It's going to be interesting to see both of there marketing angles.
It will be BS a plenty for all parties. Typical PR, that is to be expected.
It's going to be interesting to see both of there marketing angles.
Out of curiosity, what data are you using to work out that 995 of users can't tell the difference?
The negative PR that you talk about is console warriors on forums, most people dont care that games on xbox one x have a higher resolution than a ps4 pro, because the exclusive ps4 games look much better than a lot of the multiplatform gamesfor the general public.
If they did it the way I described it would benefit them.
And its different to the pro.
Making PS5 game at 4kcb will allow for greater differences, it won't just be a change in resolution.
Resolution has been a pretty big topic this gen, it will be addressed next gen, good luck if they just try and sweep it under the rug.
Basically what bcatwilly said. :D
Desperation <> need here. I do not know any other fanbase/community that wants all stuff be leaked beforehand the official announcement and then picks it apart because they over hyped it itself or blame the platform holder/publisher for having a boring show/presser just because it leaked before and the info that should have been the high point is already out in the public. Man I would like to see this thread when nothing leaks and we can play the guessing game until announcements.I don't blame you... we're in desperate needs of some fresh leaks / specs / official statements / interviews / policy documents/ E3 or something to add something fresh to this thread to give everyone something new to talk about though.
But as other posters have pointed out it actually won't matter.
If cb4K PS5 games are way better looking than native 4K Xbox Two games nobody will care about the fact the PS5 games are "cheating".
And if the two consoles are close on specs then the CB games will look and/or run miles better than the native games.
All Sony has to do is simply show off games that look drastically better than MS games. Job done.
No leaks is better for everyone. People go off assumptions (without realizing they can be wrong) too much and then spread misinformation. It's fun to dissect stuff and analyze on the possibilities. But a lot of people here aren't reasonable...Desperation <> need here. I do not know any other fanbase/community that wants all stuff be leaked beforehand the official announcement and then picks it apart because they over hyped it itself or blame the platform holder/publisher for having a boring show/presser just because it leaked before and the info that should have been the high point is already out in the public. Man I would like to see this thread when nothing leaks and we can play the guessing game until announcements.
But as other posters have pointed out it actually won't matter.
If cb4K PS5 games are way better looking than native 4K Xbox Two games nobody will care about the fact the PS5 games are "cheating".
And if the two consoles are close on specs then the CB games will look and/or run miles better than the native games.
All Sony has to do is simply show off games that look drastically better than MS games. Job done.
Problem is CBR is not always the best choice for every game like some people here are insinuating. Yes we'll see great implementations like in Anthem but then we also see how the technique is not a good fit for the pipeline like in RDR2.
I doubt anyone gives a shit about who is cheating or not. Instead most seem to have an issue with the notion that CBR is always the best route when that really is not the case.
It's not about some console war thing, it's about just informing the consumer and having a consistent message.
I don't see the point in doing 4kcb for first party and then having "4k" as a big marketing piller.
It's just inconsistent and confusing.
Imagine if the X1X did just 4kcb in first party games, there would be an outrage.
(what I'm saying applies to both ms +Sony)
Agreed.You're under the assumption that consumers care about some number on the back of the box rather than how good a game looks.
The only thing consumers will care about is how good the game looks. Which honestly is the right attitude, because at the end of the day that is what matters.
Given the option between a native 4K Horizon, which looks significantly worse than the game we got, or the CB4K one released most people will choose the latter. Most people don't want worse looking games just so they can tick some arbitrary box in their head.
All Sony, or anyone, has to do to avoid controversy is show amazing looking games and not mention resolution as a selling point. Ultimately if a company shows a "amazing 4k native game" and it looks like garbage compared to another company that released a CB game but doesn't mention resolution, nobody will care. They will want the CB game, and just because it doesn't have some PR nonsense "native 4K" seal on it will not make the game look less amazing compared to the native 4K game.
Awesome to hear. I want to hear these 3 buzzzwords:4k and associated buzzwords will not be a key aspect of next gen marketing...
Agreed.
How the game looks is far more important to people than resolution. Resolution is something people on forums argue about.
Digital Foundry initially thought Anthem on Pro was native. Just think about that.
The difference between the native 4K XBX game and CB 4K PS4Pro game was so small they couldn't initially tell any difference. Except the PS4Pro version ran better on hardware a third less powerful.
If Digital Foundry can barely tell any difference you can't really argue that average joe at a normal viewing distance, in normal viewing conditions and playing a moving game is going to be able to discern any meaningful difference. They will notice that the CB games both look and run significantly better though.
This is why CB rendering is smart. Just like filling your RAM with compressed, but decent bitrate, MP3 rather than lossless audio is smart. Yes there is a technical better quality with native 4K and losses audio. That better quality isn't worth the resources used to achieve it when those resources can be used in other ways which generate a much better overall end product.
