Profiles as usual I'd imagineHow does Lockhart work with the dev kit? Is there just a Lockhart settings switch or is it a separate dev kit?
Profiles as usual I'd imagineHow does Lockhart work with the dev kit? Is there just a Lockhart settings switch or is it a separate dev kit?
A lot of stuff will come down to tooling, DirectX, and the XDK. The tooling won't be final until summer, so there's definitely a ways to go. We're a year away from launch :)I bet it will come down to tools. The stronger the tools the easier it should be to hit the magic optimize button.
Let me check ....Lockhart has less RAM, and CPU isn't clocked as high as Anaconda.
🤣How does Lockhart work with the dev kit? Is there just a Lockhart settings switch or is it a separate dev kit?
Lockhart has less RAM, and CPU isn't clocked as high as Anaconda.
I can understand it having less RAM (assuming it's a unified memory architecture) since running games at lower resolutions doesn't require as much VRAM, but a lower CPU clock doesn't make any sense to me.
A lot of stuff will come down to tooling, DirectX, and the XDK. The tooling won't be final until summer, so there's definitely a ways to go. We're a year away from launch :)
There it is.Lockhart has less RAM, and CPU isn't clocked as high as Anaconda.
You haven't heard ? They will reduce resolution and everything will work even cpu related tasks according to some here ;)He said same CPU coming here for me GPU, RAM size and bandwidth can be different this will have a minimal impact. Here it means the third party will design the game around the Lockhart CPU. Yikes...
Lockhart has less RAM, and CPU isn't clocked as high as Anaconda.
When you keep mentioning "please read properly" but then fail to properly read a quote that you accuse someone of saying, that's pretty sad.You want him to act professionally but apparently don't even respect him professionally since you are fighting against him at every turn and are trying to discredit him. Kinda sounds like he's in a damned if you do, dammed if you don't situation with some people here. Hmm
Again. These consoles will use shared RAM. A console with 4K output needs significantly more RAM than one for 1440p or 1080p. Why do you think the XBX needed more RAM?
The RAM available for the normal game operations will likely be the same with Scarlett and PS5 using the extra RAM solely for the extra space needed for higer resolutions and features. If the RAM is lower it will only be stepped down by this amount.
A lot of people here seem to think that the engineers making this console (same as XBX and XBS) are somehow idiots and haven't already been thinking through this.
You want him to act professionally but apparently don't even respect him professionally since you are fighting against him at every turn and are trying to discredit him. Kinda sounds like he's in a damned if you do, dammed if you don't situation with some people here. Hmm
You haven't heard ? They will reduce resolution and everything will work even cpu related tasks according to some here ;)
There it is.
For those coming in to complain, the lower targeted resolutions don't need the extra RAM of the 4K versions. They can both have the same amount of RAM used for actually running the games and the scope and not need the RAM.
Can someone explain to me why they think a 1080 or 1440p console needs the same RAM as 4K?
the 4K console and a lower specced one can still Draw on the same amount of Ram for actual gaming thus not reducing scope.
Lockhart has less RAM, and CPU isn't clocked as high as Anaconda.
Since the lockhart news there has been a lot of console warring going on.... But i do the same as you slowly move out and just read the thread since i don't want to be involved in console warring. Me personally think this thread has become a sad state of affair.There are still people talking normally and trying to contribute something other than bickering. Not me mind you, I bring very little value. But there are some here with good intentions and some who just want to argue, just like the other threads. It'll quiet back down at some point. Then it'll get crazy again. Circle of life.
You haven't heard ? They will reduce resolution and everything will work even cpu related tasks according to some here ;)
He said same CPU coming here for me GPU, RAM size and bandwidth can be different this will have a minimal impact. Here it means the third party will design the game around the Lockhart CPU. Yikes...
Have you made a single post in this thread that isn't a comment on other people's emotional states?He's seriously started going off the rails after the Lockhart news...........SERIOUS BUSINESS.
I don't understand. In today's news we heard the exact same from Jason and Tom:He said same CPU coming here for me GPU, RAM size and bandwidth can be different this will have a minimal impact. Here it means the third party will design the game around the Lockhart CPU. Yikes...
we were told significantly less RAM - that correct?Lockhart has less RAM, and CPU isn't clocked as high as Anaconda.
Think the question we should be asking now is how good is the RT hardware in next gen consoles.The problem is thinking that devs always going to target 4k.
They could target 1440p on higher end systems .
When it comes to making games look better res is always the first things that goes.
At least it seems the number of core and thread is the same but this is not very good. I hope the clock difference will be minimal.
I have a feeling that after all the selective quoting and taking everything that is said as free will that some of you might leave this place but please don't. I know this is a horrible thread that Era should be ashamed of, really, but there are people like me who appreciate your insight *and* opinion.
