what if the cutscenes in halo are using the same assets as gameplay?
what if the cutscenes in halo are using the same assets as gameplay?
Of course Halo Infinite is targetting 4k60 on Scarlett, I was not implying otherwise. The original post was about next gen games after all.Personally I wasnt impressed by the halo infinite E3 2019 trailer, nothing in it looked impossible for current gen, which makes sense considering it is a current gen game with a higher resolution, framerates and some increased setting quality rather than a ground up next gen scarlett game.
the halo infinite trailer was also shown at the Xbox Scarlett segement, implying their target is 4k60 on Anaconda, not X1X, so its not crazy to think that those Sony will games will get 4k 60 patches too.
Bungie makes trailers like no one else.Neither trailer was truly impressive and a pretty far cry from stuff that was used to hype Halo before. Halo trailers used to be fucking hype.
Yeah, I was thinking that too. None of 343i's trailers ever got me like Bungie's.
I think e3 2020 will be the big reveal for Halo Infinite it will be much better than this year.
To be specific, Klee's dev source said both consoles should be double digit (RDNA) TF. He then went on to say to Duke that his 10.24TF guess for PS5 specifically wasn't correct.
Duke is convinced PS5 dev kit is 40CU ~2.0GHz (10.24TF).
all i see in that halo 3 trailer is a massive downgrade. after the bs halo 2 vertical slice, i am calling bungie the founding fathers of video game downgrades.
Even thought its no gameplay that remember reach trailer was something special
I'm pretty disappointed we haven't seen any real next-gen games... you know, like stuff that's impossible on current gen.
Last gen we had Star War 1313, Watchdogs etc etc. Sure one got canned and the other downgraded, but it was sure fun dreaming about the possibilities.
Rightfully so tbh. The WD demo created such unrealistic expectations for next-gen. It fooled me too, all of the other early next-gen games looked drab in comparison.Jason mentions in Blood, Sweat, and Pixels that apparently neither Sony nor Microsoft were very happy with how that played out. I'm betting the current contracts required to get access to dev kits mandate that no games targeted for the new generation can be shown or announced as tied to the new hardware until they're given the go-ahead. It shouldn't be too much longer now, and it just means something of a flood when the time comes.
Jeez I have one person correcting me that it was 10. 24 and another person saying it wasn't.
Cloud-based dev kits?Don't discount this tweet.
Tom would be in a better position than anyone to know where both consoles were ending up. He said he won't do anything until stuff leaks out elsewhere, but he already cheekily put the 4 / 12 numbers out last month.
I would have thought so - but if they do they will connect to test environments, not the Xbox Live or PSN that you or I connect to.Random query: Do the Xbox One/X dev kits have fully functioning Xbox Live connectivity?
What if they were 2x the Framerate?what if the cutscenes in halo are using the same assets as gameplay?
Rightfully so tbh. The WD demo created such unrealistic expectations for next-gen. It fooled me too, all of the other early next-gen games looked drab in comparison.
I'd sacrifice FPS for visuals in non-gameplay scenes anyday.
Yes, good insightsJason mentions in Blood, Sweat, and Pixels that apparently neither Sony nor Microsoft were very happy with how that played out. I'm betting the current contracts required to get access to dev kits mandate that no games targeted for the new generation can be shown or announced as tied to the new hardware until they're given the go-ahead. It shouldn't be too much longer now, and it just means something of a flood when the time comes.
2x 60 fps? ;)
You serious lol
One way to know if a leak fake is if they start talking about the APU size no dev is going to care about that .
There is such a thing as to much info when it comes to leaks .
No, I'm talking about the number the insiders are saying it's higher than.It's not 10.24 all we know about PS5 is Klee 10+ or Jason above stadia which 10.7 everything else is noise.
Except for puddlesWhen you see HZD2 or spidey 2 you know it going to look and have everything they showed .
Who are the insiders?No, I'm talking about the number the insiders are saying it's higher than.
We know that PS5 dev kits have been out for almost a year. Tom Warren has stated this.
Rumors were that PS5 was at 13TF early this year.
Was AMD pumping out 13TF RDNA cards in time for dev kits? No. But they were pumping out 13TF GCN cards that can be the equivalent of what was expected of the Navi 2 cards because RDNA does not equal GCN.
The reason this made sense to me is that it covers why 13TF was thrown around earlier this year when the RDNA cards for 13TF RDNA didn't exist. Its because the dev kit was running 13TF GCN which was planned to translate into the equivalent of a lower TF RDNA card.
This leak (if accurate) would explain a lot of the confusion on the TF figures.
I would have thought so - but if they do they will connect to test environments, not the Xbox Live or PSN that you or I connect to.
you are missing the fact that GCN cards cannot do ray tracing. so any devkits without rt are useless.We know that PS5 dev kits have been out for almost a year. Tom Warren has stated this.
Rumors were that PS5 was at 13TF early this year.
Was AMD pumping out 13TF RDNA cards in time for dev kits? No. But they were pumping out 13TF GCN cards that can be the equivalent of what was expected of the Navi 2 cards because RDNA does not equal GCN.
The reason this made sense to me is that it covers why 13TF was thrown around earlier this year when the RDNA cards for 13TF RDNA didn't exist. Its because the dev kit was running 13TF GCN which was planned to translate into the equivalent of a lower TF RDNA card.
This leak (if accurate) would explain a lot of the confusion on the TF figures. 13TF GCN target is much higher than Stadias 10.8TF GCN target.
Can someone tell me what I'm missing? This would also explain Tom's cryptic tweets on dev kits. MS did not go out with a GCN kit. They are out with RDNA kits at 12TF.
You have a leak that using old numbers but can't give you the latest ones and then decide to talk about the APU size.
