No
No
Transitioning from what exactly? Most of their leading 1st party titles have been 60 fps on XBO already.They're definitely transitioning all their first party games to 60fps, that's for sure.
YepI don't care if the PS5 has an faster SSD then Scarlett (or vice versa), the most important thing is that both will use them and we will be happy with it.
Indeed. The devs decide the frame rate with their games. But you could hope that it is easier with next gen to achieve 60 fps without sacrificing the original vision. That is something I at least hope for.Transitioning from what exactly? Most of their leading 1st party titles have been 60 fps on XBO already.
I also feel that this is still going to be 100% up to the developers and will vary between titles according to gameplay and such.
I think something like 45fps will be a nice compromise with VRR displays.
We don't need to go all the way up to 60fps with VRR. Though some games might want to push 120fps if they don't care about resolution and have simple stylised graphics.
Considering that VRR won't be a standard feature during the duration of next gen console h/w all console games will still have to target either 30 or 60 for setups without VRR.Yeah, fingers crossed that at the very least, 30fps and 60fps caps are optional. VRR is going to be so good.
Considering that VRR won't be a standard feature during the duration of next gen console h/w all console games will still have to target either 30 or 60 for setups without VRR.
Those with VRR are likely to get options of unlimited framerates which will go either above 30 in 30 fps titles or above 60 in 60 fps titles.
I'm assuming that there will still be some form of framerate limiting though as most people likely won't be happy with a games running with VRR alternating between 30 and some 150 fps all the time.
Spencer talked about using your home console to stream remotely. That would definitely require always online.I can't imagine Sony or Microsoft being this dumb. What if you want to take your console with you on a trip, on your mobile home, RV or whatever.
I think all Xbox first party games will be 60fps+ when Scarlett launches, all of them.
More likely that the statement was incorrect.
Seems kind of odd to specifically say dedicated RT cores if that's not the case.
CONTINUED: So, uh, I was chatting with that dev again (more hype-fuel if you like) and I don't know if he knows this for sure or if he's just estimating based on the stuff the public knows but he suggested that the GPU leap from PS4-5 is bigger than the GPU leap from PS3-4!
Don't know if I said too much.
No, no, not insider type of info. I'm just aware that he has devkits. He obviously can't reveal anything else.
Gears 5 demonstrate nothing about policy because it still needs to be compatible with Xbox one.Yep, Gears 5 clearly demonstrates this imo. They didn't have to target 60fps for the campaign on Xbox One X. But they did, and it looks amazing. Can't wait for their other games. I'm especially looking forward to Forza Horizon 5: Probably 4K + 60fps, improved weather effects, better lighting... game will look insane!
I can't say much necessarily but don't doubt so fast! ;)60 fps ray traced games is a pipe dream. maybe some shooters like cod, doom and battlefield but going by control, i just dont see how even heavily optimized games with ray traced effects, destruction and physics can run at 60 fps on next gen console GPUs. my rtx 2080 has to run the game at 960p and then dlss up to 1440p just to hit 60 fps with all ray tracing effects enabled. we would be lucky to get a console as powerful as a 2080.
gears is a 30 fps game. its only 60 fps because the x is so damn powerful they were able to take the 30 fps game on a 1.3 tflops gpu and run it at 60 fps on the 6 tflops gpu. if they design the game on a 12 tflops gpu, they will try to push graphics and physics first, framerate second. you will get your 60 fps modes in mid gen refreshes or on PC.
If they consistently target this with FP games, regular players will start to notice and expect it. I hope that's where we get to this gen.Yep, Gears 5 clearly demonstrates this imo. They didn't have to target 60fps for the campaign on Xbox One X. But they did, and it looks amazing. Can't wait for their other games. I'm especially looking forward to Forza Horizon 5: Probably 4K + 60fps, improved weather effects, better lighting... game will look insane!
Interesting, thanks for the update. I'm even more interested to know the reason for the changed wording.
No rt cores, only fake rt support on shaders ;dInteresting, thanks for the update. I'm even more interested to know the reason for the changed wording.
didnt the amd patent say that rt is built into CUs unlike the nvidia rtx cards which have dedicated RT cores.
Patent say hybrid method with hw fixed function ray intersection enginedidnt the amd patent say that rt is built into CUs unlike the nvidia rtx cards which have dedicated RT cores.
didnt the amd patent say that rt is built into CUs unlike the nvidia rtx cards which have dedicated RT cores.
CONTINUED: So, uh, I was chatting with that dev again (more hype-fuel if you like) and I don't know if he knows this for sure or if he's just estimating based on the stuff the public knows but he suggested that the GPU leap from PS4-5 is bigger than the GPU leap from PS3-4!
