate much more widely than on these enthusiast forums where we all nitpick over TF and such.

Yeah, can't wait to see that effect WW.
 
Aug 26, 2019
6,342
I will likely have to buy a physical collector's edition or custom console if offered for Halo Infinite with the Xbox Series X. But Game Pass is going to be such a big driver for Xbox at launch to be able to tell consumers that you get to play the entire launch lineup as part of the subscription along with tons of other games, rather than spend an extra $120 or $180 potentially on launch games with an already expensive console. That is going to resonate much more widely than on these enthusiast forums where we all nitpick over TF and such.
Yup, being able to play the next-gen version of Halo Infinite on launch for $299 (possibly) with Lockhart and a free month of GP is pretty mindblowing. I will be buying Series X, however. I think it'd be cool if they could preload all launch consoles with Halo Infinite so you don't have to install when you get home.
 

Thorrgal

Member
Oct 26, 2017
12,272
I actually happened to be in Vegas during launch week in 2013, a bunch of us crossed the pond to celebrate our 40th birthday, and we just went into a store at some casino and bought 5 of them...I didn't know this was such an issue tbh.

This time around I'll pre-ordered it from Amazon
 

Deleted member 56752

Attempted to circumvent ban with alt account
Banned
May 15, 2019
8,699
Yup, being able to play the next-gen version of Halo Infinite on launch for $299 (possibly) with Lockhart and a free month of GP is pretty mindblowing. I will be buying Series X, however. I think it'd be cool if they could preload all launch consoles with Halo Infinite so you don't have to install when you get home.
Yeah to me there's no way on earth you're going to get Karen to go out and buy a $500 (+120 for games and accessories) console with all the same games as Xbox. Then she has to buy games all year for the kid. Karen is going to go on YouTube and be like dang. Xbox is so cheap. I pay $500 up front and then maybe $180 for a year and don't have to buy any games.
 

sleepr

Banned for misusing pronouns feature
Banned
Oct 30, 2017
2,965
Behind the scenes pic on Sony HQ:

1577038625-gettyimages-1041424868-1024x1024.jpg


😂
 

melodiousmowl

Member
Jan 14, 2018
3,774
CT
everyone should temper their talk about ps5 being the catalyst for some new ram technology. 20mil consoles in a year is a drop in the bucket on total ram sold in a year.

if they do it, and it's good, more power to them, but hbm2 might need to be in a whole lot more devices to ever see good prices emerge

just practicing temperance
 
Aug 26, 2019
6,342
Yeah to me there's no way on earth you're going to get Karen to go out and buy a $500 (+120 for games and accessories) console with all the same games as Xbox. Then she has to buy games all year for the kid. Karen is going to go on YouTube and be like dang. Xbox is so cheap. I pay $500 up front and then maybe $180 for a year and don't have to buy any games.
Hopefully when Karen asks for the "new Xbox" the cashier doesn't get confused by the name and accidentally sells her the OG Xbox from 15 years ago.
 

Papacheeks

Banned
Oct 27, 2017
5,620
Watertown, NY
everyone should temper their talk about ps5 being the catalyst for some new ram technology. 20mil consoles in a year is a drop in the bucket on total ram sold in a year.

if they do it, and it's good, more power to them, but hbm2 might need to be in a whole lot more devices to ever see good prices emerge

just practicing temperance

HBM2, HBM2E is being used innrender cards, data centers and ever growing AI centers. Which Sony is heavily invested in. Plus you have Micron, Samsung, Hynix making it. So .......
 

Lady Gaia

Member
Oct 27, 2017
2,476
Seattle
I think the main reason I still hold out hope for HBM isn't because I think it's a sure thing, but rather because I'd prefer having two different designs in the market that could potentially enable different gaming experiences rather than being cookie-cutter clones of one another with different corporate logos stamped on the box. It's inevitable that they're starting from a common technology pool but if they don't make some different decisions as a result of reaching different conclusions or making unique trade-offs then IMHO the unavoidable conversations about which is superior will be even more insufferable.
 

BitsandBytes

Member
Dec 16, 2017
4,576
Based on what I deducted from Komachis information, ad the die size leak from AquariusZ, I am.

Caveat is that Komachi and AquariusZ can be wrong due to misinterpretation, mistake, or fabrication. They are strangers on the internet after all.

Grains of salt and all that.

