it would be good if developers made sure that 60fps is standard
This will never happen and people really should let go of this notion. Some stuff will always benefit more from having double the frame time.
it would be good if developers made sure that 60fps is standard
It is just a matter of priority. Devs will push visuals, effects, physics, etc.., and then concern themselves with locking performance down. They want the things that will look impressive to someone glancing at the game. 60fps won't make your average gamer want to buy the game.I agree, the new consoles are going to be significantly more powerful and are going to allow paradigm shifts in many aspects. Still, it would be good if developers made sure that 60fps is standard and the image quality is flawless before making advancements over what we have on PC at the moment. Blurry, unfiltered textures or 30fps with dips should not be tolerated on the new machines anymore.
Why would that be? Why would the API matter? Console don't even use Vulkan or PC DX.
Next-gen always looks amazing because games have been built for a 5-7-year-old tech for years, so obviously they present a huge jump. When PS4 launched games have been built for 8 years for a 0.2TF GPU and 0.5GB of memory, so obviously the new games will look amazing in comparison. So I'm not sure why would someone think that next-gen will be just PS4 games in higher res or something. We are transitioning from 5GB of 170GB/s memory to ~16GB of ~550GB/s memory. We are moving to ~x5 more powerful CPU and ~x8 more powerful GPU and on top of that, an SSD which is a solution to a problem consoles suffered from since they've adopted CD-ROMs in the 90s. On top of all of that, we are getting freaking ray-tracing, in a freaking console. How is that not exciting? In what world will that not present a new standard in gaming in every way possible?
Because the hardwarwe is done in a certain way for example, rasterizers aren't pixel size triangle friendly for example. This is the reason tesselation and displacement mapping cost so much out of offline rendering. This was the same on PS2 for example. This is how realtime rendering is done currently.
The day we use displacement map instead of normal maps, we could have as much polygon than the offline rendering trailer of Death Stranding but having silouhette tesselation without big performance cost would be cool.
All this paper and many others are very interesting and I hope the little modification of the current GPU will be done one day.
And like I said to you before, PC enthusiasts have had that same "strong conviction" every generation. They have yet to be right. Every gen has produced spectacular and often technical boundary pushing games on relatively "weak" hardware.
If I showed someone of a similar persuasion to yourself games like God of War, The Last of Us 2, Horizon, Ghost of Tushima, Red Dead 2 etc when the PS4 specs were announced I would have been told it was impossible for such good looking games to be running on such "weak" hardware. Mid to low tier GPU, tablet/netbook CPU I would have been told. I would have been told how the PS4 is only playing "catch up" to mid tier 2013 PCs, and should expect games like that. Just as you are telling me the same about the next gen. We can come back to this when the first Naughty Dog game is released on PS5 and we can see how the new consoles are "only playing catch up" etc.
I do find it interesting you are writing off the RTX capabilities of the new consoles without even knowing a single thing about them.
Not for us XBOX One X users. We've seen great looking games so next gen will have to raise the bar with frame rates, animations and lighting.
That's not the API's fault tho?
The hardware needs to add these features (and it is) before they can be exposed to developers.
Even more so on consoles where every hw feature can be exposed without caring about broad support or compatibility.
I don't understand the comment about displacement vs normal maps, and how using displacement maps would allow you to have as much polys as offline rendering.
Polys need to be processed to begin with, using displacement maps doesn't save anything.
Also geometry is hardly the limiting factor in modern games, vertex shading probably takes 10% of the GPU time or less.
Decoupled shading is about reducing shading cost, not vertex transform.
Ha, Xbox One X user here and i'm very certain next gen will look better than what we have now.
If you want to get an idea of the best case scenario of hardware on the next-gen platforms, look at the highest end PCs.
I have strong conviction that this new gen is going to play catchup with having the following features that the previous gen just couldn't do (despite the custom 1st party game engines): 16x anisotropic filtering -- yay!, full 4k resolution that eliminates the need for any kind of fancy reconstruction, faster loading times with much larger levels, much higher FPS other than the 30FPS cap, higher end graphics features like better shadows, more shadow casting lights, more animation, etc.. To me, that's a much more realistic expectation.
While that is going on, the PC games will move the goalposts a little further with RTX while the consoles will start to get a taste of it for the next-next-gen.
Hardware is always the limiting factor for production.. never ever will it be the algorithms or the art.
