I'm thinking a full-on PlayStation Meeting revealing the PS5.Do we think that next month we're getting a PS5 focused State of Play?
I also say PS Meeting Conference and then some SoPs before E3 (which Sony won't attend)Do we think that next month we're getting a PS5 focused State of Play?
Do we think that next month we're getting a PS5 focused State of Play?
Do we think that next month we're getting a PS5 focused State of Play?
no disadvantage other than "harder to make", but it's a complete win for customers
Damn
But Shinobi already said it's not a visual baseline for PS5 games so nothing to really worry about here.
None. The IO die just makes their chips easier to make as their overall yields ar better.
I get what you're saying, but a lot has changed in 7 years. PS5 info rollout has been weird.
no disadvantage other than "harder to make", but it's a complete win for customers
so a CPU with less cache but no separate IO die could perform on par with the desktop parts technically? i remember reading that latency is actually one of the bigger problems with zen 2 desktop CPUs.None. The IO die just makes their chips easier to make as their overall yields ar better.
shit..beaten lol.
Doom Eternal previews sound good!
yes, should be performing better and reducing the space where the original large IO die would takeso a CPU with less cache but no separate IO die could perform on par with the desktop parts technically? i remember reading that latency is actually one of the bigger problems with zen 2 desktop CPUs.
Seems like Eurogamer has made it there mission to downplay next gen.
Nice work. What I/O and periphery circuitry are you accounting for?I've completed remeasuring the different functional blocks in Navi, based on the new Fritzchens Fritz die shot. Here's the new figures. I've also updated my predictions based on this, and to account for the likely need for additional ROPs and cache in the higher-WGP PS5. If any questions arise, let me know.
Mecha Meister , I saw that someone had asked my prior post be threadmarked. If you decide to do this, please mark this post instead. Of course, you may also determine that neither is of sufficient significance.
It makes it less likely, but it's not unfeasible Sony would use a COTS solution if their device wasn't ready.If it's not Phison, then the reddit leak which had the die size 315mm2 and Phison ssd controller is wrong. We can easily discard that reddit rumor now
Good catch. Appears to be exactly what it is.Maybe this is where the DS lightbar has gone (if, indeed, it is gone)? A Sony patent application for an inside-out tracking system. Looks a lot like a variant of Steam Lighthouse tech, projector(s) flood the environment with beams of invisible light, photosensors on the controller or HMD detect those beams and work out position/orientation.
Systems and methods for using multiple MEMS projectors to determine a position of a photosensor of an HMD or another controller
PSVR 2?
Looks like the camera is still involved.
https://patentimages.storage.googleapis.com/b6/ca/6d/05984ac760ef72/JP2019220185A.pdf
Could be irrelevant or old, but patent was filed in the summer so take with a grain of sale.
A thing that big you have leaked throught smaller journalist / influencers.One possibility is a SoP where the press are simultaneously at a location playing around with the hardware for their articles. In that scenario Sony could have already sent out invites but requested the press remain silent until a certain date.
Sorry man but i vehemently disagree..if Sony buys Zenimax and keep Elder Scrolls from being 3rd party that's not how the industry works, if that happens then there's no stopping games like Destiny, Assassins Creed etc. going exclusive to a platform holder. Lets just hope it doesn't happen...Sorry for being off topic
You seem to be on a mission trying to convert me to the message that reconstruction is best. I have not only told you, but I believe someone else that I really do not care whether games are native 4K or reconstructed. I know what both are.Let whoever has money buy whoever wants to be bought out.
Click play and educate yourself a little on the benefits of reconstruction techniques.
So you're trying to tell me that scaling is better than reconstruction now?
Interesting that actual developers don't share your opinion.
So it seems.
A thing that big you have leaked throught smaller journalist / influencers.
I think we will have a main event, I don't know in which form, and I can see what you are describing one or two months after that.
I can see everyone just waiting the date while, as a french, I am waiting the event to NOT be at 3 AM here. I trust you Jim !
The Navi 10 GPUs on RX 5700 and RX 5700 XT had a reddish coat on the silicon die, this isn't present on the Navi 10 XLE used on RX 5600 XT. We're checking with AMD on the details.
If you trust Shinobi, you don't have anything to be worried about.Hmm, that Godfall talk is a bit odd. I don't think that game looks *considerably* better than something like Warframe, so being told to keep our expectations in check concerns me.
Wouldn't say no to that. :pNew environment regarding Demon's Souls
6th Archstone confirmed :O
I think he's saying he doubts it's actual gameplayWhat does this even mean? That other PS5 potentially could look worse than Godfall? What an odd comment in general
Well spotted, very interesting!
