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How much money are you willing to pay for a next generation console?

  • Up to $199

    Votes: 33 1.5%
  • Up to $299

    Votes: 48 2.2%
  • Up to $399

    Votes: 318 14.4%
  • Up to $499

    Votes: 1,060 48.0%
  • Up to $599

    Votes: 449 20.3%
  • Up to $699

    Votes: 100 4.5%
  • I will pay anything!

    Votes: 202 9.1%

  • Total voters
    2,210
Status
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Norml

Member
Feb 22, 2018
60
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sony.jpg
playstation-game-console.jpg
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Wireless charging on the top sides would be a nice touch.
 

Pheonix

Banned
Dec 14, 2018
5,990
St Kitts
Wireless charging on the top sides would be a nice touch.
that would be a completely pointless feature. If you are using it you can't play an charge simultaneously, and if you are going to have to drop your controller on a console to charge you might as well just plug it in via usb and at least be able to game and charge simultaneously.
 

Albert Penello

Verified
Nov 2, 2017
320
Redmond, WA
Has your opinion shifted on performance or price targets since then? Do you see tariffs having an impact?

Performance - Not really. Although, the Butterfly Effect is now fully engaged, and with both systems about a year out, I imagine there is some last-minute adjustments going on so who knows where everyone lands now. Similar to the 4gb/8gb upgrade in Gen 8, and the 256/512 upgrade in Gen7, I'm guessing developer feedback to both platforms will generate some kinds of change. My information is now well over a year old and I have no pulse on how development is going. So I'll be as surprised as anyone else is - even more surprised if it stays the same!

Tariffs - Absolutely assuming they stick. Political landscape is so strange right now, and even if there was an administration change in 2020 I doubt that anything will get fixed in time for the launches. So let's see what happens once the Tariffs take effect that will be a better gauge on how the platform holders will react. My bet is everything gets a lot more expensive.
 

Albert Penello

Verified
Nov 2, 2017
320
Redmond, WA
Did you know at that time that 8tf navi would be faster than vega 64 12.5tf?

I was aware there were going to be inherent performance benefits over the existing chips so that the TFLOPS would not be 1:1 with current gen. I was not aware of the details, but it was expected.

However, I'm dubious of these 40% performance increase numbers that are being mentioned, on fundamentally compatible architecture. Seems like something that maybe happens in a benchmark, but these systems need to be silicon compatible with the past generations so it seems a stretch we're going to see that level of performance increase unless you're including Ray Tracing in the calculation.

That said, I feel like I've always trended towards pessimistic in these threads, so I'll be happy to be wrong.
 
Feb 23, 2019
1,426
I was aware there were going to be inherent performance benefits over the existing chips so that the TFLOPS would not be 1:1 with current gen. I was not aware of the details, but it was expected.

However, I'm dubious of these 40% performance increase numbers that are being mentioned, on fundamentally compatible architecture. Seems like something that maybe happens in a benchmark, but these systems need to be silicon compatible with the past generations so it seems a stretch we're going to see that level of performance increase unless you're including Ray Tracing in the calculation.

That said, I feel like I've always trended towards pessimistic in these threads, so I'll be happy to be wrong.

The benchmarks already prove you wrong. RDNA is a new architecture while still being compatible with GCN...the die space of 1 CU of RDNA is larger than that of GCN
 
Oct 26, 2017
6,151
United Kingdom
I was aware there were going to be inherent performance benefits over the existing chips so that the TFLOPS would not be 1:1 with current gen. I was not aware of the details, but it was expected.

However, I'm dubious of these 40% performance increase numbers that are being mentioned, on fundamentally compatible architecture. Seems like something that maybe happens in a benchmark, but these systems need to be silicon compatible with the past generations so it seems a stretch we're going to see that level of performance increase unless you're including Ray Tracing in the calculation.

That said, I feel like I've always trended towards pessimistic in these threads, so I'll be happy to be wrong.

