Would definitely help some people here, yeah.
Would definitely help some people here, yeah.
This is somewhat interesting given that this ray tracing update is coming to the Xbox One and makes me more interested in what Xbox has going on under the hood for next generation with regards to ray tracing - https://wccftech.com/war-thunder-adds-raytracing-and-hdr-on-pc-and-xbox-one
wait. No. Our bet was 12 tflops. I've gone up to 14 tflops for ps5 only since the oberon reveal but the bet between you and me was always 12 tlops for next gen.Back.
End of an Era - Banned for a meme.
Decided to come back with something meaningful.
Here it is!
My updated prediction.
Base:
for Xbox:
- Xbox was easy. They already outlined the specs by multipliers. 2 times power of the Xbox One X GPU . What ever it is, as a firm value it will possibly fall into the range given by the prediction.
- They also solved some issues I was so adamant doubtful about. Their design is an elegant way to solve cooling and noise. The format of at least 150mm x 150mm allows MS to use slow 140mm fans at the top and whatever they want at the bottom. If they would go with Noctua fans that thing would be not noticeable if the supposed cooler is able handle the heat dissipation.
- If the 12 TF happens Xeontech will win our the avatar bet.
- AegonSnake on the other hand, you are on record for 14TF and I think this I will not lose.
for PS5:
- Still based on Oberon.This is the most firm spec rumor we still have about PS5. There is no other information out there that would convince me otherwise.
- Yes, Oberon is 2Ghz. But with RDNA we now have 3 clocks: the base clock, the game clock and the boost clock (which is the 2Ghz). The game clock is below the boost clock and is the average achieved clock. I went from there.
- I upped the spec by going full CU count (no deactivated cores for both predictions actually) and I also upped to clock to 1900 Mhz GPU.
- I assume Sony will still have to manage the high clock implications with form factor or further clock down. The design of the PS5 dev kit is for me a clear indicator Sony knows about the challenges high clocks come with.
for both:
- 3.2 Ghz CPU is a safe baseline. More is always better. And yes, I saw the WindowsCentral article.
- 1TB NVMe SSD, I don't think it will be more
- Memory and memory speed I see no difference, honestly
- 13GB+3GB (16GB) was mentioned in a WindowsCentral article for Xbox Series X. Jez Corden, as I know him, only put out numbers if he has 2 or more vetted sources on this. I expect something similar for PS5.
Again this is a prediction, not a claim or a fact that it will play out this way! Just to be sure everybody understands! There is also nothing wrong to be wrong on any on this because it is speculation!
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On a side note:
Kudos for putting out this clarification!
This is wrong by the way.This is somewhat interesting given that this ray tracing update is coming to the Xbox One and makes me more interested in what Xbox has going on under the hood for next generation with regards to ray tracing - https://wccftech.com/war-thunder-adds-raytracing-and-hdr-on-pc-and-xbox-one
Just don't pay it any mind. Anyone speaking with certainty don't know what they are talking about.
I refuse to call new xbox anything but this.
It is pretty easy to me lol.Those posts influence the discussion so it's hard to just ignore them
I refuse to call new xbox anything but this.
There was a ray tracing demo back then on the gba and even older consoles but these were usually seconds per frame, not the other way round.There's nothing special going on under the hood. You can run ray-tracing at a software level without the need for dedicated RT cores. Ray-Tracing has been implemented in other games I believe.
😄 please show me a NAVI AMD gpu that can do 12tfs and ray tracing before thisThere's nothing special going on under the hood. You can run ray-tracing at a software level without the need for dedicated RT cores. Ray-Tracing has been implemented in other games I believe.
😄 please show me a NAVI AMD gpu that can do 12tfs and ray tracing before this
Its not so much that they doubted it from the beginning its more that when they initially got the info of 12TF everybody thought that it meant GCN but the advent of Navi threw that into doubt. The RX 5700XT, with 9.75TF was able to perform twice, and in some case better, as good as the 580 which is the PC card mostly a match for the gpu in the X1X. So most took the 12TF to mean twice the performance of the X1X and not necessarily exactly matching the raw TF count. Hence why they and pretty much everyone here concluded that the most we could get is ~10TF. The typical console size and the size/power draw of Navi cards also made everyone doubt we could get anywhere near 12TF.https://twitter.com/digitalfoundry/status/1207617068977266688
That's absurd. They knew about the whole 4tf, 12tf plan earlier in the year. They were sure about it in their article.
Then they doubted it recently in their direct. Now suddenly they are sure again about 12tf ? Is is just for that kind of breaking news articles ? "rules are being rewritten" and such?
Oh stand corrected
Wouldn't that mean PS5 is the same too since it has those features?
....we are talking about Xbox One.😄 please show me a NAVI AMD gpu that can do 12tfs and ray tracing before this
That was just a misnomer - it is standard SSR if you read their presentations.
I wondered if this was a mistake. Thx for confirming it was!That was just a misnomer - it is standard SSR if you read their presentations.
The Wargaming update for that game does not add in the RT GI into the XBox Version as far as their patchnotes say:
In terms of non triangle ray tracing, we do have sign distance field ray tracing in a couple games, voxel cone tracing in like 2 maybe.
I can use one avatar only anyway. If it is important to you, I am fine. But the main bet was with Xeontech anyway and we already signed off the avatar that I have to use in case I lose.wait. No. Our bet was 12 tflops. I've gone up to 14 tflops for ps5 only since the oberon reveal but the bet between you and me was always 12 tlops for next gen.
