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TheKeyPit

The Fallen
Oct 27, 2017
5,865
Germany
Most recent example is Wasteland 3:


The new Wasteland 3 patch will be available this weekend for PC players and they'll be able to enjoy a "smoother" experience, but console players have to wait until next week.

I'm sure this is an area that can be improved on, right?
 

Deleted member 5028

User requested account closure
Banned
Oct 25, 2017
9,724
No. They need to pass QA on consoles so either they hold off on shipping PC until consoles are ready, or they keep going as is. Its a resources thing
 

RestEerie

Banned
Aug 20, 2018
13,618
patches waiting time on consoles got nothing to do with do with 'generations'....it's the testing and certification by the platform holders that is needed to ensure that the latest update will not somehow blew the machines to bit (or something like that).

Or PC, the devs can do whatever they want without such testing so the pro is that you can get faster updates but the cons is that.....you are the tester.
 

defaltoption

The Fallen
Oct 27, 2017
11,484
Austin
No thanks let them take the time needed, devs have lives, limited size teams, and don't want to put out broken patches.
 

SteveWinwood

Member
Oct 25, 2017
18,676
USA USA USA
patches waiting time on consoles got nothing to do with do with 'generations'....it's the testing and certification by the platform holders that is needed to ensure that the latest update will not somehow blew the machines to bit (or something like that).

Or PC, the devs can do whatever they want without such testing so the pro is that you can get faster updates but the cons is that.....you are the tester.
yeah the downside is having to replace your pc all the time because it keeps blowing up
 

Belthazar90

Banned
Jun 3, 2019
4,316
Consoles can't give up their certification process, as they're closed platforms and updates can open the system to all sorts of things including jailbreaking
 
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TheKeyPit

TheKeyPit

The Fallen
Oct 27, 2017
5,865
Germany
Games on consoles go through this weird cert process, but they still release games or patches that shut down your game or even your console.

So what does it really do, besides delaying the patch?
 

Cranster

Prophet of Truth
Banned
Oct 25, 2017
9,788
Patches need to go through proper testing otherwise they risk causing various issues and create other bugs.
 

Feep

Lead Designer, Iridium Studios
Verified
Oct 25, 2017
4,596
Games on consoles go through this weird cert process, but they still release games or patches that shut down your game or even your console.

So what does it really do, besides delaying the patch?
Catches an insane amount of shit and gets sent back to be fixed? Source: me, I've been through console cert numerous times

This is like saying that an N95 mask still lets in 5% of particles, so what does it really do?
 

xxracerxx

Avenger
Oct 25, 2017
31,222
As people said, certification needs to happen for consoles. It would be great if PC games had to do the same. Then you would be aligned.
 
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TheKeyPit

TheKeyPit

The Fallen
Oct 27, 2017
5,865
Germany
Catches an insane amount of shit and gets sent back to be fixed? Source: me, I've been through console cert numerous times

This is like saying that an N95 mask still lets in 5% of particles, so what does it really do?
Thanks for the reply.

Could you elaborate on how this process exactly works for you (as the developer) and do you think that the cert process could be somewhat improved on in any kind of way?
 

cowbanana

Member
Feb 2, 2018
13,674
a Socialist Utopia
The core issue is that games should be finished before being shipped out to paying customers. I can accept minor issues, but many games are blatantly unfinished at launch and it is a shitstain on the industry.
 

Hayeya

Member
Oct 29, 2017
3,805
Canada
I want patches to be available in:
- Lower Sizes, these 6-10-20-50 GB Patches are spiraling out of control, patches that replace the whole game should not exist at all.
 

Feep

Lead Designer, Iridium Studios
Verified
Oct 25, 2017
4,596
Thanks for the reply.

Could you elaborate on how this process exactly works for you (as the developer) and do you think that the cert process could be somewhat improved on in any kind of way?
Companies are strict and I can't really get into specific details. But the general process is that there's a large, LARGE list of specific testing scenarios that must be met in a satisfactory way. For instance, if the game detects a corrupt save file, the player should be alerted and the game not crash. If this does not occur, you fail, and did not pass cert. Repeat for hundreds of other specific tests.

It's actually a very valuable service because typically console manufacturers do not charge for it. I don't honestly see much of a solution, though. It's a TON of work (it has to be done *numerous* times for every single title on the platform, regardless of how large it is) and the manufacturers already devote a lot of resources to it. It's definitely not perfect and sometimes things can slip through, because ultimately people are people and software is enormously complex and impossible to test perfectly, especially for a remote team who doesn't know the first thing about you, your game, or the specifics of how it was built and coded.

Were I to suggest something (and this is just off the top of my head, really), I would say to try develop automated software built into the API so we could run checks on a lot of the simpler save/load/OS behavior automatically before we send it off. Typically any cert failures get the software sent back with a mandatory waiting period (so you can't just overload and spam the team with submissions), but sometimes you just make one tiny mistake, and it flubs the whole submission. Having an automated testing suite to catch some of the easier stuff could help save a lot of time.