I like the fact towns finally aren't all flat/tiered. They've finally moved away from the 2D game town design!
While I agree with your general point I don't think it's what happened with Steelix, after all Onix doesn't float. Seems like an intentional characteristic.It's kind of an interesting conundrum.
Many Pokémon are designed for, and often depicted in, specific habitats. But the nature of Pokémon mandates that they be mobile in all environments. This issue is exemplified in the accommodations made surrounding a lot of water Pokémon: fish Pokémon levitate above the surface or else it would be impossible to use them on land. Even in the walking animations created for Ultra Sun & Ultra Moon (which are currently unused), most fish Pokémon simply levitate above the player and wiggle a bit as if they are swimming in the air.
But canonically, nobody expects Lumineon or Seaking to be able to fly (and let's not even get in to the fact fish Pokémon apparently can breathe on land). Yet that is how they are always depicted. Pokémon being able to float is the answer to basically all environmental and mobility questions.
Steelix has pretty much always been depicted with the ability to hover. The movement we see here is actually a much more detailed aerial movement than Steelix has ever had. But I think it will always be a little jarring to accept that if a Pokémon doesn't have legs there's a 90% chance it can float through the air without complication.
Pokémon began as a series that relied on ambiguity and suggestion to communicate its creatures, battles, and environments. Pokémon following you around the overworld, for example, raised no eyebrows or concerns when they were simply little sprites with two-frame walk cycles. Pokémon battles that took place on a plain white space, or in loosely themed grass/water/cave backgrrounds, never brought in to question the nature of size or space. You were able to use your imagination to fill in the blanks because that's just how video games worked.
But how do you tackle that in a realistic and compelling way when creating a 3D environment with object permanence? All Pokémon must be able to go anywhere. But when you can see so much of them on screen and the environments are no longer ambiguous, is it possible to depict Pokémon with any sort of logical consistency?
The question we have to consider is whether the depictions we see in Pokémon games should ever be taken literally or if they are merely representative of what in some suggestive, abstract way.
When we see Wishiwashi floating in battle like this:
Is it really floating? Or is it just represented this way to maintain visual consistency? Are battles depicted in a literal, canonical way or are they simply a representation of what is happening in a figurative inexact way? Does it make any sense for water Pokémon, which we know for a fact live underwater, to be battling above sea-level whenever it is needed?
Steelix flying around seems like something that happens to me. Steelix is a Steel type and can learn Magnet Rise so whatever. Of course Steelix and levitate. But I do think that we just have to accept that Pokémon is not a series that will ever be able to perfectly accommodate expectations of reality. I think Pokémon will always rely on players not taking everything they see on screen literally and rely on imagination to make sense of what's going on. That's how it always worked in the beginning. It would be pretty drastic to suddenly hold Pokémon to real world conventions when it comes to terrain and space. I don't know if the game would be better that way. I'm thinking probably not, though.
If that train isn't late and rammed they haven't done they're research.
I need some Mr.mimes armpit pushed uncomfortably close to my face for full immersion.
While I agree with your general point I don't think it's what happened with Steelix, after all Onix doesn't float. Seems like an intentional characteristic.
They just showed them turning towards the player and smiling at them, laughing, having conversations and stuff though? And even Sun and Moon had NPCs walking around towns, just there are stationary ones too like in every game ever...Town looks great, the people terrible as always with no or poor animation and probably they stay in the same position day and night...in 2019
Don't ever play XenobladeTown looks great, the people terrible as always with no or poor animation and probably they stay in the same position day and night...in 2019
There's a company that works on the railroad in this game, so maybe
They've currently revealed about half as many new Pokemon as they did by this time in the SM cycle, so I wouldn't start worrying too much yet.
You mean
Why yes I do mean that!You mean
Hue of Zamazenta
yes, I'm gonna kick myself out of the door now
That is the early morning or sunset colors, things become proper during midday.
Yeah but can I bunnyhop my bike indefinitely that's a defining feature that I needLooks like an often requested feature makes a return...
The ability to sit on chairs and benches!
It remains to be seen if the ability to smell beds will be Alola exclusive.
They merged the Mart and PC since gen 6 iirc.Another thing I noticed is that the PC has a mart sign. Perhaps in larger cities some PCs are simply that and otherd have more stuff to offer? Cause I don't remember a Mart Sign at the PC when you enter the Brick City nor did we see one on the mart at the western exit towards the mines.
Gen 5 actually. My point is that the PCs never went out of their way to make note of it, the merger just existed so it could be that signage for marts inside the PC could mean some PCs have one and others don't.
Personally I doubt past gen starters will be in the game
That would stink. I really want him in it. Right now I'm pretty lukewarm on this game. Add him and my hype will go up.But this doesn't look like a 3ds game 🤔
Personally I doubt past gen starters will be in the game
who knows though
Yeah the region feels like an actual country, with large swathes of undeveloped and untouched nature broken by small roads and settlements in between. Compared to previous games where an entire country could be those roads and settlements all bunched together in close proximity, its far better than anything before.Oh man, I remembered being scared that the map would be like Alola (which was an almost 1 to 1 scale with the game) Galar actually feels large.
You're right but that looks like a barn. Probably just decorationThey're talking about this house in the top left, not the big purple one.
The moment they put out the map, we deduced that wasn't going to be the caseOh man, I remembered being scared that the map would be like Alola (which was an almost 1 to 1 scale with the game) Galar actually feels large.
At first no. I mean Unova and Kalos had maps that weren't accurate, however the Alola map did share its artstyle with Hoenn's from ORAS which bared all of the region, so there were suspicions. And then ingame footage appeared, and the last pin dropped. It was conceptually sound but good lord was Alola small, almost Kanto Small.The moment they put out the map, we deduced that wasn't going to be the case
I mean that has been in 3d mario games before.So there's a mix of free camera in fields and set camera paths in towns. That switch will probably feel a bit jarring.
That's not too difficult of a mark to achieve. For the series has been carried by its art rather than its technical proficiency since the move to the 3dslooks gorgeous. love the art style. by far the prettiest pokemon game yet.
That's the Pokémon Lab, which you could say is the Professor's house. But there are also two other houses in the town, one right next to the Pokémon Lab and another further up the hill.I'm clearly in the minority here but I was very unimpressed by that video.
That town made no sense, it legit had one house. One. A train station, Pokémon Centre, Clothes shop etc. all built around one house and they didn't even go inside it?
DOH DOH DOH