That's because the general public don't pick an arbitrary aspect of visual fidelity and obsessively fetishise it as the be-all and end-all when it comes to graphics.
4k and associated buzzwords will not be a key aspect of next gen marketing...
just to make sure, this is speculation right?4k and associated buzzwords will not be a key aspect of next gen marketing...
You're under the assumption that consumers care about some number on the back of the box rather than how good a game looks.
The only thing consumers will care about is how good the game looks. Which honestly is the right attitude, because at the end of the day that is what matters.
Given the option between a native 4K Horizon, which looks significantly worse than the game we got, or the CB4K one released most people will choose the latter. Most people don't want worse looking games just so they can tick some arbitrary box in their head.
All Sony, or anyone, has to do to avoid controversy is show amazing looking games and not mention resolution as a selling point. Ultimately if a company shows a "amazing 4k native game" and it looks like garbage compared to another company that released a CB game but doesn't mention resolution, nobody will care. They will want the CB game, and just because it doesn't have some PR nonsense "native 4K" seal on it will not make the game look less amazing compared to the native 4K game.
every picture i see of days gone absolutely blows me away. the texture work is nuts.Next gen, I want every game in the universe to have screen space contact shadows like Days Gone. God dammit this looks insane.
Yeah 4K already marketed this gen enough, key aspect of next gen marketing gonna be ultra fast/no loading times!4k and associated buzzwords will not be a key aspect of next gen marketing...
4k and associated buzzwords will not be a key aspect of next gen marketing...
Here is a question to all you native 4K true believers who firmly believe it is better than reconstruction.
How many of you would have preferred native 4K versions of Uncharted, Horizon or God of War be released on the PS4Pro?
Ones that look significantly worse, and I mean significantly worse, but are native 4K?
I don't think anyone would prefer that, even the people who claim native 4K is the holy grail. Yet that is what they are asking for in this thread.
Because that is the trade off here, we aren't comparing the Xbox One X to the Pro. We're talking about the games running on the same hardware. Which means the native ones will look worse compared to the same game made using reconstruction. A lot worse.
The only reason the X gets native 4K games is because the games are designed to run on much worse hardware than the X and it's far easier to bump the resolution than actually improve the effects, assets etc. But again, if you made a game with the X in mind, then a CB game would look far better than a native game.
So I guess the question is, why focus on one aspect of visual quality to the detriment to the overall visual quality of the game? Why want worse looking games, overall, just so you can say you have native 4K?
Nobody is saying Horizon or GoW look bad because they aren't native 4K. But if you released native 4K versions with far worse assets, draw distance and effects then they would certainly look worse than the versions we got.
no loading, Ray tracing, density, Physics, AI is my bet.
It's not about some console war thing, it's about just informing the consumer and having a consistent message.
I don't see the point in doing 4kcb for first party and then having "4k" as a big marketing piller.
It's just inconsistent and confusing.
Imagine if the X1X did just 4kcb in first party games, there would be an outrage.
(what I'm saying applies to both ms +Sony)
This is likely simply because the tech is new, not because certain games somehow don't work with it. They are simply using a worse solution for their image output (in terms of the CB and/or injection technique and how it works with their implementation of anti-aliasing).
We have concrete examples that show that CB rendering when done well is almost indistinguishable from native 4K even by digital foundry as was the case with Anthem. It's therefore more logical to conclude that games like RDR2 or other games that don't have good CB images are more due to their solution and technology, rather than some inherent flaw in the concept or the potential of CB rendering.
Ultimately the techniques will only get better over time and CB rendering is very new. The fact that solutions used in PS4 first party games like Horizon or third part games like Anthem are so good only means that they will likely be even better next generation. The better the solutions get the less rationale there is behind pushing for native 4K, which is already arguably not worth it.
Developers are completely free to choose - you're right. But the best looking games next generation will use reconstruction techniques to hit their 4K resolution. The PS4Pro can do native 4K, but ultimately the CB4K Horizon looks better than a native 4K version would have, and the same for all the PS4Pro games. It will be no different next gen, on the same hardware CB4K games will look better than native 4K games.
That seems more like covering their bases. There won't be any meaningful 8K content.The fact that Cerny cited "8K support" in the first public words of the next gen PlayStation should be concerning somewhat for those who are annoyed with pushes for resolution.
That seems more like covering their bases. There won't be any meaningful 8K content.
That seems more like covering their bases. There won't be any meaningful 8K content.
There will be likely be a variety of reconstruction techniques, each dev will favour a certain approach,like this gen.
I think Sony exclusives will go for native 4k, I still think if ps5 is around 12tflops they will still be able to make a big enough leap at 4k.
It would just be odd going for the fauxK route again, I mean this is next gen we are talking about. I agree that reconstruction is the better route overall for visuals, but from a marketing perspective its just feels backwards.
Yeah, and the other leaks don't.....
Page 65 is the first post regarding Lisa Su's PS5 special sauce comment. Thread moves fast!
