The thing that really disappoints me is the number of 30fps games we're seeing. I thought with the vastly better CPUs we'd see 60 fps close to standard.
Yeah, I completely disagree. Drastically changing the visuals does change the experience, so new hardware is providing new possibilities on that front. You can't tell me the visual realism of Red Dead Redemption 2 is not paramount to the player's experience with the game. You can't downgrade that game to hell and back just to get it to run on lesser hardware without compromising what the game is supposed to be. It's not the same game anymore, because a game isn't just its gameplay.
I know, me too. There really should be a requirement to have a 60fps mode in each game.The thing that really disappoints me is the number of 30fps games we're seeing. I thought with the vastly better CPUs we'd see 60 fps close to standard.
I know, me too. There really should be a requirement to have a 60fps mode in each game.
The point of new hardware should generally be to create experiences that weren't possible before. Not just the same games with prettier particle effects or things that you need a 4K monitor to see.
I don't think downgrading some graphical effects is really changing the game. This is diminishing returns imo. The hardware limitations are disappearing and most games are now doable on even portable hardware. And what you're left with is an incentive for next gen that largely consists of just a nicer coat of paint for the same experience.
The CPU (Ryzen 8C/16T) is strong enough for 60fps, but the GPU isnt.The thing that really disappoints me is the number of 30fps games we're seeing. I thought with the vastly better CPUs we'd see 60 fps close to standard.
The cool thing about this gen is that ga mes look super impressive and mostly run really well. I don't feel like there's a feeling that these consoles overstayed their welcome like at the end of last gen. The "problem" it creates is that it's hard to have a very big leap in graphics quality when games already look fantastic.
The CPU (Ryzen 8C/16T) is strong enough for 60fps, but the GPU isnt.
Rachet PS4 VS PS5. Imagine what PS5 exclusives will look like in 3 years.
It's fun to read that considering we're ending a gen that start with already-old tech while PS5s et Xbox Series are more ambitious tech-wise.
Developers were always going to push graphics over performance. You can't see 60 fps in a screenshot.The thing that really disappoints me is the number of 30fps games we're seeing. I thought with the vastly better CPUs we'd see 60 fps close to standard.
No, that's not how this works...The CPU (Ryzen 8C/16T) is strong enough for 60fps, but the GPU isnt.
The only people that care about FPS are the people on forums and Reddit. I'm sure if you survey all those 100 million people that have a PS4, half or more of them will say they don't care.
Ohh man this exists every generation where people had opinions. I was just rewatching and discussing the 360 reveal, so many people were stating how "360 looks the same as OG Xbox, what is the point??".
Well said.I think a lot of people tend to overlook how current gen games actually look ingame vs in-engine cutscenes with improved lighting, Models and Effects.
I mean this is an and cherry-picked extreme example, but as incredible as DMC5 looks in Cutscenes for example, the Ingame Models are....a different story
If next-gen delivers current in-Engine Cutscene Quality in gameplay, it will be massive step up but people wont be wowed as mich because the visual fidelity itself has already been seen before.
Obviously there are limits to how much you can downgrade something without losing the experience, you couldn't put RDR2 on the Nintendo 3DS. But do I think they could make it work on the Switch and still retain 95% of what it makes it a great game? Yes, absolutely. In the same way, do I think they could downgrade the graphical fidelity or work some other trickery to get the dimension jumping in R&C working on a PS4? For sure. Thinking they would just add loading screens is silly, if the gameplay is contingent on quickly jumping to other dimensions/areas, they would retain that as the core mechanic and downgrade other aspects. Likely we would lose some stuff like ray-traced puddles. The bells and whistles.Yeah, I completely disagree. Drastically changing the visuals does change the experience, so new hardware is providing new possibilities on that front. You can't tell me the visual realism of Red Dead Redemption 2 is not paramount to the player's experience with the game. You can't downgrade that game to hell and back just to get it to run on lesser hardware without compromising what the game is supposed to be. It's not the same game anymore, because a game isn't just its gameplay.
And you're even using Ratchet & Clunk to support your argument, oddly. Because that's the one game that clearly showed how it's creating new things that were completely impossible before. You can't scale down the new Ratchet & Clunk to work on a PS4, unless, of course, you include a lengthy loading screen whenever the player goes through a rift.
But what do we get out of that type of thinking? Games will continue to improve and look better all the time. Yall gotta just stop stressing about the generational changes and just watch for the games that interest you. Plus limited loading times for next gen makes me way more excited for this generation then any others.This keeps saying said and I'll keep responding- the percentage of people is 100% different this time around. There are always these complaints, but I've never personally felt this way, and I've never seen it this widespread.
Ok, please tell me how it works.