I am too lazy to pull up posts but this is back when you wouldn't even go up to 10 rdna tflops.
Okay thanks for the correction.That was just a misnomer - it is standard SSR if you read their presentations.
The Wargaming update for that game does not add in the RT GI into the XBox Version as far as their patchnotes say:
In terms of non triangle ray tracing, we do have sign distance field ray tracing in a couple games, voxel cone tracing in like 2 maybe.
when they initially got the info of 12TF everybody thought that it meant GCN but the advent of Navi threw that into doubt.
Lol i don't care about the avatar bet. It was for fun anyway. Who cares whose predictions were right. They were only speculation.I can use one avatar only anyway. If it is important to you, I am fine. But the main bet was with Xeontech anyway and we already signed off the avatar that I have to use in case I lose.
Do you want to say you are not on record for 14TF? :pLol i don't care about the avatar bet. It was for fun anyway. Who cares whose predictions were right. They were only speculation.
Just wanted to set the record straight.
And that's fine that you don't believe given, as you say. no concrete evidence. But that's not the point I was making.Un momento. There is no concrete evidence either way. I'm still assuming 2x the GPU power of the Xbone One X means 12 GCN TF, so something like 9-10 Navi. And Microsoft don't seem to want to confirm or deny this from Richard's article.
Dammit!I assume on the 12 teraflops number, Microsoft is probably saying
"Let us keep some megatons for our big Series X reveal damnit"
No no. I'm still team 14 tflops for ps5. I was always 11-12 tflops for Scarlett though. I've maintained that ms would up clock their gou to close the gap.
I respect the brovado :DNo no. I'm still team 14 tflops for ps5. I was always 11-12 tflops for Scarlett though. I've maintained that ms would up clock their gou to close the gap.
Xenotech and i were both 12.9 tflops after the 1.8 ghz gonzalo leak. Oberon pushed us to 14.
That was just a misnomer - it is standard SSR if you read their presentations.
The Wargaming update for that game does not add in the RT GI into the XBox Version as far as their patchnotes say:
In terms of non triangle ray tracing, we do have sign distance field ray tracing in a couple games, voxel cone tracing in like 2 maybe.
People just read what they wantUn momento. There is no concrete evidence either way. I'm still assuming 2x the GPU power of the Xbone One X means 12 GCN TF, so something like 9-10 Navi. And Microsoft don't seem to want to confirm or deny this from Richard's article.
I admire you 😘No no. I'm still team 14 tflops for ps5. I was always 11-12 tflops for Scarlett though. I've maintained that ms would up clock their gou to close the gap.
Xenotech and i were both 12.9 tflops after the 1.8 ghz gonzalo leak. Oberon pushed us to 14.
I'm still team 14 tflops for ps5. Xenotech and i were both 12.9 tflops after the 1.8 ghz gonzalo leak. Oberon pushed us to 14.
Un momento. There is no concrete evidence either way. I'm still assuming 2x the GPU power of the Xbone One X means 12 GCN TF, so something like 9-10 Navi. And Microsoft don't seem to want to confirm or deny this from Richard's article.
I like your optimism. Count me in team 13TF for PS5.No no. I'm still team 14 tflops for ps5. I was always 11-12 tflops for Scarlett though. I've maintained that ms would up clock their gou to close the gap.
Xenotech and i were both 12.9 tflops after the 1.8 ghz gonzalo leak. Oberon pushed us to 14.
Also, insiders, press and Microsoft have been careful to say "aiming for 12TF" meaning if any competitor comes up with more they can tweak it to some extent and say "we were aiming for 12 but thanks to this tech we were able to push it to 12.x or 13"I assume on the 12 teraflops number, Microsoft is probably saying
"Let us keep some megatons for our big Series X reveal damnit"
You are wrong my friend and he is right. That exactly how it works. Rdna is 30-35% more efficient than a gcn part. So 10 rdna tflops is 2x Xbox one x Power.That's not how TF work 🤦🏾♂️. If they are using XBX 6tf as the metric and saying double that then it's 12Tf . Architecture don't matter. If they are talking about game performance doubles then It's a different measure as TF isn't useful for comparing that. For marketing and PR though for the masses it easier to say and use Tf to represent gpu power but it's not a good one for game performance as it just floating point calculation.
But it's GCN ISA!
Then the theory about MS devkits being late because it's RDNA2 doesn't make sense if it's similar with Sony and they had devkits out earlier, we've also been told there are devkits out just not as much as PS5 anyways.
15cmx15cmx30cm is huge?
This thing is fucking huge, its adds more evidence to a 12tflop machine, why put that much size for something lower like 8. Cant wait to see the ps5 design
Then the theory about MS devkits being late because it's RDNA2 doesn't make sense if it's similar with Sony and they had devkits out earlier, we've also been told there are devkits out just not as much as PS5 anyways.
You mean corsair one mockup ,as xbox series x mockup, as Halo xbox series x mockup
MS didn't have dev kits out earlier this year only sony didIt is my thinking, that both companis had devkits out since early this year and they already had RDNA2 or at least, some parts of it.
I wonder if Sony wanted to release PS5 in 2019 with RDNA 1 gpu but it got cancelled and delayed seeing Microsoft would use RDNA 2 in their next xbox. So they opted to go for RDNA 2 instead and 2020 release date