To maintain the BW/FLOPs of 5700 XT, with 50 GB/s for CPU and a 10% inefficiency overhead, Anaconda would need 16.5 Gbps chips on a 320-bit bus. Sporty, but doable. Roughly 660 GB/s.
I would like herds of machines that roam dynamically rather than a specific area. So when you encounter one it's almost like a legendary Pokémon 😃It would be disappointing if HZD2 don't have more destruction and interactivity .
Part 1 they already had a okay amount with tress, rocks ,small house by the need to take it much further .
gonzalo leak in april showed a qualifying model which DF indicated means it was pretty much ready for release. its entirely possible they had it made for devkits to be shipped out.What AMD cards have had RT since earlier this year? We know that Sony has had dev kits out for awhile. Unless I'm missing something I don't know how you have dev kits out for a year with AMD equipment and no RT as the cards with RT weren't ready.
I assume there was no RT on the initial cards.
That's pretty cool actually. 😦I would like herds of machines that roam dynamically rather than a specific area. So when you encounter one it's almost like a legendary Pokémon 😃
yeah, interesting points.I hope they include the momentum , and hazardous terrain from DS. Moving around feels trivial after experiencing it.
The terrain should affect the beasts too, so you can lure them into less favorable terrains, and such.
I would like herds of machines that roam dynamically rather than a specific area. So when you encounter one it's almost like a legendary Pokémon 😃
Scarlet, Lockhart. Definitely pointing towards a Valentine's day reveal.
That's using RDNA1 tflops / bandwidth ratio. And you can always optimize the bandwidth accesses on a console.To maintain the BW/FLOPs of 5700 XT, with 50 GB/s for CPU and a 10% inefficiency overhead, Anaconda would need 16.5 Gbps chips on a 320-bit bus. Sporty, but doable. Roughly 660 GB/s.
To assume RDNA 2.0 is different is just that - an assumption.That's using RDNA1 tflops / bandwidth ratio. And you can always optimize the bandwidth accesses on a console.
Ergo: they won't use that much bandwidth, even at 12tflops.
That Halo Infinite trailer at E3 is about as good as any next-gen game is going to look.
Jason mentions in Blood, Sweat, and Pixels that apparently neither Sony nor Microsoft were very happy with how that played out. I'm betting the current contracts required to get access to dev kits mandate that no games targeted for the new generation can be shown or announced as tied to the new hardware until they're given the go-ahead. It shouldn't be too much longer now, and it just means something of a flood when the time comes.
Because everything is based on theories and leaks that are still not being told in a whole.If 12TF of xbox is not new, why a lot of people abandon previous creditable insider leaks, for example PS5 > xbox, > 10.7TF.
how are we going to tailspin back to 8 TF with this line of reasoning?!? Stay on message,
IT WAS GCN FLOPS ALL ALONG AUSTIN
LOL, PS5 isn't getting anywhere close to 13.8 RDNA TF. I don't realistically see how either breaks above the reported 12 TF target for Xbox Scarlett, so the most realistic outcome is either almost identical at around 12 TF or PS5 in high 10s/11 TF.
maybe I don't remember correctly but the perfornance advantage was measured on the dev kits performance.I asked you before in the thread that when you claimed MS has "leapfrogged" Sony with the 12TF Scarlett and it was some new/revision to the target spec what your source was for that.
I'm still waiting.
If 12TF has always been the target spec for Scarlett (and we have literally no reason to assume otherwise) then the previous PS5 performance advantage hasn't changed.
Seems a lot of people on this thread have been pushing a narrative they would like to be true (MS somehow last minute massively revising target performance by 20%+ and leapfrogging Sony) rather than one that actually has any evidence whatsoever to back it up.
On the same arch ? It would be hard to find example but it's possible theoreticaly.Could a higher clocked GPU with slightly lower Teraflops perform better than a GPU with lower clocks but a higher Teraflop count?
maybe I don't remember correctly but the perfornance advantage was measured on the dev kits performance.
I'm pretty sure that Klee posted that the game his friend is developing performs better on the PS5 devkit than the Xbox devkit
It's so jarring when cutscenes run at 30fps but gameplay runs at 60fps. Total Immersion killer. So I have to disagree.
