Also, it's pretty confirmed now MJ did some awful things, so I think swapping in these tracks (again, hopefully saving Buxer's Ice Cap) for a Retro Engine rerelease is understandable at this point. No money for the MJ Estate, and we get the game again in peak form, with some arguably better tracks.
Great news. M2 can slap these MD arrangements back in when they do Sega Ages S3K.
That just isn't true. Unlike the spindash, the drop dash speed is effected by your velocity, as well as being effected by the angle of the landing. Of course you can spam it up a hill, but you get much worse results than well timed and well placed drop dashes. It adds a whole new layer of skill that the spindash can not.
You mean "evidence" like the post that got you banned for a full month last time?What awful things are you suggesting he did? Are you talking about child abuse? It takes 10 minutes of research to see that he didn't do such things.
Sure, we do know this specific part of the story, but I was specifically meaning music scheduling and "replacing". The previous accounts of this sometimes mention deal breaking down at the last minute, but deal getting made in the first place this late in development is another thing altogether.We do know for a fact Michael Jackson had a deal with SEGA to make the soundtrack for Sonic 3, and seeing how they've especially been avoiding the four songs that coincidentally also match with Michael Jackson's work.
This isn't speculation, we have Brad Buxer straight up telling us that they had a deal but that he ended up making most of it because MJ wasn't too interested in the project.
I wouldn't say we know the deal was made late in development -- there's a date on this build, but the date doesn't really mesh with other things we know. Specifically, the game supposedly went gold in late November, which is frankly not enough time for all the changes that were made between this beta and the final release -- if the Nov 3 date represents the actual state of the code (unlikely, imo) on Nov 3.Sure, we do know this specific part of the story, but I was specifically meaning music scheduling and "replacing". The previous accounts of this sometimes mention deal breaking down at the last minute, but deal getting made in the first place this late in development is another thing altogether.
this sounds like an AI composed it, there's like no melody
I'm starting to think people who prefer the non-MJ tracks are just being contrarian
This is faacinating stuff. Actual Mega Drive mixes of the substitute tracks! Still prefer what we got at release (especially Ice Cap) but they do sound better here than as generic midis.
Nahh this slaps
Ice Cap is the only clear upgrade on final. The others are more like side-grades IMO.
It's exactly the same, the difference is that you have to press up
Oh my.I am not impressed by any of it. They approved the barrel part in the casino zone, so fuck them.
it's not exactly the same - you can't initiate a "drop dash" in this proto mid-jump like mania. you have to actually be holding up *when you first press jump*. think super-peel-out input. significantly changes how/when you can use it compared to the mania drop dash
This sounds much better through the mega drive sound chip than through shitty pc midis
Buxers Ice Cap is infamously and blatantly a cover of Hard Times by the Jetzons, a band he was a part of in the 80s. Its in the same park as the MJ tracks so I dont really see an exception to it if Sega cuts the MJ tracks in a future rerelease for these originalsHuh. Honestly, I can do without most of the MJ-made tracks in what I hope is an eventual remaster of Sonic 3, but I do hope Buxer's Ice Cap survives. But I can also live with all the problematic tracks being replaced outright by either these songs from the beta/PC version or remixed songs of said non-problematic songs or new songs entirely.
Well, Hard Times wasn't officially published until long after Sonic 3 was done (and was redone as Ice Cap presumably because Buxer didn't want the tune to go to waste), it's a completely different class of licensing issue than Michael freaking Jackson.Buxers Ice Cap is infamously and blatantly a cover of Hard Times by the Jetzons, a band he was a part of in the 80s. Its in the same park as the MJ tracks
The fact that the game was in such a rough state less than three months before release is probably the most mindblowing part.
- While the EPROMs says this is dated November 3rd, the header suggests this was built in October.
- Leftovers from Star Trek: The Next Generation, and even earlier builds of Sonic 3 linger at the end of the ROM.
why is the carnival night beta music so much better then what was used on the PC version lol. not possible in midi or something?