I don't understand. In today's news we heard the exact same from Jason and Tom:
GPU less, CPU less frequency, RAM less. The exact same.
Additionally, both believe this is not the end of the world, by far not, and say that the increase in RAM and storage is more important.
In yesterday's news Matt said he is still hyped and people are overreacting. Yet here we go again.
Have you made a single post in this thread that isn't a comment on other people's emotional states?
Hell no to that leak. I hope to everything I love we don't get that screen on the PS5 controller.
There it is.
For those coming in to complain, the lower targeted resolutions don't need the extra RAM of the 4K versions. They can both have the same amount of RAM used for actually running the games and the scope and not need the RAM.
It's not about 120 FPS (games running at that framerate will be few and far between). It's with CPU-bound games with a 30 FPS target where this becomes a problem. A CPU-bound game that targets 30 FPS will either need to be built with Lockhart's weaker CPU in mind or it will see performance issues on Lockhart. It's an example of where the weaker system could hold back the more powerful ones, but it depends on what the actual difference is in CPU clocks. I guess it suggests that MS is going with a cheaper cooling system for Lockhart. But if all games have to run on both systems, what's the point of one having a faster CPU than the other?
Well yeah, that's what I mean. 10.2TF isn't the correct guess.To be fair from memory he said the calc was correct but the guess was wrong.
That would impact lockhart not anaconda, unless you're a lockhart owner shouldn't really be concerned about the performance of the game. Lockhart will go between 1080p and 1440pThe problem is thinking that devs always going to target 4k.
They could target 1440p on higher end systems .
When it comes to making games look better res is always the first things that goes.
Think the question we should be asking now is how good is the RT hardware in next gen consoles.
One reason why we think it's going to be 1440p upscaled is because we cant see if a good ray traced game can be made without dropping the game into sub-native 4k.
Lockhart could also go with 1440/1080p with less RT implementations or none at all I guess.
The problem is thinking that devs always going to target 4k.
They could target 1440p on higher end systems .
When it comes to making games look better res is always the first things that goes.
Indeed. I don't know for sure on RT, but you only have to look at how good 4K was on PS4 Pro / Xbox One X to answer it. Consoles always aim for unbelievable targets, and never really reach them every generation. Sony made 1080p a selling point for the PS3, and most devs targeted 720p. If we can get games that are consistently above 60fps and that load titles v.fast then I think that will be a bigger improvement than what RT can offer in current hardware form right now.Think the question we should be asking now is how good is the RT hardware in next gen consoles.
One reason why we think it's going to be 1440p upscaled is because we cant see if a good ray traced game can be made without dropping the game into sub-native 4k.
Lockhart could also go with 1440/1080p with less RT implementations or none at all I guess.
The 5500m is only 120 mm2 right? Zen 2 is 70 mm2 at full cache. 40 mm2 at 1/4 cache. At that point How much tdp are you really saving by cutting clocks down a bit. And why would you? How small is this console going to be? With no disc drive, tiny apu, smaller ssd, this will be a tiny console. I'm thinking wii u size.At least it seems the number of core and thread is the same but this is not very good. I hope the clock difference will be minimal.
That'll be a waste and a huge bottleneck.can someone please explain to me why a 1080 console needs the same bandwidth and VRaM amount?
When did that happen for PS4 in early years? I remember the complete outrage when AC:Unity was not native 1080p but 900p.When it comes to making games look better res is always the first things that goes.
I'm betting this is going to be less of an issue than people are going to make it out to be in this thread. The clock difference is going to be minimal and solely done as a means for cost purposes. It's not going to be 50% or even 20% slower. It's going to be something like 5%.I can understand it having less RAM (assuming it's a unified memory architecture) since running games at lower resolutions doesn't require as much VRAM, but a lower CPU clock doesn't make any sense to me.
I don't think anyone going for the highest end graphics is going to decide that they want 1440. Seems like a waste if your extra work.
Unified RAM scales with required throughput for GPU.
I'm still waiting for someone to explain to me why both consoles need the exact same RAM when one has absolutely no need for it and would never use it.
can someone please explain to me why a 1080 console needs the same bandwidth and VRaM amount?
I can understand it having less RAM (assuming it's a unified memory architecture) since running games at lower resolutions doesn't require as much VRAM, but a lower CPU clock doesn't make any sense to me.
There is an additional CPU requirement with increased resolution. That's why the Pro and X both had higher CPU clocks over the base systems.
Nah, only Tom...
Your wife must be a lovely and very likeable woman ;)
Colbert, my man, i swear you annoy me more than my wife.
im serious, lets discuss what i wrote. i pride myself on being open minded if not downright suggestible, lets see if you can convince me that this lockhart is a good idea. i have voiced a lot of concerns, pick one and lets discuss.
For sure both are 🐐's. Zedox sucks though :).