Back there with NES and SNES we had screenshots to sell games too, yet 99% of games were 60fps. I guess the standards were higher at that time :pHow can we show 60fps on a screenshot? Screenshot for marketing etc
Back there with NES and SNES we had screenshots to sell games too, yet 99% of games were 60fps. I guess the standards were higher at that time :pHow can we show 60fps on a screenshot? Screenshot for marketing etc
In theory the graphics can get better. But the costs in achieving this is blowing up. Now the problem isn't "can the hardware run this", but "can we even afford to spend the time and money to make it look that good, and could we make our money back?"Consoles have not "hit a wall" regarding graphics since they started. Don't see why that would change now. And as easy as it is for some people to think in their mind i have to keep saying it, there's more to 30fps and 60fps than something as shallow as graphics fidelity only
Zero camera movement? It's a third-person action game with bows and thrown weapons. The camera is moving all the time.How do you get motion sickness with zelda which literally has zero camera movement, ever, aswell as a nutty draw distance ? with fps games I'd understand it, but ... zelda ?
The problem is that modern displays don't flicker at a rate of 24Hz.Every single movie ever is shot at 24 fps, and that's also why you wanna buy a monitor ranging in the 24 hz multiplier : so you don't have frame interpolation.
I personally dislike 30fps full stop, I tolerate it to play console exclusives but I will never lock a PC game to 30, ever. Even if I have to put the game to very low and drop the res just to hit at least 60.None of which bothers a lot of people. I'm happy with a locked 30 and drop dead effects for a huge swathe of games. I think more games should target 60, yes, but there will always be room for 30fps titles
This. It's dreadful for actions movies. Movies like Transformers with fast paced action scenes suffer consideraly because of the low amount of frames per second.Games will move to 60fps (or more) eventually but I'm worried about movies. The 24Hz worship is insane.
Breath of the Wild @60fps:There's no excuse for any title to run at 30fps, just lower graphical fidelity until you hit the 60fps target
While Michael Bay would do well to stop ORBITING THE DAMN CAMERA FOR NO REASON, I think a huge factor in the perception of his movies being visually chaotic and non-cohesive is because the framerate is so low that the ridiculous amount of stuff onscreen doesn't sink in. I think temporal resolution is way more important than people give it credit.This. It's dreadful for actions movies. Movies like Transformers with fast paced action scenes suffer consideraly because of the low amount of frames per second.
You cant see 60 fps on tv ads. It's a marketing nightmare. So when given the choice which one do you choose from that perpective? It's a pretty clear choice.
I agree. There's no excuse for any title to run at 30fps, just lower graphical fidelity until you hit the 60fps target. Games are created to be played, not for watching shiny cutscenes.
It's shocking that PS4 Pro and Xbox One X are aiming for psuedo 4k. If Sony or Microsoft had guaranteed 60fps or your game will fail certification, they would have received my money.
No Just Cause 3 was just a shit port and shit optimisation.Just Cause 3 is basically a case study for why this isn't a thing. Graphical fidelity isn't the only reason for lower frame rates. Games can be CPU limited due to the nature of the gameplay.
I feel like "shit optimization" is pretty asinine thing to say. Games are made on a schedule and for this one they prioritized one version over another. Also It's pretty difficult to say anything about optimization unless you actually have the games source code to read through. Like it or not the Consoles just have terrrible CPUs and that will show in physics heavy games like Just Cause 3.
60FPS is the most overrated feature in the history of gaming. The compromises to get that frame rate for something the majority of people playing the game can't even notice is pointless. Fighting games, driving games and twitch sooters are the only games 60 is worth the effort.
60FPS is the most overrated feature in the history of gaming. The compromises to get that frame rate for something the majority of people playing the game can't even notice is pointless. Fighting games, driving games and twitch sooters are the only games 60 is worth the effort.
I agree. There's no excuse for any title to run at 30fps, just lower graphical fidelity until you hit the 60fps target. Games are created to be played, not for watching shiny cutscenes.
It's shocking that PS4 Pro and Xbox One X are aiming for psuedo 4k. If Sony or Microsoft had guaranteed 60fps or your game will fail certification, they would have received my money.