The compatibility is served by the GPU Instruction Set Architecture. On a hardware level, however, RDNA's scheduling and cache performance VASTLY outperforms GCN. Just as the poster above me mentions, the transistor budget per compute unit is much higher, so the performance increase "per flop" isn't just speculation or hearsay, it's baked into the hardware itself and displayed in the many benchmarks using real games for the two RDNA desktop PC cards available at the moment.

I think your pessimism on this point is somewhat unwarranted.
 

Albert Penello

Verified
Nov 2, 2017
320
Redmond, WA
The compatibility is served by the GPU Instruction Set Architecture. On a hardware level, however, RDNA's scheduling and cache performance VASTLY outperforms GCN. Just as the poster above me mentions, the transistor budget per compute unit is much higher, so the performance increase "per flop" isn't just speculation or hearsay, it's baked into the hardware itself and displayed in the many benchmarks using real games for the two RDNA desktop PC cards available at the moment.

I think your pessimism on this point is somewhat unwarranted.

Awesome. I'll be curious to see how this manifests itself when devs start coding specifically for it.

Good references to see these benchmarks? I'm interested to readup.
 

Silencerx98

Banned
Oct 25, 2017
1,289
Awesome. I'll be curious to see how this manifests itself when devs start coding specifically for it.

Good references to see these benchmarks? I'm interested to readup.
Digital Foundry has a great article showing the performance of the two Navi GPU's available now, the 5700 and 5700XT. The former is largely a match for the RTX 2060 Super while the latter is a match for the 2070 in most games. Here's the link: https://www.eurogamer.net/articles/...-review-head-to-head-with-nvidia-super?page=6
 

MrKlaw

Member
Oct 25, 2017
33,060
I was aware there were going to be inherent performance benefits over the existing chips so that the TFLOPS would not be 1:1 with current gen. I was not aware of the details, but it was expected.

However, I'm dubious of these 40% performance increase numbers that are being mentioned, on fundamentally compatible architecture. Seems like something that maybe happens in a benchmark, but these systems need to be silicon compatible with the past generations so it seems a stretch we're going to see that level of performance increase unless you're including Ray Tracing in the calculation.

That said, I feel like I've always trended towards pessimistic in these threads, so I'll be happy to be wrong.

reviews do seem to show a good step forward -until those I would also have tended to err on the side of caution with manufacturer published numbers
 
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sncvsrtoip

Banned
Apr 18, 2019
2,773
I was aware there were going to be inherent performance benefits over the existing chips so that the TFLOPS would not be 1:1 with current gen. I was not aware of the details, but it was expected.

However, I'm dubious of these 40% performance increase numbers that are being mentioned, on fundamentally compatible architecture. Seems like something that maybe happens in a benchmark, but these systems need to be silicon compatible with the past generations so it seems a stretch we're going to see that level of performance increase unless you're including Ray Tracing in the calculation.

That said, I feel like I've always trended towards pessimistic in these threads, so I'll be happy to be wrong.
Thx for response, no, I just compared rx5700(7.5tf) to vega64(12.56tf) performance
 
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Maverick-Swe

Member
Nov 26, 2017
327
Sweden
Hoping this! The rest of the world shouldn't suffer from downgraded specs due to Trump and can still be offered the originally planned storage size.
If we non-americans would suffer then a 10-20% is doable I guess for a gamer? We are talking about from 499 USD to 549 if 10% or 599 if 20%
I predicted 599$ a couple of weeks ago in my post in this thread so I'm still expecting that and below that is just a nice surprise. We can forget 399$ and if Sony scores that I'll be very very impressed. Microsoft have always been keen on releasing their consoles for 499$ so it will probably be that excluding the extra tariffs.
Have seen other posts in this thread about Sony and MS release their console above 399$ nobody would buy. There are plenty of alternatives to sell a console to the mass market and especially in the US. One is a payment plan and I've read MS already have that in place in the US? Another could be a reduced price if the customer signed up on a three year Xbox Ultimate or PS + Premium plan. Of course it's easier to have these kind of alternative payment plants in the US. In Europe that would be a bureaucratic nightmare as there are 45 countries here lol.
 