The games that came out like UC, Horizon, RDR, TLoU2, BF5, Gears, etc.. all still had known rendering limitations hence still relying on baked rendering pipelines. There is no amount of speed from a CPU, SSD or 64Gig of RAM that's going to make games that use RTX a viable alternative to the built-in performance of the dedicated hardware supporting RTX.
It seems to me from reading the threads that many are putting all their hopes on the larger RAM, faster HDD access, and beefier CPU as the way to bridge the gap to getting next-gen visuals that compare to RTX. I'm sorry but this is simply never ever going to be the case. A faster streaming memory subsystem for pulling in assets quicker to show the city of Spiderman isn't next-gen. The developer would have been able to do that on a current PC.
I feel bad for anyone that hopes 60fps will be standard next-gen. It will just be like this gen, FPS games with a multiplayer component will be 60fps, fighting games and a majority of the racing games too. every thing else will be 30fps, or maybe 40fps with VRR.I agree, the new consoles are going to be significantly more powerful and are going to allow paradigm shifts in many aspects. Still, it would be good if developers made sure that 60fps is standard and the image quality is flawless before making advancements over what we have on PC at the moment. Blurry, unfiltered textures or 30fps with dips should not be tolerated on the new machines anymore.
I have to disagree with you on this. Probably for the first time ever.
If next gen was just PC Ultra then games should look like 2012 games on PC in ultra.
Therefore no game should look better than GTA V on ultra on PC. Yet there are tons of games that look better.
I'm sorry but this is not true.
For example look at open world pipeline from UE4 at the start of this gen.
Now look at it one year later. notice the vast improvement because instancing tech and a number of other tech like distance field ambient occlusion, specular occlusion, new shading models for two-sided, translucency and foliage, SSS were added to the engine. And I could go on and on. All this was added without the limitation of ps3/360 and all these new rendering features ran on consoles (PS4/XboxOne) Notice the jump in realism. Today you have scenes like the rebirth and others. But a-couple years ago you still got this.
comparing some of the new rendering features
Here's a open world game using UE4 that was made with UE4 at the start of thist gen.
Here's a open world game that was made years later with all the new rending features and pipeline without the shackles of ps3/360.
Here's facial rendering at start of this gen with UE4.
Here's facial rendering you get today years later in UE4 and on console games like Gear 5, Days Gone, Senua, Man of Medan .
Same with jump in hair rendering.
Again night and day rendering pipeline completely changed. The rendering pipeline finally broke free from the ps3/xbox360 limitation.
With PBR, photogrammetry, instancing, advancement in lighting tech, fully volumetric lighting and fog systems, fully dynamic global ambient occlusion, dynamic ray traced shadows, specular occlusion, facial rendering, hair rendering, new shading models, SSS,etc. I could go on and on. None of this could run on PS3/360 and you couldn't get these graphics on 2012/2013 pc games. No amount of sliders will turn a ps3/360 game to looking look like a ps4/XO game. There are just too many new rendering features birth from the new power this gen consoles brought that didn't exist in games that were on PC.
Fully Dynamic Volumetric fog that you couldn't make appear in a ps3/360/pc game just by cranking the sliders.
TLDR: Nextgen isn't this gen with ULTRA settings just like it wasn't ps3/360 games with ultra settings.
I am largely indiffirent towards the issue as I intend to play on PC, and whatever rig I'll get in early 2021 will likely have enough performance overhead to guarantee high framerate gaming. I do expect a higher percentage of games on consoles to be 60fps tho, I think the trade off will be worth it.I feel bad for anyone that hopes 60fps will be standard next-gen. It will just be like this gen, FPS games with a multiplayer component will be 60fps, fighting games and a majority of the racing games too. every thing else will be 30fps, or maybe 40fps with VRR.
The simple truth of the matter is that 60fps doesn't sell games.
You can't compare PS3 era with PS4 era. We were just starting to get PBR (which was the milestone). What's the milestone going to be going PS4->PS5 if full featured RTX isn't going to be fast enough on consoles? I'm talking about the rendering capabilities. Nothing else. No pipeline improvements. Just rendering. What's the next visual step in rendering between what we have now and RTX?
Digital Foundary has gone over this time and time again with the RTX-based games. We've had people working at ND posting comments like "Ray-tracing.. that is all.". We've heard talks from big gaming companies that say, "the future is in RTX".