Disagree. People might not know it's 60fps or 30fps but I bet they appreciate the smoothness. I don't think COD would be as successful if it was 30fps. All the big shooters aim for 60fps, not a coincidence, it's just better to play whether people know the difference or not. Is there compromises, sure but the better the tech gets the less extreme it is.
Bullshit, plenty of games with more intensive physics run wayy better than Just Cause 3. Just Cause 3 is an unoptimzed piece of shit on ANY platform.
60FPS is the most overrated feature in the history of gaming. The compromises to get that frame rate for something the majority of people playing the game can't even notice is pointless. Fighting games, driving games and twitch sooters are the only games 60 is worth the effort.
I really don't know what to make of Just Cause 3. Its destruction is extremely impressive, and its explosions are very explosion-ey. But it has performance issues on high end PCs and has a glaringly poorly made PC port. So I can't help thinking the game is, for lack of a better term, poorly coded. If your coding skills lead to a PC port that breaks completely at non 16:9 resolutions, I fundamentally don't trust anything about your game. (Just Cause 3 was by their American team, while the Swedish one made Mad Max.) Also, Just Cause 3 reeks of tech problems. Why the hell is there is a glaring fade to black before and after each cutscene?Bullshit, plenty of games with more intensive physics run wayy better than Just Cause 3. Just Cause 3 is an unoptimzed piece of shit on ANY platform.
Such a strange statement
Some people might not know what "60fps" is, but they'll definitely feel the impact of smoother camera panning, smoother animation, and much more responsive controls, no matter what they're playing. Even if it's just some slow-paced RPG. Feedback in general is improved considerably.
It's about time 60fps becomes the bare minimum standard in this industry (again). It's really quite unfortunate that Nintendo is the only one carrying that torch (even if they have to make occasional concessions). And despite having the weakest hardware too. And their games sell gangbusters anyway.
Infamous Second Son, GTA V, Horizon ZD, Zelda BOTW etc even the upcoming Crackdown 3 gameplay which was running in Xbox One is more closer to solid 30 than Just Cause 3 isEither way it doesn't change my point. Whether the code is sloppy or it just requires more cpu power to run the game as is just "reducing the settings" won't make it hit 60. Also I want to know what these games are? Can you name an open world game that does so much with physics and runs at a solid 30 on consoles? I'd really like to know sense I can't think of one.
Infamous Second Son, GTA V, Zelda BOTW etc even the upcoming Crackdown 3 gameplay which was running in Xbox One is more closer to solid 30 than Just Cause 3 is
I'm currently playing Super Mario Odyssey and Assassin's Creed: Origins.(PS4 Pro)
After playing AC for a while and then moving on to play Mario, the first thing I think to myself is "wow, this looks and feels so much better."
So if I want to watch 24hz content on my 120hz monitor and to have it look right.
How would I do that?
Well neither infamous nor BOTW do as much with physics as Just Cause 3
Dungeons run great on CEMU but overworld it's a struggle to get to a locked 30fps unless you have a heavily overclocked Intel cpu.
60FPS is the most overrated feature in the history of gaming. The compromises to get that frame rate for something the majority of people playing the game can't even notice is pointless. Fighting games, driving games and twitch sooters are the only games 60 is worth the effort.
The good thing is, a new generation with a strong CPU allows devs to make a clean cut so you won't notice any compromises. Games would look better than what we have now on PS4 Pro and be 60fps.
Yes you can. TV broadcasts are often 720p60. It's just that marketing companies don't provide 60fps source material a lot of the time.
In fairness, I think Nintendo is better able to carry that torch because most of their games use a more simplistic art style and aesthetic. In terms of geometry, number of polygons, textures etc. They're clearly not going to be as taxing as something that is going for more realism or complexity.
Hell when they try something with a bit more realism at 60fps, you get results like New Donk City. Compare New Donk City to something like the breathing, bustling, dynamic city in a game like Grand Theft Auto V. Granted even New Donk City still has a paired back fairly playful art direction. I suppose it has to given the framerate and hardware.
Fifteen years back... that was a breadcrumb thread. The mysterious fps-killer from Amsterdam featuring Nurbs-based graphics. :)