Thorrgal

Member
Oct 26, 2017
12,330
I never understand these comments, this is a gaming forum...that's the prism almost everything is viewed through.

For me gaming and this forum is a way of escapism, so I don't get them either.

My homeland has bigger issues than Trump or the tariffs l, but I don't come here to discuss them.

On topic, of course tariffs will be a big issue going forward if they make the consoles 20% more expensive...

A $500 premium sku sold at $600 would be very problematic, but so would an underpowered $400 SKU sold at $500, specially for the early adopters

So they might just as well go for the premium model and hope the hardcore save the first year.

Another aspect of the tariffs is that they will also affect the Pro/X models, and the slim ones, plus the future superslim ones.
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain

Call of Duty: Modern Warfare has managed to provoke an interesting response. Standard shadows are replaced with hardware-accelerated RT versions, which has led to some interesting observations from some of our audience on a perceived 'downgrade' - when the reality is that a realistically rendered ray traced shadow is obviously more accurate than a razor-sharp, non-graduated shadow map. It's a fascinating example of how some aspects of video game graphics rendering have become the norm to the point where more realistic replacements are considered inferior!

Very funny but maybe the problem is coming from mixing raytraced shadows and normal maps. Dictator No idea if the perceived downgrade comes from this...

computergraphics.stackexchange.com

Sampling against geometry normals

I am writing a basic raytracer and have implemented normal maps. However, when using normal maps, sometimes the rays generated are opposite to the surface's geometry normal, so that the rays are re...

I am writing a basic raytracer and have implemented normal maps. However, when using normal maps, sometimes the rays generated are opposite to the surface's geometry normal, so that the rays are reaching light sources behind the object. If I kill the ray, the shading results looked faceted and the surface normals are apparent. If I don't kill the ray, the ray reaches light sources on the opposite side of the geometry.

How is this handled normally?

Only solution

That is, to my knowledge, a problem without a proper solution. You're seeing the discrepancy between shading normal and geometry normal and it becomes obvious, that the shading normal is just a trick. PBRT has a paragraph on this, their solution is to look at the geometric normal to determine whether to call the BRDF (reflection) or the BTDF (transmission), then to pass the shading normal to the BxDF. Still, this doesn't work robustly in all situations.

This problem is also known and described for production proven render engines:http://blog.irayrender.com/post/29042276644/shadow-acne-and-the-shadow-terminator The solution suggested for iRay is to use displacement mapping instead of normal maps. This way, shading and geometry normal are in agreement again.
 

Dictator

Digital Foundry
Verified
Oct 26, 2017
4,931
Berlin, 'SCHLAND
Very funny but maybe the problem is coming from mixing raytraced shadows and normal maps. Dictator No idea if the perceived downgrade comes from this...
[/URL]
Heh. This comes from comments under the video where people explicitly wrote how "shadows disappear" with RT on in some scenes, when in reality, they are still there, but have contact hardening so they terminate gradually. I think people are arrested to fake looks in VG rendering at times, like how cubemaps make surfaces decidedly less reflective than they really are.
 

GhostTrick

Member
Oct 25, 2017
11,315
The benchmarks already prove you wrong. RDNA is a new architecture while still being compatible with GCN...the die space of 1 CU of RDNA is larger than that of GCN




People are pulling figure from different GPU sources. If you base it on comparisons with VEGA 64, even the RX 5700 is faster in some cases.
If you base it on RX 580, which is 6.2 Tflops, RX 5700XT is slightly less than 2 times faster. Heck, I see some people saying it's on par with a 14Tflops GCN GPU... When it's on average 10% slower than Radeon VII which is 13.8Tflops.
 

