How do we expect cross gen games to perform on these new consoles? I think it's going to be interesting this time with PS4 Pro and the One X thrown into the mix with them still offering "4k" visuals.
Can it be assumed that the PS5 and Series X will be able to run the cross gen stuff with ease? Less resolution scaling and 60fps? Also really curious what the different graphics "modes" on the new consoles will be. Will they offer 3-4 tiers of graphics/frame rate scaling instead of 2 that are typical on the PS4 Pro and One X?
PS4/Xbone
~1080p/30
PS4 Pro/One X
~1080p/60 locked aka "Performance"
~CB4k w/ scaling/30 aka "Quality"
PS5/Series X
1080p/60 locked aka "Performance"
4k native/30 locked aka ??
~CB4k w/ scaling/60 aka "Quality"
Something more like this sounds likely to me:
PS4/Xbone
~720-1080p/30
~Reduced assets and features
PS4 Pro/One X
~1080p/30-60 variable "Performance"
~CB4k w/ scaling/ 1440/30 variable "Quality"
~Depending on the game, reduced assets and features if they hit the CPU (Think "crowd density" or the like)
PS5/Series X
~1080p/60 locked aka "Performance" (similarly hit or miss depending on the developer, but more for people with old TVs than anything)
~CB4k w/ scaling/ 1440 and less/ some features like ray tracing off/30-60 new "Performance"
~4k native sometimes (Probably fairly common for cross gen titles)/ more often reconstructed/ better assets or things like ray tracing (Though cross gen probably will have these in limited quantities)/30 locked new "Quality" (I also imagine a decent number of these may have higher than 30 fps while cross gen, especially if they lack extra graphical features)
So I think just two options at the most, and maybe a legacy 1080p version of some games, though I imagine that being somewhat unlikely as they could just downsample from Performance or something.