Ray-tracing hardware acceleration is the current top bet?
Here is the original article that even has the video of the interview: https://www.cnbc.com/2019/05/01/amd-ceo-with-new-products-launching-2019-is-a-growth-year.html
I think Phoenix Splash should add it to OP.
supporting 8k could be more related to media or backwards compatible updates.The fact that Cerny cited "8K support" in the first public words of the next gen PlayStation should be concerning somewhat for those who are annoyed with pushes for resolution.
supporting 8k could be more related to media or backwards compatible updates.
Did Cerny really say "8K"? I though it was the journalist who assumed PS5 would obviously supported. It doesn't seem to be a well written article. Even if he said "8K" that's not bad. It could mean PS5 would support 8k streaming, the VVC codec and 8K 2D games.The fact that Cerny cited "8K support" in the first public words of the next gen PlayStation should be concerning somewhat for those who are annoyed with pushes for resolution.
You must be an economist to think people are perfectly rationalYou're under the assumption that consumers care about some number on the back of the box rather than how good a game looks.
The only thing consumers will care about is how good the game looks. Which honestly is the right attitude, because at the end of the day that is what matters.
Given the option between a native 4K Horizon, which looks significantly worse than the game we got, or the CB4K one released most people will choose the latter. Most people don't want worse looking games just so they can tick some arbitrary box in their head.
All Sony, or anyone, has to do to avoid controversy is show amazing looking games and not mention resolution as a selling point. Ultimately if a company shows a "amazing 4k native game" and it looks like garbage compared to another company that released a CB game but doesn't mention resolution, nobody will care. They will want the CB game, and just because it doesn't have some PR nonsense "native 4K" seal on it will not make the game look less amazing compared to the native 4K game.
It'll be for other stuff as mentioned above. I don't think it is anything to read into.I agree about content, but mentioning that and no mention even generally about frame rate was odd. Remember that Sony may try to push 8K TVs, which is one factor that could make them care more about that type of thing next gen IMO even if useless as noted on here for a very long time at least.
That is what I meant. It won't be native and it will probably just be a handful of games.I don't think we can speak in such absolutes at this point in time. I'm personally anticipating more than a few games that have the capability of using CB rendering to upscale to 8K for example. Native 8K? Yeah, not sure about that, but CB 8K seems like it could be on the table.
It's easier to dismiss great looking games by just saying "its not even 4k" or some dumb shit like that.Agreed.
How the game looks is far more important to people that resolution. Resolution is something people on forums argue about.
Even if cerny wasnt quoted directly saying it, the fact it is still up there and sony didnt demand changing that information means that this is likely information they want to be known and is true. Then again this does not mean that sony games will run anywhere near that resolution or almost every AAA game for that matter.Did Cerny really say "8K"? I though it was the journalist who assumed PS5 would obviously supported. It doesn't seem to be a well written article. Even if he said "8K" that's not bad. It could mean PS5 would support 8k streaming, the VVC codec and 8K 2D games.
You must be an economist to think people are perfectly rational
Next gen, I want every game in the universe to have screen space contact shadows like Days Gone. God dammit this looks insane.
Thinking of Samsungs AI upscaling on their 8K TVs. I can imagine Sony doing something like that with content that you play from the PS5.
Or, I would love some heavily upscaled PS2 games. Like an 8k Valkyrie Profile 2.
There is a lot of art hidden under the low rez of those games.
We are in a speculation thread my friend...just to make sure, this is speculation right?
in any case, i agree, there are much more interesting things to talk about. i am interested in seeing the draw distances possible with such fast SSD's the potential optimization done in ray tracing for consoles, the density of NPCs etc.
Okay thanks, that was my assumption.
All that would have been revealed if the game was rendered in 1080p.
Thx yes and I even feel that the game is better than god of war which is not an open world .. even if the textures of GOW are beautiful and sometimes of an impressing finness some old screens of gow ^^
It's easier to dismiss great looking games by just saying "its not even 4k" or some dumb shit like that.
I can't stress enough how much I hate this 4k nonsense....... Like has anyone seen games like GOW, Horizon, Spiderman, BoTW, U4....etc? They are not 4k!!!
Yeah but 1080p still is too low to cover aliasing edges.
Thanks for the screens. Yeah I agree while it looks absolutely insane, it lacks the depth of the clutter that Days Gone has.
No doubt. There is an obvious difference between 1080p and 4k. And in the case of Gears 4 on the XB1s its not even a locked 1080p rez so the benefits of 4k native will be even more apparent.Yes I agree.
However native 4k is still pretty sweet playing gears 4 and fh4 in 4k is rather enjoyable how prestine the image is.
But I would prefer graphics resources go into polycounty.
You know speaking of loading, early today i played Days Gone for the first time on a base PS4 from launch 2013, and holy crap am i glad that the PS5 has a built in fast SSD instead for load times, because i swear the first loading screen of the game took close to 2 minutes to load up, no joke.