It's already specified in the linked blog posts by Denuvo themselves that it communicates with an AWS server to compare anti cheat heuristics (communication only becomes active when you go into multiplayer itself)
I think people here dont realize that anti cheat is basically in most multiplayer games and works the same damn way. This is a non story. Only cause it has the name "denuvo" people are getting up in arms about it for no goddamned reason. With pc and its open architecture you need some sort of way of preventing cheaters.
Yes, this morning.Have you guys asked for Refunds yet?
Even if its not accepted, I just want to make sure its a coordinated front to make those statistics flare up on Bethesda's ass
That shouldn't need hosting server.
It should be connecting to a server.
I think people here dont realize that anti cheat is basically in most multiplayer games and works the same damn way. This is a non story. Only cause it has the name "denuvo" people are getting up in arms about it for no goddamned reason. With pc and its open architecture you need some sort of way of preventing cheaters.
I misunderstood. My bad.Unless I'm misunderstanding your meaning, I think you're misunderstanding the thread. This news isn't about DRM, it's about anticheat. The game already being cracked is entirely beside the point.
This kernel driver anticheat stuff needs to fucking stop. Microsoft should nip this in the bud. This is such a fucking huge security problem.
Microsoft was working on its own "TruePlay" anti-cheat system for Windows 10, but it was limited to the Universal Windows app Platform (UWP) that most game developers have ignored. Here's how Microsoft described its anti-cheat engine:
TruePlay provides developers with a new set of tools to combat cheating within their PC games. A game enrolled in TruePlay will run in a protected process, which mitigates a class of common attacks. Additionally, a Windows service will monitor gaming sessions for behaviors and manipulations that are common in cheating scenarios. These data will be collected, and alerts will be generated only when cheating behavior appears to be occurring. To ensure and protect customer privacy while preventing false positives, these data are only shared with developers after processing has determined cheating is likely to have occurred.
After briefly appearing in test versions of Windows 10, it has since disappeared. We asked Microsoft about its plans to prevent cheating in PC games, and the company provided the following statement:
"Due to the open nature of the PC platform, cheating in PC games is a complex and varied challenge. The PC ecosystem consists of several layers, such as hardware, the operating system, 1st and 3rd party software, services and more. With that said, we are committed to providing the best experience for players while continuing to ensure that Windows is an open ecosystem supporting a diverse hardware ecosystem, multiple methods to acquire and service games, and supporting multiple technologies and services to analyze, identify and mitigate cheating. We partner closely with industry-leading game developers, middleware, and anti-tamper/anti-cheat services to provide the most robust, end-to-end solutions."
Over the last three years, Irdeto's Denuvo team has been building a multiplayer anti-cheat solution. Two years ago, Denuvo kicked off an early access program where AAA publishers & studios were invited to contribute today's most popular multiplayer titles as anti-cheat test platforms. After countless hours and millions of gameplay sessions, we are excited to announce the launch of Denuvo Anti-Cheat.
Denuvo Anti-Cheat goes LIVE today, May 14th, 2020, to protect the BATTLEMODE multiplayer of DOOM Eternal on PC, developed by id Software and published by Bethesda Softworks.
We couldn't be more excited to take the knowledge we've gained in battling piracy and apply it to catching cheaters in the very games we play daily, with you.
Here's a video showing the problems Denuvo anti-cheat has introduced to Doom Eternal through this most recent update:
Here's a video showing the problems Denuvo anti-cheat has introduced to Doom Eternal through this most recent update:
Apparently this isn't only change, future master levels will be locked behind twitch prime:
But at least they're not going to drip feed one a month so you have to stay subbed for 6 months to get all, right? :P
Don't worry, Bethesda has already clarified that's not happening.
Why does Denuvo have a blog in where they pretend anyone likes them and is excited to know what they're doing next lmfaoDenuvo launched this kernel mode anti-cheat totally out of the blue on the same day as Doom Eternal's Denuvo anti-cheat update:
Denuvo Anti-Cheat goes LIVE! A message to DOOM Eternal fans and gamers
After three years of Irdeto’s Denuvo team working to build a multiplayer anti-cheat solution, we are excited to announce Denuvo Anti-Cheat goes LIVE today to protect the BATTLEMODE multiplayer of DOOM Eternal on PC! We are committed to being fully transparent, so here’s a list of what our...blog.irdeto.com
techraptor.net said:TR: Linux gamers were previously able to play the game on Steam via Proton in singleplayer. Adding Denuvo Anti-Cheat there has blocked that - is there any way that Denuvo Anti-Cheat could allow the single-player to run on virtual machines while protecting multiplayer or removing it?
MG: We've been tracking the Proton issue immediately after launch and are committed to delivering a fix soon. This isn't a request coming to us from a publisher or anything like that - we genuinely respect such an enthusiast community and regret introducing this incompatibility on day 1.
Don't know if it's been posted but the product manager of DAC has said this for an interview with techraptor.net, apparently they're looking for a way to bypass it if you play solo.
https://techraptor.net/gaming/news/doom-eternals-latest-update-breaks-game
TR: Why do you believe that a kernel-level Anti-Cheat solution is needed in general?
MG: Denuvo doesn't believe in kernel-level Anti-Cheat, but we recognize it offers the best balance between usability and cheat detection effectiveness. User-level anti-cheats in 2020 are the equivalent of bringing a knife to a gunfight, and rootkit anti-cheats violate gamer's expectation of usability. Existing Anti-Cheats need access to the Windows kernel for cheat detection 'tricks'. Denuvo doesn't really care about the Windows kernel and only needs kernel-level access to take advantage of modern hardware security features offered by Intel, AMD, and their chipsets.
I tried to refund it on steam but got the reply that due to my playtime and the 14days having passed it is not refundable...
Expected as much... but the playtime came from when it was still working, not really a good argument in my opinion
Valve shouldn't be let off the hook here. Why would they allow software to be sold on their platform that installs a root kit? That seems like the kind of thing that should have been against their terms of service all along. I don't know why I ever assumed the software I install from there had been verified to be safe for install given this.
Valve shouldn't be let off the hook here. Why would they allow software to be sold on their platform that installs a root kit? That seems like the kind of thing that should have been against their terms of service all along. I don't know why I ever assumed the software I install from there had been verified to be safe for install given this.
It's been about a year or more since the last valve hatewagon. Let's saddle up boys!
Sure. There are buggy drivers around causing various issues from increased latencies to BSODs and other lockups. The elementary memory protection does not really help with bugs in kernel code, it's throwback to Windows 98 levels of reliability where any program can hard crash your computer. Often people do not even realize that the problem might be caused by a 3rd party kernel module if it isn't mentioned in error message and just proceed to blame Microsoft.I wonder if Microsoft has gotten complaints from Windows users about ring-0 software.