IIRC the whole thing with Flying Battery being meant to follow Carnival Night and precede Icecap has been fairly well known for a while.A little off topic, but didn't see a thread discussing the beta by itself:
I've always been interested in the trajectory for Flying Battery Zone. As you see here it's super broken and not ready for prime time, which makes sense when you think about the fact that it didn't make it in til Sonic & Knuckles.
HOWEVER, it had to be planned for part 1 at some point, because it was part of the marketing plan. It's here in this rom, and most interesting of all (in my opinion) it shows up on the bag for the 1993 Sonic 3 McDonalds Happy Meals. I remember playing Sonic 3 and wondering where "Flying Battery" went (I was also a dumb child that thought it was literally going to be a battery (re: AA, AAA, 9V) themed stage).
McDonalds Bag:
https://postimg.cc/bGLVqB05
They had already started removing it from Sonic 3 at the point this beta was made. It probably was more complete at that time than you see it in this build.I've always been interested in the trajectory for Flying Battery Zone. As you see here it's super broken and not ready for prime time, which makes sense when you think about the fact that it didn't make it in til Sonic & Knuckles.
It's so crazy that this game has a soundtrack to which Michael Jackson contributed but that fact wasn't advertised or even mentioned anywhere.
Nahh this slaps
Ice Cap is the only clear upgrade on final. The others are more like side-grades IMO.
not all chao are angels
You're right, this would be so much better with 30 repetitions of the same scratchy "Go!" sample.
A little off topic, but didn't see a thread discussing the beta by itself:
I've always been interested in the trajectory for Flying Battery Zone. As you see here it's super broken and not ready for prime time, which makes sense when you think about the fact that it didn't make it in til Sonic & Knuckles.
HOWEVER, it had to be planned for part 1 at some point, because it was part of the marketing plan. It's here in this rom, and most interesting of all (in my opinion) it shows up on the bag for the 1993 Sonic 3 McDonalds Happy Meals. I remember playing Sonic 3 and wondering where "Flying Battery" went (I was also a dumb child that thought it was literally going to be a battery (re: AA, AAA, 9V) themed stage).
McDonalds Bag:
https://postimg.cc/bGLVqB05
Does this mean we can finally get proper ports of S3&K instead of Sega pretending the game never happened?
I'd happily take the alternate Carnival Night track over what we got, even if it doesn't fit as well. Act 2 is even better.
Ice Cap is a no, no no no, Hard Times or nothing, that song is literally 50% of what makes the zone awesome.
Launch Pad.... I was never a huge fan of MJ's song, but it's still better than the PC/original. The constant "gogogo" is a bit much, but the melody is better, especially when most of the instrumentation drops away and you're left with the bass and guitar-sound.
While all these songs sound much better here than the midi on PC, they still sound somewhat incomplete or not fully realised, like demos. I wonder if they knew at this point which songs would be replaced and kept simple demo songs as placeholders.
Maybe they even had the MJ/Buxer songs written already, they just hadn't implemented the right sound driver yet or something. The sound on this proto is fucked.
Also what's with these tracks and their annoying intros? That's another thing that makes them feel like demos.
The original Launch Base theme is a big no for me, chief.
I admit I don't know the complexities of translating a song into the MD synthesizer, but I have to hard disagree with these songs sounding more advanced than the final songs we got. That's taking it a bit far.There's no way these tracks are simply placeholders, you have to compose them and make them play with the MD synthetizer, that's a lot of effort for placeholders ,and they sound as advanced if not more than other tracks that made it to retail, they would just use Sonic 2 tracks or 2p mode tracks if they were placeholders.
I admit I don't know the complexities of translating a song into the MD synthesizer, but I have to hard disagree with these songs sounding more advanced than the final songs we got. That's taking it a bit far.
These 3 tracks don't even approach Marble Garden with their composition, let alone the god-tier songs like Hydro City and all the S&K songs (which are already present in this prototype, near complete).
C'mon, you can't listen to Ice Cap Act 1 from this prototype and say it doesn't sound simple as hell. There's barely anything going on, it sounds like a results screen...
Launch Pad Act 2 is decent, they at least chopped that awful intro.