Yes this is great analytical AA like REYES rendering. Everything is great. I want to see it in another type game using the frosbite engine. :)
That hair is way too clean. All those sweaty faces, and then sat on top is a shampoo commercial.
Monochromatic Monk ARPGYou should work as a producer. ;) People will be very happy with your budget savings, hahah.
Death Stranding: Ultimate Strand Edition - now with better hairGame with only bald people would cost like last gen games at full price and the next gen tax will only apply to the edition with next gen hair :P
This tech could apply to beards too, no?
Is that the Google guy?
oh man, is there any explanation for this,
Because it's not perfect, so it's trash.This looks genuinely impressive. Not sure why so many people are trashing on it
Did you miss the Playstation 3 / Xbox 360 years.If I were a developer I'd make a game with bald people only. Would get rid of this whole hair problem xD
Replays are 30fps so I guess not too great.I wonder if it performs better than Hairworks. That used to bring your computer to its knees.
Sports games are a LOT faster than TLOU2, especially at the competitive level where you're making extremely split second decisions and needing to input things quickly. It's hard to compare them. That and a lot of sports games involve contact to some degree.
Whoops, you are totally right! My bad. But yeah, like you said, still really great stuff. I don't know if there's a difference, either.I think Spider-Man and Miles Morales are splines and not strands ? I don't know the difference it there is any. But either way, the new hair tech in the Spider-Man remaster was really great.
But then he wouldn't be an egg anymore and my streak of terrible egg puns would be over :(
I'm getting a bit of these vibes:
There seems to be a sense of uniformity in acceleration (and consequent speed) to every strand, and that is not often so with real hair clumped with sweat and dirt (plus inherent differences between players' individual hair attributes). So the different & changing force vectors acting on each strand per unit time looks be rightly shown, but what restraints portions of the hair and inhibits this fluid movement, is yet to be there.
imagine if you punch him again tho, the glorious mane of the dread wolf flying aroundBut then he wouldn't be an egg anymore and my streak of terrible egg puns would be over :(
^This looks genuinely impressive. Not sure why so many people are trashing on it
Compromise: give him the glorious mane as his demon Dread Wolf form so we get the amazing hair physics when we punch him, but still have the normal egg form to let the punnage continue. I just want to continue saying how I want to smash some eggs! It's too good a phrase to give upimagine if you punch him again tho, the glorious mane of the dread wolf flying around