M.Bluth

Member
Oct 25, 2017
4,257
Heck, I see some people saying it's on par with a 14Tflops GCN GPU... When it's on average 10% slower than Radeon VII which is 13.8Tflops.
I think the ones I've seen bring up the 14TF number are basing it on a 10+TF RDNA gpu, not the 5700 cards.
Regardless, nailing a conversion ratio based on flops isn't realistic.
 

modiz

Member
Oct 8, 2018
17,844
People are pulling figure from different GPU sources. If you base it on comparisons with VEGA 64, even the RX 5700 is faster in some cases.
If you base it on RX 580, which is 6.2 Tflops, RX 5700XT is slightly less than 2 times faster. Heck, I see some people saying it's on par with a 14Tflops GCN GPU... When it's on average 10% slower than Radeon VII which is 13.8Tflops.
my RDNA to previous architecture comparison comes from a test that compared the rx 590 clocked at 1500MHz (in the middle between base clock and boost clock) compared to the rx 5700 also clocked at 1500MHZ (again a bit above the base clock), and both of those GPUs have 36 active compute units (so same TF with the same configuration), according to multiple game tests, the RX 5700 performed 39% faster than the RX 590 although they share clock speed and amount of compute units. while its true that this is not a perfect test as its not accounting for memory bandwidth constraints, i think the test is the closest we can get to comparing RDNA1 IPC compared to Ploaris IPC.
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
Heh. This comes from comments under the video where people explicitly wrote how "shadows disappear" with RT on in some scenes, when in reality, they are still there, but have contact hardening so they terminate gradually. I think people are arrested to fake looks in VG rendering at times, like how cubemaps make surfaces decidedly less reflective than they really are.

Ok this another problem I talk about linked to normal maps and raytraced shadows...

EDIT: Irregular shadow maps or raytraced shadows. It will be an interesting choice next generation...
 
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BreakAtmo

Member
Nov 12, 2017
12,838
Australia
my RDNA to previous architecture comparison comes from a test that compared the rx 590 clocked at 1500MHz (in the middle between base clock and boost clock) compared to the rx 5700 also clocked at 1500MHZ (again a bit above the base clock), and both of those GPUs have 36 active compute units (so same TF with the same configuration), according to multiple game tests, the RX 5700 performed 39% faster than the RX 590 although they share clock speed and amount of compute units. while its true that this is not a perfect test as its not accounting for memory bandwidth constraints, i think the test is the closest we can get to comparing RDNA1 IPC compared to Ploaris IPC.

Not to mention that the PS5 will have a greater increase in memory bandwidth over the PS4 than what you see with those cards anyway.
 

III-V

Member
Oct 25, 2017
18,827
Your not going to be able to make a good approximation of possible perf cause we have never seen games built around a system with this much power before. Its going to be nuts when we start getting true next gen games.
 

Deleted member 12635

User requested account closure
Banned
Oct 27, 2017
6,198
Germany
I was aware there were going to be inherent performance benefits over the existing chips so that the TFLOPS would not be 1:1 with current gen. I was not aware of the details, but it was expected.

However, I'm dubious of these 40% performance increase numbers that are being mentioned, on fundamentally compatible architecture. Seems like something that maybe happens in a benchmark, but these systems need to be silicon compatible with the past generations so it seems a stretch we're going to see that level of performance increase unless you're including Ray Tracing in the calculation.

That said, I feel like I've always trended towards pessimistic in these threads, so I'll be happy to be wrong.
Those 40% are RDNA vs Polaris. It references a couple of tests that were made by computerbase.de with a normalized setup for the compared PC GPUs and the average performance gain they found in the games tested. By no means the most accurate testing but a very good indication what you already capable to achieve with current games not optimized for RDNA yet. The test also confirmed AMD's released numbers of having a 1.25 times better IPC than their Vega architecture.