I'm pretty sure that Klee posted that the game his friend is developing performs better on the PS5 devkit than the Xbox devkit
They want Xbox to be more powerful that's why, even though it won't matter anyways. LolIf 12TF of xbox is not new, why a lot of people abandon previous creditable insider leaks, for example PS5 > xbox, > 10.7TF.
Does Tom Warren know more than he shared here or is the tweet above meaningless?
But I thought MS didn´t care about the HW competition anymore...
Let's try to link all the leaks: PS5 > xb >10.7Tflops, PS5 is 10.24TF.Because everything is based on theories and leaks that are still not being told in a whole.
Like, all we know about Gonzalo is that it's possible that it does 2Ghz. It doesn't say anything about the final clock that Sony finally lands on. We also don't know the CU count.
well, a console that runs its GPU at much more than 2.0GHz it will be quite the achievementLet's try to link all the leaks: PS5 > xb >10.7Tflops, PS5 is 10.24TF.
Possible scenario:
1. Current PS5 devkits are indeed 10.24TF with 40CUs and 2GHz. Using a 5700XT@2GHz.
2. Final silicon is about 300mm2, in 7nm+, still under test. So the target would be higher than 10.24TF
by a lot (52CUs @ 2GHz, for example).
3. SONY could just use off-shelf 5700XT to confuse people. The additional cost to make a 5700XT devkit
is not high. And it won't affect the development very much as long as they can deliver more powerful
final devkits at time.
Sounds hard to get the platinum. Less random more specific ness and closeness please devs!I would like herds of machines that roam dynamically rather than a specific area. So when you encounter one it's almost like a legendary Pokémon 😃
I asked you before in the thread that when you claimed MS has "leapfrogged" Sony with the 12TF Scarlett and it was some new/revision to the target spec what your source was for that.
I'm still waiting.
If 12TF has always been the target spec for Scarlett (and we have literally no reason to assume otherwise) then the previous PS5 performance advantage hasn't changed.
Seems a lot of people on this thread have been pushing a narrative they would like to be true (MS somehow last minute massively revising target performance by 20%+ and leapfrogging Sony) rather than one that actually has any evidence whatsoever to back it up.
Can anyone please give me some kind of source that the 12TF is a new/revision to target spec?
Here is the thing.
At this point, there is to much counter-information to state anything.
I would like herds of machines that roam dynamically rather than a specific area. So when you encounter one it's almost like a legendary Pokémon 😃
This isn't true though. There really hasn't been much contradictory information at all coming from the reliable sources posted in this thread so far aside from the whole Lockhart is/is not cancelled thing.
All of the reliable sources have actually been rather spot on so far.
It's the pastebin/fake insider nonsense that has derailed this thread, as well as people trying to boost unreliable people as something more than spewers of garbage that has hurt this thread the most.
So based off of insiders we CAN state that the consoles are close to each other and the PS5 is said to be stronger, but that's not confirmed yet. They are also both stronger than 10.24 teraflops.
So is MS still supposed to have two skus? I haven't been in here in awhileThis isn't true though. There really hasn't been much contradictory information at all coming from the reliable sources posted in this thread so far aside from the whole Lockhart is/is not cancelled thing.
All of the reliable sources have actually been rather spot on so far.
It's the pastebin/fake insider nonsense that has derailed this thread, as well as people trying to boost unreliable people as something more than spewers of garbage that has hurt this thread the most. As I said earlier, some people are intentionally misleading others by pretending to know what they are talking about, which is having a knock on effect as people are reading their garbage and going into other threads and perpetuating it. That also has an effect here as someone comes in and says "I heard X!" And then we spend two pages either discussing the new garbage or debunking it by explaining why it's wrong
So based off of insiders we CAN state that the consoles are close to each other and the PS5 is said to be stronger, but that's not confirmed yet. They are also both stronger than 10.24 teraflops.
Could a higher clocked GPU with slightly lower Teraflops perform better than a GPU with lower clocks but a higher Teraflop count?
And than there's Sony's MYSTERIOUS SSD tech to help mitigate bandwith issues.