Don't know if I said too much.
Rsx is 192 gflops according to wikiIn FLOPS...
RSX - 400 GFLOPs
PS4 - 1.8TFLOPs
4.5X increase
PS4 1.8TFLOPs X 4.5 is still less than 9TFLOPs that people are projecting.
However, PS3->PS4 was really higher than FLOPs would suggest. The architectural change was massive and GCN is much more efficient than what NV had back in G70 days.
This is just my gut speaking with no expertise or info, but as a fan I feel like they will hit 10TF minimum for marketing purposes. Whether it's 10.1, or 11-12 idk.PS4 1.8TFLOPs X 4.5 is still less than 9TFLOPs that people are projecting.
However, PS3->PS4 was really higher than FLOPs would suggest.
Rsx is 192 gflops according to wiki
edit: ok depend how to calculate as it's old arch with independent vertex and pixel shader
The ninjas are especially brutal this time.
the xbox 360 gpu is a better comparison. it was 250 gflops and much better than the rsx. nvidia just lied out of their ass and fooled sony into thinking it was a powerful gpu. lolYeah pretty much, so I don't even know how to calculate a baseline that's somehow comparable to what we have currently.
Thats good example that tflops should be compare only in the same arch, 8800gtx destroy ps3 rsx by miles and it's 345 gflops card.Yeah pretty much, so I don't even know how to calculate a baseline that's somehow comparable to what we have currently.
and if df is right and navi is ~1.6x more effective than tahiti we need just over 8.46tf navi to beat it ;) back to 9tf prediction ;dthe xbox 360 gpu is a better comparison. it was 250 gflops and much better than the rsx. nvidia just lied out of their ass and fooled sony into thinking it was a powerful gpu. lol
1.84/.250=7.36x
ive said this before numerous times, every gen sees architectural efficiences. im sure the AMD GPU in the 360 was far less efficient with i\ts flops than the tahiti GPU in the x1. and yet NO ONE takes that into account. everyone just looks at a 5x increase and calls it a day.and if df is right and navi is ~1.6x more effective than tahiti we need just over 8.46tf navi to beat it ;) back to 9tf prediction ;d
In FLOPS...
RSX - 400 GFLOPs
PS4 - 1.8TFLOPs
4.5X increase
PS4 1.8TFLOPs X 4.5 is still less than 9TFLOPs that people are projecting.
However, PS3->PS4 was really higher than FLOPs would suggest. The architectural change was massive and GCN is much more efficient than what NV had back in G70 days.
nah, 8.5tf navi, 1tb very fast ssd, 24gb gddr6 and I would pay 499$ for itive said this before numerous times, every gen sees architectural efficiences. im sure the AMD GPU in the 360 was far less efficient with i\ts flops than the tahiti GPU in the x1. and yet NO ONE takes that into account. everyone just looks at a 5x increase and calls it a day.
neither Sony or MS would be able to get away with an 8.4 tflops gpu just because Navi tflops are more efficient. especially if they plan on releasing $500 consoles. especially after MS went on and on about 6 tflops in their marketing.
He didn't let it slip. The implication is that there are no dedicated RT cores. It's in line with the AMD patent, so not a huge change in expectations, at least for some.
I don't think there's enough information to determine what the implication is.He didn't let it slip. The implication is that there are no dedicated RT cores. It's in line with the AMD patent, so not a huge change in expectations, at least for some.
I think this guy (Colbert) knows more than he let's on... I can't wait for the definitively most powerful next gen console: Scarlet
Not really... its a common mistake, people throw cores around all the time. And because that statement is incorrect doesn't mean its a bad thing. RT hardware is more accurate, kinda like how GPUs have texture mapping hardware, or compute hardware... those aren't called cores are they? they are just called "units" which means they are are subset of the GPU. So there will be RT specific hardware in the GPU, RT units if you will...Seems kind of odd to specifically say dedicated RT cores if that's not the case.
Exactly.I think people are getting too hung up on meaningless nomenclature. Cores or not, it's all just dedicated function hardware, be Nvidia's discrete entity or AMD's TMU-adjacent implementation.
Even worse, 8800GTX destroyed RSX and Cell together.Thats good example that tflops should be compare only in the same arch, 8800gtx destroy ps3 rsx by miles and it's 345 gflops card.
HehOh, we aren't treating redacted statements as confirmations anymore?
I think this guy (Colbert) knows more than he let's on... I can't wait for the definitively most powerful next gen console: Scarlet
My name is Jon Snow and I know nothing about the final specs of next gen consoles!