 
Oct 27, 2017
7,139
Somewhere South
One thing that did bother me with the shadows implementation in CoD was, indeed, that sometimes the light sources weren't nearly proportionally big enough (i.e. angular size, size vs distance, yadda yadda) to get the extreme softening they are getting.
 

sncvsrtoip

Banned
Apr 18, 2019
2,773
People are pulling figure from different GPU sources. If you base it on comparisons with VEGA 64, even the RX 5700 is faster in some cases.
If you base it on RX 580, which is 6.2 Tflops, RX 5700XT is slightly less than 2 times faster. Heck, I see some people saying it's on par with a 14Tflops GCN GPU... When it's on average 10% slower than Radeon VII which is 13.8Tflops.
Yep, it depands to what amd gpu you compare, bigger with big number of cu's are less effective and more bandwidth dependant
 

anexanhume

Member
Oct 25, 2017
12,913
Maryland
Awesome. I'll be curious to see how this manifests itself when devs start coding specifically for it.

Good references to see these benchmarks? I'm interested to readup.
Other posters have already made the points well with links, but the takeaways are this:

  • Equalized for Compute Unit count, RDNA spends almost double the transistors Polaris does
  • A lot of this is beefing up the cache hierarchy, making sure the units always have the data they need, boosting efficiency. Less units are sitting idle for the same workloads.
  • RDNA can now process wave32/SIMD32 and wave64( for back compat). It can now retire instructions once every cycle instead of every four cycles. This, along with the memory boosts, means its converging with Nvidia architectures. Navi is very similar to Pascal compared to GCN.
 
Jan 21, 2019
2,902
Your not going to be able to make a good approximation of possible perf cause we have never seen games built around a system with this much power before. Its going to be nuts when we start getting true next gen games.

It's like when we were closing in on current gen people would have claimed that next gen would look like Assassin's Creed 3 on ultra, when AC Odyssey looks like it comes from another universe.

Even the best looking current gen game on pc will not come close to what Xbox and PS5 exclusives will pull off especially after 2 years (and pc versions of most AAA games).

To be honest, I even expect launch titles to be insane considering the SSD and CPU jump. I can't wait for Cerny to showcase Knack 3. :D

4x jump in CPU over X, 2 times graphics, and 50+ times jump in storage speeds... If someone told me any of that a year ago, I would've slapped them.
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
It's like when we were closing in on current gen people would have claimed that next gen would look like Assassin's Creed 3 on ultra, when AC Odyssey looks like it comes from another universe.

Even the best looking current gen game on pc will not come close to what Xbox and PS5 exclusives will pull off especially after 2 years (and pc versions of most AAA games).

To be honest, I even expect launch titles to be insane considering the SSD and CPU jump. I can't wait for Cerny to showcase Knack 3. :D

4x jump in CPU over X, 2 times graphics, and 50+ times jump in storage speeds... If someone told me any of that a year ago, I would've slapped them.


This is not like Xbox One X or PS4 Pro version are the base of current gen games. I think improvement on resolution and IQ side will looks like less impressive because of midgen but everything else will looks like a generation leap and the comparison will be with base PS4 and Xbox One.

Same things vector code is more than that on CPU side(x8).
 
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AegonSnake

Banned
Oct 25, 2017
9,566
lmao. they arent going to go with a smaller die, start removing cooling, bottleneck their entire system with less ram or fewer RT cores. Especially since these tarrifs will only affect U.S sales. just build those consoles elsewhere.

There is a good chance trump wont be president come launch either. Do we know if the tarrifs have actually increased the cost of electronics in recent months? I havent heard of any price increases for iPhones, smartphones, cameras and TVs. granted they have a bigger markup than consoles, but sony makes most of their money from royalties, ps+ subs and the psn store anyway.

bdesides, trump isnt stupid. he isnt going to have this tarrif war going on come election season next year. i expect this to calm down by June of next year.
 

Firmus_Anguis

Member
Oct 30, 2017
6,120
lmao. they arent going to go with a smaller die, start removing cooling, bottleneck their entire system with less ram or fewer RT cores. Especially since these tarrifs will only affect U.S sales. just build those consoles elsewhere.

There is a good chance trump wont be president come launch either. Do we know if the tarrifs have actually increased the cost of electronics in recent months? I havent heard of any price increases for iPhones, smartphones, cameras and TVs. granted they have a bigger markup than consoles, but sony makes most of their money from royalties, ps+ subs and the psn store anyway.

bdesides, trump isnt stupid. he isnt going to have this tarrif war going on come election season next year. i expect this to calm down by June of next year.
I couldn't disagree more. He'll continue his stupid trade war and he'll try to pin it on others (democrats).
 