Isn't that a bit self-selecting though? Gamers who care about frame rate wouldn't be playing on the PS4, a console where 30fps games are the norm.The only people that care about FPS are the people on forums and Reddit. I'm sure if you survey all those 100 million people that have a PS4, half or more of them will say they don't care.
While there's an inevitability to many of these complaints, I think it's always worth considering where they stem from. The answer will differ from generation to generation.Ohh man this exists every generation where people had opinions. I was just rewatching and discussing the 360 reveal, so many people were stating how "360 looks the same as OG Xbox, what is the point??".
I don't know how many times this has already been said on this forum, but framerate is a choice made by developers. You can very well design a game where the CPU is the bottleneck to reaching 60fps for any console, including the next-gen ones. If a PS5/XSX doesn't reach 60fps it's because of a conscious decision by the development team, nothing more.
Uh absolutely not. The PS5 SSD is 100x faster than the PS4 HDD. To get around that, the "trickery" would have to be Ratchet falling in between rifts for God knows how long while the PS4 slowly removed the old data from the memory and loads the new ones. Which would also mean they could not pull off the part where Ratchet quickly switched between dimensions in succession because that means the player would have upwards of a minute of Ratchet falling through rifts instead of actually playing the game. That is compromising the experience and if you have to do that, that just means the game isn't possible on that hardware. And disabling the "raytraced puddles" would not help, because raytraced puddles aren't loaded from storage, they're calculated on the fly by the GPU.Obviously there are limits to how much you can downgrade something without losing the experience, you couldn't put RDR2 on the Nintendo 3DS. But do I think they could make it work on the Switch and still retain 95% of what it makes it a great game? Yes, absolutely. In the same way, do I think they could downgrade the graphical fidelity or work some other trickery to get the dimension jumping in R&C working on a PS4? For sure. Thinking they would just add loading screens is silly, if the gameplay is contingent on quickly jumping to other dimensions/areas, they would retain that as the core mechanic and downgrade other aspects. Likely we would lose some stuff like ray-traced puddles. The bells and whistles.
Heh, based on all the arguments I've seen here and elsewhere around the 'Net, they most certainly do play on consoles like that, perhaps only so they have something to complain about.Isn't that a bit self-selecting though? Gamers who care about frame rate wouldn't be playing on the PS4, a console where 30fps games are the norm.
In-engine cutscenes. Not CG.Weren't most of these games showing CG scenes and not gameplay? Who cares then wait for gameplay to see how it looks.
Rachet PS4 VS PS5. Imagine what PS5 exclusives will look like in 3 years.
Oh, sure, I also prefer 60fps even when I'm playing a console game. I'm just saying, audience does dictate preferences.Heh, based on all the arguments I've seen here and elsewhere around the 'Net, they most certainly do play on consoles like that, perhaps only so they have something to complain about.
The thing that really disappoints me is the number of 30fps games we're seeing. I thought with the vastly better CPUs we'd see 60 fps close to standard.
I guarantee both games could very much be played on PS4.
I guarantee both games could very much be played on PS4.
Neither made me go oh damn that's next gen. It was more oh that's slightly turning graphical settings up.
I remember DMC5 looking way cleaner than that, I don;t remember seeing any of that dithering on their hair or anything like that. (I played it on PC, though)I think a lot of people tend to overlook how current gen games actually look ingame vs in-engine cutscenes with improved lighting, Models and Effects.
I mean this is an extreme and cherry-picked example, but as incredible as DMC5 looks in Cutscenes for example, the Ingame Models are....a different story
If next-gen delivers current in-Engine Cutscene Quality in gameplay, it will be massive step up but people wont be wowed as much because the visual fidelity itself has already been seen before (in Cutscenens, in tightly designed linear games, with a bad framerate, etc.).
And you actually believe these are not edited?
Lol.
The games looked good, not next gen good, they could have said this was a PS4 reel and I would have totally believed them.
Thanks for your expert opinion guaranteeing it to us all. I'm sure you're right lmaoI guarantee both games could very much be played on PS4.
Neither made me go oh damn that's next gen. It was more oh that's slightly turning graphical settings up.
You're not wrong from a purely graphical standpoint. It's the same art style, but with way more detail. Both Horizon and Ratchet go above what you'd see on an Ultra setting on PC, though.I guarantee both games could very much be played on PS4.
Neither made me go oh damn that's next gen. It was more oh that's slightly turning graphical settings up.
I think a lot of people tend to overlook how current gen games actually look ingame vs in-engine cutscenes with improved lighting, Models and Effects.
I mean this is an extreme and cherry-picked example, but as incredible as DMC5 looks in Cutscenes for example, the Ingame Models are....a different story