We are all looking for that next BIG thing. Not the small leaps. Baked rendering just isn't going to cut it anymore.
Also, just because a demo didn't have features and then a few years later, the demo now has those features doesn't mean the tech wasn't there. It was there, the hardware just wasn't there to run it. Those UE4 tech demos is R&D. They still haven't manifested itself in a game (which matters the most). I don't care about tech demos. I care about what's in the final game I'm playing.
Many people will argue, for example, that Shadow of the Tomb Raider doesn't look as good as UC4. Those games were years apart, but UC4 still has the better visual luster based on the artistic talent and attention to details. But they basically still have the same tech. Baked lighting, PBR, etc.. etc.. We must find that tech that will leap beyond what's standard today and has been standard for many many years.
Personally, I feel anyone that says stuff like that is either being ignorant or at the very least has an agenda. And that's because its something that's so obvious to see its not even debatable so that anyone would somehow just refuse to see it is strange to me.Good post iamthatiam
I think it is pretty clear that it has never been a situation where next gen is just the previous gen with better settings. There has always been a sizable baseline bump and then settings applied from there. Heck, even going back to the start of the gen with a launch/launch year game like Infamous Second Son, that did not look remotely like a PS3 game with boosted settings.
I am fully with you on the 60fps thing. I would take the option to play at 2160p.CB but at 60fps whenever possible in a heartbeat. I simply do not feel that the difference between 4K and 2160p.CB is worth giving up 30fps of extra framerates.I am largely indiffirent towards the issue as I intend to play on PC, and whatever rig I'll get in early 2021 will likely have enough performance overhead to guarantee high framerate gaming. I do expect a higher percentage of games on consoles to be 60fps tho, I think the trade off will be worth it.
Not for us XBOX One X users. We've seen great looking games so next gen will have to raise the bar with frame rates, animations and lighting.
What is this? Next gen will be a nice leap regardless, and that includes those of us that game on much better hardware than 1X provides. That beast can't even handle decent SSR on Gears 5.
To be honest I think what is really tiring is you insisting on comparing consoles with PC. And you seem to keep focusing on RT as if thats the only thing worth making a next-gen console "next-gen". And that's just not true. Even worse, regardless of the fact that its been made clear that the next-gen consoles will have some form of hardware-based RT... you are somehow dismissing them regardless because they will not be as good as Nvidia's RTX?You can't compare PS3 era with PS4 era. We were just starting to get PBR (which was the milestone). What's the milestone going to be going PS4->PS5 if full featured RTX isn't going to be fast enough on consoles? I'm talking about the rendering capabilities. Nothing else. No pipeline improvements. Just rendering. What's the next visual step in rendering between what we have now and RTX?
Digital Foundary has gone over this time and time again with the RTX-based games. We've had people working at ND posting comments like "Ray-tracing.. that is all.". We've heard talks from big gaming companies that say, "the future is in RTX".
We are all looking for that next BIG thing. Not the small leaps. Baked rendering just isn't going to cut it anymore.
Also, just because a demo didn't have features and then a few years later, the demo now has those features doesn't mean the tech wasn't there. It was there, the hardware just wasn't there to run it. Those UE4 tech demos is R&D. They still haven't manifested itself in a game (which matters the most). I don't care about tech demos. I care about what's in the final game I'm playing.
Many people will argue, for example, that Shadow of the Tomb Raider doesn't look as good as UC4. Those games were years apart, but UC4 still has the better visual luster based on the artistic talent and attention to details. But they basically still have the same tech. Baked lighting, PBR, etc.. etc.. We must find that tech that will leap beyond what's standard today and has been standard for many many years.
Just give it up. You won't convince anyone. Everyone who has seen next gen refutes your claims. And rtx is not everything there is and the end all be all. It's one of many ways of implementing raytracing and there will be hybrid solutions that will blow people away.
What are you trying to accomplish? Convince people that next gen will be underwhelming? What's your argument here?
Pixar didn't use ray tracing for lighting in Wall-E, Toy Story 3 and Up and these movies still look better than any RTX game on ultra.
That's not what I meant. I was just saying the multipliers aren't that profound from the X. When you talk about GPU & RAM. In know the games will be much better. That much is obvious.
Xbox One X is just current gen with better res, sometimes framerate like PC. This is not next-generation at all.