I could do a much better fake than that with what people think or saying in this thread.
Yeah tbh I thought the UC4 E3 2016 demo was faked and I was shocked that the entire thing was legit and looked just as good if not betterDon't remind me LMAO.
To much people online like to say downgrade with out knowing what they talking about .
I swear you could show them different 2 real life picture with different lighting or weather and they would call one downgrade lol.
We know that PS5 dev kits have been out for almost a year. Tom Warren has stated this.
Rumors were that PS5 was at 13TF early this year.
Was AMD pumping out 13TF RDNA cards in time for dev kits? No. But they were pumping out 13TF GCN cards that can be the equivalent of what was expected of the Navi 2 cards because RDNA does not equal GCN.
The reason this made sense to me is that it covers why 13TF was thrown around earlier this year when the RDNA cards for 13TF RDNA didn't exist. Its because the dev kit was running 13TF GCN which was planned to translate into the equivalent of a lower TF RDNA card.
This leak (if accurate) would explain a lot of the confusion on the TF figures. 13TF GCN target is much higher than Stadias 10.8TF GCN target.
Can someone tell me what I'm missing? This would also explain Tom's cryptic tweets on dev kits. MS did not go out with a GCN kit. They are out with RDNA kits at 12TF.
Remember the Driveclub fiasco because it looked like a car was floating, but apparently it was accurate and the problem was that it was noon in the game.Don't remind me LMAO.
To much people online like to say downgrade with out knowing what they talking about .
I swear you could show them different 2 real life picture with different lighting or weather and they would call one downgrade lol.
you are missing the fact that GCN cards cannot do ray tracing. so any devkits without rt are useless.
I'm not sure about this. We know that Sony and AMD were working together on Navi and maybe RDNA. That could explain why the PS5 devkits have been out for almost a year.We know that PS5 dev kits have been out for almost a year. Tom Warren has stated this.
Rumors were that PS5 was at 13TF early this year.
Was AMD pumping out 13TF RDNA cards in time for dev kits? No. But they were pumping out 13TF GCN cards that can be the equivalent of what was expected of the Navi 2 cards because RDNA does not equal GCN.
The reason this made sense to me is that it covers why 13TF was thrown around earlier this year when the RDNA cards for 13TF RDNA didn't exist. Its because the dev kit was running 13TF GCN which was planned to translate into the equivalent of a lower TF RDNA card.
This leak (if accurate) would explain a lot of the confusion on the TF figures. 13TF GCN target is much higher than Stadias 10.8TF GCN target.
Can someone tell me what I'm missing? This would also explain Tom's cryptic tweets on dev kits. MS did not go out with a GCN kit. They are out with RDNA kits at 12TF.
Remember the Driveclub fiasco because it looked like a car was floating, but apparently it was accurate and the problem was that it was noon in the game.
I would assume that leaks were based on spec sheets, than what is available in the devkit.What AMD cards have had RT since earlier this year? We know that Sony has had dev kits out for awhile. Unless I'm missing something I don't know how you have dev kits out for a year with AMD equipment and no RT as the cards with RT weren't ready.
I assume there was no RT on the initial cards.
how are we going to tailspin back to 8 TF with this line of reasoning?!? Stay on message,you are missing the fact that GCN cards cannot do ray tracing. so any devkits without rt are useless.
It's the target. Scarlett's CPU is at least 4x over the 1X. The only way to use the extra CPU horsepower while maintaining feature parity for cross-platform games is through frame rates.
Example:
Halo Infinite Campaign:
X1: 30fps locked, 1080p
XB1X: 40-60fps, 4k
Lockhart: 120fps, 1080p+
Anaconda: 120fps, 4k+.
Yep.That was another bad one .
Rusty had to go out side and take a picture of a car at that time of day to show it was accurate .
It's like people don't understand lighting does not look good all the time even in real life.
Then there things look better to people when there wet even thought there the same with everything else.
PS4 had rapid packed math before Vega. And custom features such as ID buffer.What AMD cards have had RT since earlier this year? We know that Sony has had dev kits out for awhile. Unless I'm missing something I don't know how you have dev kits out for a year with AMD equipment and no RT as the cards with RT weren't ready.
I assume there was no RT on the initial cards.
? That still wouldn't any sense because how would Sony be able to convey that to the public that, "Hey, our TF number is lower than MS's, but that's because ours is equivalent to another architecture, we swear!" ?
Thanks. Reason I asked was Phil Spencer's recent Tweet about taking his Scarlett console home and 'connecting to the community'. Just sounds more pre-production retail console than dev kit?
Yep.
Probably why Horizon Zero Dawn decided to have the day-night cycle to fast forward in certain hours to get the best looking lighting though. Made some of the transitions too weird, but at least it didnt leave it with some dull looking scenes.
Havent played Death Stranding yet, Summer 2020 cant come soon enough for me.I know we will get better lighting in HZD2 but i hope they keep the out worldly look compare to something like DS.
I really enjoying the lighting in that game since it was not going for a realistic look fully.
The world always seem to pop if you understand what i trying to say .
As someone who formerly worked directly on this issue: Some dev kits, particularly on Xbox, can toggle between a test environment and live rather easily.
No matter what network you are talking about, there is always a need for at least some portion of test machines within it to connect to the final version of said network to check for unexpected bugs.
So Spencer's console either has a toggle or is an in-network model designed to test certain features. A good example of why this config might be needed is testing cross-gen play on the current Xbox Live environment.
I would love to see more interactivity in HZD, closer to BOTW. Also more world persistance, maybe less than Skyrim, but something closer than what we had.
I would love to see more interactivity in HZD, closer to BOTW. Also more world persistance, maybe less than Skyrim, but something closer than what we had.