And that is the problem, one day is one thing the other is another
Unless multiple sources are saying the same thing, it is hard to believe in anyone, even insiders with good track record.
So is MS still supposed to have two skus? I haven't been in here in awhile
God I really do hope both (top) consoles are near identical in power for next gen. I want the games and services to be the defining features and I don't want another 'resolution-gate' like we saw earlier in this gen.
Are you being obtuse are purpose? In relation to the discussion on TF gains from Polaris to RDNA.In relation to what?
Or are you just asking me what I think of the video?
Lockhart has thrown a wrench into this. There will be multiple "-gates" next-genGod I really do hope both (top) consoles are near identical in power for next gen. I want the games and services to be the defining features and I don't want another 'resolution-gate' like we saw earlier in this gen.
What clock speed comes to your mind?Guys I think we are focusing on the wrong metric. TF is one thing but the clock speed as DukeBlueBall said - will have a significant impact on performance and pixel quality.
Could a higher clocked GPU with slightly lower Teraflops perform better than a GPU with lower clocks but a higher Teraflop count?
And than there's Sony's MYSTERIOUS SSD tech to help mitigate bandwith issues.
This isn't true though. There really hasn't been much contradictory information at all coming from the reliable sources posted in this thread so far aside from the whole Lockhart is/is not cancelled thing.
All of the reliable sources have actually been rather spot on so far.
It's the pastebin/fake insider nonsense that has derailed this thread, as well as people trying to boost unreliable people as something more than spewers of garbage that has hurt this thread the most. As I said earlier, some people are intentionally misleading others by pretending to know what they are talking about, which is having a knock on effect as people are reading their garbage and going into other threads and perpetuating it. That also has an effect here as someone comes in and says "I heard X!" And then we spend two pages either discussing the new garbage or debunking it by explaining why it's wrong
So based off of insiders we CAN state that the consoles are close to each other and the PS5 is said to be stronger, but that's not confirmed yet. They are also both stronger than 10.24 teraflops.
I have to ask - why? Would you be upset if they just pre-rendered everything? I really don't understand the fascination with non-interactive graphics being a benchmark... in video games.
If everyone was surprised by the news that Lockhart wasn't dead, isn't it possible and perhaps reasonable given the proximity of the news, that people were also surprised to learn that Scarlett is targeting 12TF?It sucks, but you have to ignore the garbage and look for reliable sources who have dropped reliable news in the past such as Klee, Matt and Tomwarren!
MS does have two SKUs, Lockheart and Anaconda, as confirmed by tomwarren in a fantastic recent article.
I have something to say :-) This video is misleading in context of this thread (comparing navi to current gen console like ps4). They use R9 280X (which is fine couse cu's number is same as in rx570) and conclude with "From Tahiti to Navi, a notional 32 CU part based on the new architecture would deliver a 62 per cent improvement in compute power.". It's fine comparison but problem is that ps4 gpu equivalent radeon 7850 has 1.25x better teraflop/performance ratio than r9 280x so navi to ps4 is closer to 1.3x teraflop/perf advantage. (btw 9.216tf * 1.3x = 11.98tf ;d)Do you have anything to say about the Digital Foundry findings in the video I posted?
Scarlett (Anaconda) - 13.1TF RDNA
PS5 - 11. 7TF RDNA
This is my best guess based on an impromptu Tarot Card reading from a one-eyed Gypsy who I stumbled upon while looking for an ATM today.
Discuss..
Honestly unless you're providing numbers I don't think the information is helpful or reliable at this stage. It doesn't sound like 3rd parties had real kits, more akin to the 7970s they had for the xbox one. We're better off trying to finding PS5's APUIf everyone was surprised by the news that Lockhart wasn't dead, isn't it possible and perhaps reasonable given the proximity of the news, that people were also surprised to learn that Scarlett is targeting 12TF?
Before the WC article, other than a disregarded article from JeuxVideo, not a single insider or prominent news organization were talking about 12 TF targets for Scarlett. Now I see some discussing 12TF as if of course it was.
Even if they are the exact same, there will still be visual differences due to differences in APIs, tools, etc. The great work that the team at Digital Foundry does is not going away any time soon.