Sure but you seem more confident yourself based on the B3D thread? Flutter was discussing it in this thread this morning and asked you a question. Did you miss that post?
 

Psyrgery

Member
Nov 7, 2017
1,744
I asked this some time ago and it went unaswered so I thought I might try again.

Concerning Ms' Backwards compatibility solution, is it feasible to expect a boost for non-X-patched Xbox One games (especially early gen games like Ryse and Sunset Overdrive).

The X did this with some 360 games (I know we are talking about a HUGE power gulf) but given how much efficient RDNA architecture is compared to GCN and XSX' 12 Tflops Navi are a nice boost over XOS' 1.4 Tflops gcn it wouldnt surprise me.

For patched X games I would expect a boost in texture filtering and performance boost + games with dynamic res would receivr an inmediate upgrade
 

BreakAtmo

Member
Nov 12, 2017
12,805
Australia
Well, that's not surprising, as you aren't developing these games so you don't really have any view into their rendering pipelines.

FP16 was used on the Pro to help improve performance on operations that don't require high precision. A bunch of games, especially FP games, use it to squeeze additional juice out of the system.

It's not a game changer or a massive thing, but it can be and has been used effectively. Again, I don't believe I ever saw someone from Sony claim it was more than that.

Thank you for going into detail on this. I was wondering - do you know if there are any particular types/genres of games that have a tendency to benefit from FP16 more often?
 

Shpeshal Nick

Banned
Oct 25, 2017
7,856
Melbourne, Australia
I asked this some time ago and it went unaswered so I thought I might try again.

Concerning Ms' Backwards compatibility solution, is it feasible to expect a boost for non-X-patched Xbox One games (especially early gen games like Ryse and Sunset Overdrive).

The X did this with some 360 games (I know we are talking about a HUGE power gulf) but given how great RDNA is compared to GCN and XSX' 12 Tflops Navi are a nice boost over XOS' 1.4 Tflops gcn.

For patched X games ai would expect a boost in texture filtering and performance boost + games with dynamic res would receivr an inmediate upgrade

I assume there'll be some "built in" boosts but who knows what they could be. Any game with an unlocked frame rate will go up I assume as a start.
 

melodiousmowl

Member
Jan 14, 2018
3,774
CT
HBM2, HBM2E is being used innrender cards, data centers and ever growing AI centers. Which Sony is heavily invested in. Plus you have Micron, Samsung, Hynix making it. So .......
Estimate the units a year? PS5 would probably be by far the biggest usage in a year at least for a while. I have no doubt it will become mainstream, just probably super expensive right now
 

Deleted member 1589

User requested account closure
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Oct 25, 2017
8,576
Yeah, I feel RedGamingTech's theory on Komachi's Oberon A0 leak could be wrong because it's not as easy as downclocking the CPU or limiting the CU count. Cerny decided against upgrading the CPU and GPU and decided on a butterfly design for the APU because of it:

From the Digital Foundry PS4 Pro interview:

But surely x86 is a great leveller? Surely upgrading the CPU shouldn't make a difference - after all, it doesn't on PC. It simply makes things better, right? Sony doesn't agree in terms of a fixed platform console.

"Moving to a different CPU - even if it's possible to avoid impact to console cost and form factor - runs the very high risk of many existing titles not working properly," Cerny explains. "The origin of these problems is that code running on the new CPU runs code at very different timing from the old one, and that can expose bugs in the game that were never encountered before."

But what about deploying the additional Pro GPU power in base PS4 mode, similar to the Xbox One S? Or even just retaining the 111MHz GPU frequency boost? For Sony, it's all about playing it safe, to ensure that the existing 700 titles just work.

"I've done a number of experiments looking for issues when frequencies vary and... well... [laughs] I think first and foremost, we need everything to work flawlessly. We don't want people to be conscious of any issues that may arise when they move from the standard model to the PS4 Pro."
That 'experiment' was patented a few months before that interview:


Performance of a legacy application may be characterized for subsequent adjustment of operating parameters when running the legacy application on a new system. The legacy application is run on the legacy system and one or more key performance metrics that must be met when the legacy application is run on the new system are determined along with other performance information useful for later adjustment of operating parameters of the new system when running the legacy application on the new system.

What Komachi probably found was Cerny's BC system. Downclocking the CPU, AND a few other stuff including spoofing the CPUID for BC purposes (although the latter is in another patent)

 
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