That's not what I meant. I was just saying the multipliers aren't that profound from the X. When you talk about GPU & RAM. In know the games will be much better. That much is obvious.
Bring BF3 and BF4 back.
Get them running at 8K 60fps and 4K 120fps
. Updated models, textures, lighting ( RT) and more Levelution in BF4.
You can't compare PS3 era with PS4 era. We were just starting to get PBR (which was the milestone).
What's the milestone going to be going PS4->PS5 if full featured RTX isn't going to be fast enough on consoles? I'm talking about the rendering capabilities. Nothing else. No pipeline improvements. Just rendering.
What's the next visual step in rendering between what we have now and RTX?
Digital Foundary has gone over this time and time again with the RTX-based games. We've had people working at ND posting comments like "Ray-tracing.. that is all.". We've heard talks from big gaming companies that say, "the future is in RTX".
We are all looking for that next BIG thing. Not the small leaps. Baked rendering just isn't going to cut it anymore.
Also, just because a demo didn't have features and then a few years later, the demo now has those features doesn't mean the tech wasn't there. It was there, the hardware just wasn't there to run it. Those UE4 tech demos is R&D. They still haven't manifested itself in a game (which matters the most). I don't care about tech demos. I care about what's in the final game I'm playing.
We can, the point is that it has an asymptotic relationship is for effort and reward. We can spend Silicon and development hours on brute forcing emulation or perhaps spend that same time and silicon for systemic solutions. One imo makes much more senseIdea that we can't go further in graphic quality without rt is just funny for me.
"I will investigate a little more about Sparkman. I haven't decided on a custom chip yet. Ariel and Arden are better."
Hmm.
Could Sparkman be something other than console? Do we have all the codenames for Xbox stuff?
I don't think we are at point that we need asymptotic effort to increase visual quality without rt, not even close ;)We can, the point is that it has an asymptotic relationship is for effort and reward. We can spend Silicon and development hours on brute forcing emulation or perhaps spend that same time and silicon for systemic solutions. One imo makes much more sense
A lower SKU? God I hope notI have no idea what Sparkman is.Ariel is supposed to be APU/GPU for PS5 and Arden for Next Xbox,if i remember well.
What do you think anexanhume ?
Idea that we can't go further in graphic quality without rt is just funny for me.
Could it be Xbox related then?From what i am seeing, sparkman has nothing to do with shakespeare, unless if i am missing something, so its probably unrelated.
Isnt arden assumed to be xbox associated? That is related to shakespeare too.
Edit: disregard, too many radlers today lolIsnt arden assumed to be xbox associated? That is related to shakespeare too.
So it's most likely not related to anything consoleIsnt arden assumed to be xbox associated? That is related to shakespeare too.
Yea, that is the assumption from me right now.
Yeah, Komachi did swear off any console leaks a few months back. Remember that vividlyYea, that is the assumption from me right now.
Interesting that komachi mentions arden and ariel again, maybe they want to talk about the console parts again
This sounds oddly specific for something we have no details about.Sparkman sounds like a mud-range Zen 2 APU with 4-6 cores and 14-20 Navi CUs..
We can, the point is that it has an asymptotic relationship is for effort and reward. We can spend Silicon and development hours on brute forcing emulation or perhaps spend that same time and silicon for systemic solutions. One imo makes much more sense
Good point, performance hit can be massive with rt.I suppose the question is, if a game is made with RT and a game is made without RT for next gen, which game would look better? Because undoubtedly the game without RT would have resources for more effects and other visual technologies.
All you've seen was some settings cranked up, that's it. Imagin a 360-X, it's a 360 with double the GPU power that can run 360 games in 1080p. Is Gears 3 in 1080p anywhere near Gears 5? Not really, even if it's in glorious 1080p :)Not for us XBOX One X users. We've seen great looking games so next gen will have to raise the bar with frame rates, animations and lighting.
The next-gen consoles will eat any current-gen machine alive. The X's CPU is still Jaguar based... The leap will be exceptional; quite frankly both next-gen consoles will have games that shit on anything made on the X.Not for us XBOX One X users. We've seen great looking games so next gen will have to raise the bar with frame rates, animations and lighting.
The next-gen consoles will eat any current-gen machine alive. The X's CPU is still Jaguar based... The leap will be exceptional; quite frankly both next-gen consoles will have games that shit on anything made on the X.
If GTA VI is exclusive to the next-gen consoles... Oh, boy...