What's funny about that?
What's funny about that?
Yeah, especially when insiders said that numbers are fluctuating from here until reveal.Probably the best approach to take, but I'm optimistic in general.
Oh well they answered you correctly the first time.
The craziness is that the two console GPUs are much more powerful than what most of the people were thinking,11 or 12 or 13 Tflops it does not matter. Credit to AegonSnake who never change his faith to 12 Tflops and more.
Yes, we can finally put 8tf to bed.The craziness is that the two console GPUs are much more powerful than what most of the people were thinking,11 or 12 or 13 Tflops it does not matter. Credit to AegonSnake who never change his faith to 12 Tflops and more.
Matt also mentioned that Scarlett being 12Tflops changed nothing concerning the power differences between the two consoles.
Although I'm not that technical, it seem to me that both the PS5 and Scarlet are basically one of the same and have been right from the initial concepts. They will have the same CPU running at similar speeds, same GPU with the same feature sets and memory configurations going by most rumours. They will both come in a similar sized plastic box and both require a similar amount of wattage to work. Just this alone suggests to me that they will be very similar in terms of performance. Yes they will have small differences here and there but ultimately they are the same. More interesting, competitors in the car sector such as BMW, AUDI and the likes often share the costs of new RD projects because the costs are astronomical, autonomous driving being one of them at the moment. I just wonder if MS and Sony have worked closer than we imagine on these new machines?
What do you make of 16 gigs in Anaconda? (and i think PS5 as well)The craziness is that the two console GPUs are much more powerful than what most of the people were thinking,11 or 12 or 13 Tflops it does not matter. Credit to AegonSnake who never change his faith to 12 Tflops and more.
Did y'all forget jschreier said all the way back in March '19 that "both Sony and Microsoft are aiming higher than that "10.7 teraflops" number that Google threw out last week"?
I'm a little surprised they're still needing 3GB for OS? with the SSD I'd have expected them to be able to keep that to the bare minimum and then swap in apps etc from 'hibernation' on the SSD when needed. I guess keeping OS ram stable from last gen is perhaps technically a saving as it'd otherwise have grown?
13GB usable seems small.
I never stated this.
Hey he's not the only one bro!The craziness is that the two console GPUs are much more powerful than what most of the people were thinking,11 or 12 or 13 Tflops it does not matter. Credit to AegonSnake who never change his faith to 12 Tflops and more.
Virtual RAM at 1GB/s? Yeah good luck with that lmaoDo not forget that MS mentioned to use the SSD as virtual RAM.
What do you make of 16 gigs in Anaconda? (and i think PS5 as well)
I think you were hoping for more?
Of course, remains to be seen.But i'd be really surprised if it has more then that.
We don't really know any of this.It's just a speculation.
Link to that rumor ? MS itself stated faster with saying 40X better performence compared to HDD.
Well 4TF RDNA, i think its better than old 6tf GCN arhitecture.Combined with ryzen 8 core/SSD. Maybe it will not be that much held back by anaconda? 4TF rdna may be enough for 1080p, what they are aiming for on lockhart. 12TF anaconda is for 4k.12 tf is very impressive result (world recrod powerconsumption ?), 3.5ghz zen2 is also above exprectations but 16 gb ram ? Dissapointment, most of us want at least 16gb for games and some additional ram for os. But that doesn't change much, 4tf Lockhart is a problem. Most multiplatforms would look very similar to current gen games (4tf is weaker than xox gpu, ram amount also the same). Yes we have zen2, yes we have ssd but that means we will have more npc's, stable frames and quick loading times. Forget crazy staff on 4tf 12gb ram console base. Also most xbox anaconda exclusive games will not look so good because of lockhart (we see this already in Halo Infinite - very current gen graphic, weaker than Death Stranging). The only jaw dropping graphic I predict will be in ps5 exclusives. And again, we will see many impressive games on next e3 but they will probably be graphicaly downgraded so they could run on Lockhart. But I understand Microsoft, if they sell Lockahrt for around 300$ it will sell very good - good for Microsoft, for hardcore gamers not so good.
Even current gen SSD's are far above 1GB/s. That seems rather to be a minimum to expect according to known SSD#s on the market. Basically a placeholder since sources seem not to know the final number as of right now.
So this backs-up the 'about' 12TF Scarlett rumour and debunks the 10TF PS5 rumour (that's been doing the rounds based on irrational logic i.e. Matt was providing his own expression of '15%').Told y'all both Sony and MS were aiming to beat Stadia's number. Anyway, I'm no engineer, but my understanding from talking to people who are is that the CPU speed and the streaming capabilities of the high-end SSDs on both PS5 and XB2 will make wayyy more of a difference than teraflops, which seem more like console war bait than an actual measure of what video games will look like on these things. Games already look ridiculous enough; my hope (one that I imagine is shared with most reasonable gamers) is that the next generation of consoles is more focused on accessibility, 60+fps, and function rather than graphical fidelity.
The L this thread as taken is incredible
They were wrong about everything, the only thing missing is HMBD.
Seems like some have. The speculation on the lowest end usually creeps back in every now n then. So now 8TF should never come back up. Then after yesterday and the Lockhart news....its been wild.Did y'all forget jschreier said all the way back in March '19 that "both Sony and Microsoft are aiming higher than that "10.7 teraflops" number that Google threw out last week"?
I'm not singling you out jroc74, your post just fit a reply for what I've thought since the 12tf Anaconda news yesterday :)
No, current afford price market is around 512mb, the high end goes to 3,5Gb. Everything is a placeholder at this point, im coffident they can reach higher speed's then that.
It's not, around 1.2x advantage for 6tf gcnWell 4TF RDNA, i think its better than old 6tf GCN arhitecture.
They were talking about next gen SSD's so basically something that is not on the market right now. To expect only 1GB/s is unrealistic if yo uask me and it also wouldn't match their statement about performence improvment over HDD.
The Samsung 970 EVO is quite cheap and it is really fast.
I dont think Microsoft said anything about their SSD besides being 40x faster that the HDD, dont know what speed that is.
The current HDD inside the Xbox is 100MB/s or higher but let us stick with 100 for easy math if you take the 40 times better performence as "faster" than you are at 4GB/s already.
That is indeed better that we have on the market.
Im hyped, that means prices on pc parts are going lower in 2020.
PCIE4.0 SSD's have been out for months now & are expensive as fuck, i wonder if they will drop by next year though.That is indeed better that we have on the market.
Im hyped, that means prices on pc parts are going lower in 2020.
PCIE4.0 SSD's have been out for months now & are expensive as fuck, i wonder if they will drop by next year though.
There was a lot of rumors and talk about the PS5 devkit being nearly 13TF just ahead of E3.
There was a lot of rumors and talk about the PS5 devkit being nearly 13TF just ahead of E3.
I am calling BS.There was a lot of rumors and talk about the PS5 devkit being nearly 13TF just ahead of E3.