Yeah... I would be shocked as fuck if it really is GCN numbers. Which Im not assuming it is.Reports have said 4TF for Lockhart and that it's comparable to a PS4 Pro. That would imply GCN TF.
Ignore those.
Our best case scenario is 2080 or 2080 super. Worse case 2070 or 2070 super.
It was too good to be true
do you really think devs quantify performance like that?idk, it just struck me as odd, i really want 12TF beasts, but why would brad sams hear 2x performance if it was 12TF RDNA?
Reports have said 4TF for Lockhart and that it's comparable to a PS4 Pro. That would imply GCN TF.
It's 12+ VEGA Teraflops guys.
Navi is Playstation 5 exclusive made by Sony.
I would think that they are going with option 2 & 3. Plenty of optimism about how next gen games would look like so far.
Watched that Brad Sams video, and he says primarily, first party developers have it.
Doesnt that also mean studios like Ubisoft, EA, Square Enix probably has access to it too? The problem at hand is it's not available to most like the PS5 devkit is.
Yes, the most telling thing here is that devs directly compared it to PS4 Pro when the logical comparison would have been the One X.Which if it was Navi wouldn't make much sense. 4TF Navi would match or exceed One X with the massive bump in CPU too. Right?
Something is getting confused. (Me).
This isn't about the GPU architecture being used, we know it's Navi for both. It's about how you communicate things like the TF number. Albert Penello himself said that this is an issue, and that one way to deal with it could be to adjust numbers relative to Gen 8:
Didn't Schreier report that "When speaking to Kotaku, one game developer briefed on Lockhart analogized it to the PlayStation 4 Pro in terms of raw graphical power "But if it's GCN where does that leave lockhart? PS4 performance level? I don't think so. I think it's RDNA TF.
with those old Sony wanted to release the PS5 in 2019 but decided to push it back to get BC among others things correctly makes me think Sony has been steadily more ahead when it came to devkit handouts as they've been working on this longerWatched that Brad Sams video, and he says primarily, first party developers have it.
Doesnt that also mean studios like Ubisoft, EA, Square Enix probably has access to it too? The problem at hand is it's not available to most like the PS5 devkit is.
I guess so.Yes, that was said yesterday by jason and a couple of days (or weeks) ago by Matt. Basically MS is was a little behind in devkit distribution and lacking on comunication.
Both Lockhart and Anaconda reportedly sport eight CPU cores targetting around 3.5GHz, with Anaconda reaching a bit higher per core than Lockhart. The relatively modest increase in clock speed over the previous-gen systems may seem mild, but vast improvements to caching, new silicon architecture, and other general bespoke, proprietary optimizations will see Anaconda perform anywhere up to four to five times better than the Xbox One X, if targets are met.
yeah there's that possibility.with those old Sony wanted to release the PS5 in 2019 but decided to push it back to get BC among others things correctly makes me think Sony has been steadily more ahead when it came to devkit handouts as they've been working on this longer
correct me if I am wrong but I believe the PS4 had similar ahead of schedule development to the Xbox One as well
I am guessing MS has no issues here like how they didn't for the Xbox One third party support
But if it's GCN where does that leave lockhart? PS4 performance level? I don't think so. I think it's RDNA TF.
Didn't Schrier report that "When speaking to Kotaku, one game developer briefed on Lockhart analogized it to the PlayStation 4 Pro in terms of raw graphical power "
4TF GCN would fit the bill.
idk, it just struck me as odd, i really want 12TF beasts, but why would brad sams hear 2x performance if it was 12TF RDNA?
By bad PR I meant the word of mouth of gamers in general. I should've been clearer. You would go to any Twitch chat, YouTube comments section, gaming site comment section, forums, and even at times IRL and Xbox was the butt of jokes for being weaker.
That (among many other things obviously) really killed them this gen. Terrible word of mouth. Just surprisng to me that they didn't go WAY hard on making damn sure they were the strongest.
LOL at it being GCN because of the 2X/4X performance...which doesn't fit anything else that has been said and communicated by AMD themselves. Use common sense guys. It's RDNA. /discussion
It seems like this is a possibility. I just hope that when we get official specs, both companies will be clear about what kind of TFLOPS they are using.
Another example: Google Stadia bragged and bragged about how much more powerful they were than the modern consoles when they were doing their PR, and no one gave a shit because the rest of the message was so bad.
Source: I work in Marketing, most notably in Community Development, Management and Product Marketing.
what are we grieving? who is this directed to? who is grieving?
more importantly, why would we be grieving after getting a 12 tflops console? this is all we have dreamed about. whats the point of this post?
Reports have said 4TF for Lockhart and that it's comparable to a PS4 Pro. That would imply GCN TF.
What size of die are we talking about?
10.5 is not ~12.Both consoles will be rdna not gcn
Again anaconda target 12 tflops. It doesn't mean will be 12. Can be 11 or 10.5 and still be around target.
if the recent 12TF figure did come from developers, then yea we can throw that away, this only works under the assumption that these verge and WC leaks (kotaku's article did come from developers which i will explain below why is that important) comes directly from MS and that it is a part of the marketing cycle, need to remember that the late 2018/ early 2019 leaks were also leaks from MS internally that seems to have been used as a tool to test market reaction.do you really think devs quantify performance like that?
i mean do you think they would run benchmarks on pc to see if its really 2.0 or 2.6? maybe the programmers who are looking at all the extra threads and salvating, but most devs wouldnt care. 2x is a rough guesstimate which is what most people need to know.
What's interesting in the Brad Sams video is he talking about MS not giving most of the devkits yet. Do think that should be cleared up. I would say the simplest explanation is they might have the same trouble like Sony where they need those devkit cases with vents because it runs hot.
The simplest explanation is they have a different timescale to Sony and are bang on plan 🤷♂️.What's interesting in the Brad Sams video is he talking about MS not giving most of the devkits yet. Do think that should be cleared up. I would say the simplest explanation is they might have the same trouble like Sony where they need those devkit cases with vents because it runs hot.
Yes, but what Brad says also has a ring of truth in it. Most dont have much of anything, and most are working off spec sheets.Matt said that MS is not behind schedule, it's sony that is far ahead on the process which is unusual.
Yes, but what Brad says also has a ring of truth in it. Most dont have much of anything, and most are working off spec sheets.
It's at 7:10