Edit: nvm. The red coat is on the old dies?
Or maybe they just misspoke.
Old 5700XT die
So maybe The Series X SOC is just N7and not even N7P
Edit: nvm. The red coat is on the old dies?
Or maybe they just misspoke.
Old 5700XT die
So maybe The Series X SOC is just N7and not even N7P
What does this even mean? That other PS5 potentially could look worse than Godfall? What an odd comment in general
You seem to be on a mission trying to convert me to the message that reconstruction is best. I have not only told you, but I believe someone else that I really do not care whether games are native 4K or reconstructed. I know what both are.
What I am trying to tell you and you fail to understand is this; most developers do not change unless they are forced to. Most will simply stick to whatever solutions they have been going through simply because it saves time, it saves money, and being a business, this is what the bottom line is all about.
Been in this thread and there have been people crying themselves hoarse about how developers ought not waste resources chasing 4K, at least not native. They will chase that because that is what they have always done, and when you are putting games on what is not a closed box environment like PC, chances are that there will be excess power on console. You think they are simply going to take their time reconstructing stuff when they can ship it as is?
Lastly, I look at evidence. You will take a few games where there has been reconstruction. Those are the outliers. Most developers have simply not bothered outside the PS4 Pro, and they only bothered with checkerboard because there was a console with excess power that they could essentially play around with. Otherwise?
You seem to be on a mission trying to convert me to the message that reconstruction is best. I have not only told you, but I believe someone else that I really do not care whether games are native 4K or reconstructed. I know what both are.
What I am trying to tell you and you fail to understand is this; most developers do not change unless they are forced to. Most will simply stick to whatever solutions they have been going through simply because it saves time, it saves money, and being a business, this is what the bottom line is all about.
Been in this thread and there have been people crying themselves hoarse about how developers ought not waste resources chasing 4K, at least not native. They will chase that because that is what they have always done, and when you are putting games on what is not a closed box environment like PC, chances are that there will be excess power on console. You think they are simply going to take their time reconstructing stuff when they can ship it as is?
Lastly, I look at evidence. You will take a few games where there has been reconstruction. Those are the outliers. Most developers have simply not bothered outside the PS4 Pro, and they only bothered with checkerboard because there was a console with excess power that they could essentially play around with. Otherwise?
I've been thinking of the possibility actually. Something like "State of PlayStation" instead.Do we think that next month we're getting a PS5 focused State of Play?
It's not an IHS, it's a bare die. And definitely says something about the process they're using to cap the silicon.
i think theoricaly kadokawa could separate from, and sell it, but i think thats extremely unlikelyMS isn't buying From, if they want From they would have to buy all of Kadokawa. Also isn't Ragnarok the wrong title for the upcoming Assassins Creed?
This has been brought up before when Raven Ridge launched, but the extra cache the discrete CPUs have over AMD's APUs are mostly there for their server platform. This way you can keep more data locally and you don't have to cross over to other CCXs/chiplets/CPUs over the IF and you save on power and latency. Gaming results between a 1500X (which has only four cores but has the 16MB L3 enabled) and AMD's first Zen APUs weren't that different, everything else being equal. I bet when Renoir's desktop SKUs launch and people compare em to a 3700X or whatever with normalised clocks, the difference won't be huge either.so a CPU with less cache but no separate IO die could perform on par with the desktop parts technically? i remember reading that latency is actually one of the bigger problems with zen 2 desktop CPUs.
thanks for the correction and clarifications, very interesting.This has been brought up before when Raven Ridge launched, but the extra cache the discrete CPUs have over AMD's APUs are mostly there for their server platform. This way you can keep more data locally and you don't have to cross over to other CCXs/chiplets/CPUs over the IF and you save on power and latency. Gaming results between a 1500X (which has only four cores but has the 16MB L3 enabled) and AMD's first Zen APUs weren't that different, everything else being equal. I bet when Renoir's desktop SKUs launch and people compare em to a 3700X or whatever with normalised clocks, the difference won't be huge either.
And it's not so much the I/O die causing the latency as it is the way AMD built their memory access in general. Hell, overall latency went down compared to Summit Ridge. But yes, technically a monolithic SoC should have lower memory access than doing a chiplet design because you lose the extra hop that has to go off die.
My bad, I added a quote but forgot to reply. What I wanted to say was that in the grand scheme of things, developers get bought out and others step up. You may not see the big teams, but there is always someone to step up and fill that void eventually.Having problems with the quote but i think gremlinz1982 you quoted me by accident.
You're right. Can you elaborate a bit more on the color to process connection?