Reiner's tweets are interesting, and has added a new discussion point to the thread. But, there's just so much information and detail lacking, it's difficult to extrapolate to final consoles from there.
What state are the devkits in (PC parts, early APU samples, etc.)? Reiner clarified more powerful as in more flops - ok, so are devs basing their comments on seeing one number higher than the other, or are they getting more performance out of one system over the other? How many devs did he here this from; all from one studio, or from several studios? Why didn't GI include this info in their articles about Scarlett? Why hasn't there been any other comments about this from virtually anyone else (who also aren't banned on ERA)?
They are in NO state, based on history. For Scorpio, which was a pretty simple bring-up that went very well, the first chips booted on a board in December 2016. The first real dev kit (that looked like a final console) didn't go out until March 2017.
Historically, for a FULL next-gen launch final Dev Kits aren't usually even out until Summer the year of launch. Although prototype boards get better monthly starting the holiday before.
Hell, back in Xbox 360 they famously sent out Mac's as Dev Kits.
My point is that I'm ignoring any comments about Dev Kits. Without more detail, that information is sort of meaningless. Dev Kits nearly always have more power than the final console (necessary for PC ports) and probably have to be SUPER beefy now since they have to use current PC parts to try and allow development of next-gen features.
In my opinion (for what that's worth) you must separate two statements that could mean different things.
- "I've heard the final specs for XYZ console is more powerful"
- "I've heard the Dev Kit for XYZ console is more powerful"
Not trying to say what I think is true (my bet has already been stated) but just saying I personally place no weight on a dev kit spec 17 months before launch.