Thorrgal

Member
Oct 26, 2017
12,330
Noone knows what will happen...over the weekend his stance was much softer over at the G7 in Biarritz, but that's because he's just a bully and the other presidents stood up to him. Congrats to Macron on that.

But today or tomorrow things could change, now that he's back home and feels safe.

If I had to guess though the tariffs would launch the world into a recession and a stock crash of between 30-40%. I don't think he wanna do that. Regarding the election I think he'll win. He'll find something else to blame on the foreigners.
 
Feb 10, 2018
17,534
Somthing liker an 8 core zen 2, 16gb gddr6 4gb ddr4 for os, a GPU with RX5700 + RT hardware at rtx2060 level and a NVMe ssd will have great great synergies together.
I will be very happy if we get something like that
 

DrKeo

Banned
Mar 3, 2019
2,600
Israel


He doesn't talk about it in the video but:
1) It uses RT.
2) It's his own implementation, he doesn't use DXR or any other RT API.
3) It's running on a 1070 GTX.
 

Pheonix

Banned
Dec 14, 2018
5,990
St Kitts
Somthing liker an 8 core zen 2, 16gb gddr6 4gb ddr4 for os, a GPU with RX5700 + RT hardware at rtx2060 level and a NVMe ssd will have great great synergies together.
I will be very happy if we get something like that
We at least know that sony has put an arm hip in their consoles before and DDR3 ram. Based on that I am hoping that they go with an arm chip with 4-6GB of LPDDR4 RAM all in one package for the OS exclusively. Then the APU with GDDR6 RAM will be exclusively for games.
 

PLASTICA-MAN

Member
Oct 26, 2017
23,620
We at least know that sony has put an arm hip in their consoles before and DDR3 ram. Based on that I am hoping that they go with an arm chip with 4-6GB of LPDDR4 RAM all in one package for the OS exclusively. Then the APU with GDDR6 RAM will be exclusively for games.

But will the ARM CPu be enough for the OS? Wouldn't be better to allocate one core of Ryzen to the OS instead?
 
Feb 10, 2018
17,534
We at least know that sony has put an arm hip in their consoles before and DDR3 ram. Based on that I am hoping that they go with an arm chip with 4-6GB of LPDDR4 RAM all in one package for the OS exclusively. Then the APU with GDDR6 RAM will be exclusively for games.

Whatever they do I hope we get a minimum of 16gb gddr6 or HBM2 or 3 for games.

This gen is shackled too 5gb @ about 150gbps,
16gb @ about 500gbps, I think will enable devs to do new and great things combined with the CPU, gpu + sdd we talk about here.
 

PLASTICA-MAN

Member
Oct 26, 2017
23,620
Arm CPUs run Android comfortably nowaday. There is no reason it can't run a freebsd with a basic gui.

ARM CPUs have advanced miles since 2013 consoles. 32-> 64 bit and probably 2.5x IPC or greater.

And Android runs like hell regardless of the phone or TV or device and the OS on PS4 and PS4 Pro, just like Android, tend run slower after many updates and medium period of use. Who todl you the PS5 OS won't be more demanding?
We run out so quickly of system memory when opening few interent pages on PS4 and PS4 Pro, let alone while gaming, using Youtube app and spotify app, this gonna be a nightmare.

I hope whetever configuration they will allocate to the OS, it will be fine enough.
 
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The_Land

Banned
Oct 27, 2017
2,390
Cleveland Ohio
If these consoles are more the $499 due to tariffs,, I will just wait, its not like the Xbox X already will play these games great.
Yeah I thought the same thing too.....until I tried Destiny 2 on PC this weekend in it's 60 FPS glory. Even the "X" is significantly out dated because of it's shitty CPU. I'll be a day 1 Scarlet buyer no matter what the cost.
 
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