That will always remain the weirdest damn thing you can have your trainer do in the franchise.It remains to be seen the ability to smell beds will be Alola exclusive.
Probably because the buildings aren't perfectly to scale.You see a lot of land surrounding the town which can't be likely explored, which is a shame.
Also, why isn't the entrance into building continuous?
Sounds kinda like HGSS new bark townThe music starting at 1:43 really makes me think of Gold/Silver
Hey, at least there is no load screen for Route 2 going to the lakeside cabin, that kind of bullshit was a Plague in Gen 7.Probably. I prefer having buildings to scale and no loading times when entering them, though. It makes the exploration more organic.
Looks great. NPC's look way more engaging and the graphics look like they're pushing the Sun/Moon engine to the limit. Still bummed about the dex but I'm loving this.
Aannnd it looks like they're about to spoil a lot of the game like they did with Sun/Moon as its launch approached. I think I'm going to go on a black out of Pokémon after this.
That tweet specifically talks about revealing info about Pokémon that have already been revealed, so I wouldn't be too worried about that. Absolute worst case scenario, we seen some evos or Gigantamax forms.Aannnd it looks like they're about to spoil a lot of the game like they did with Sun/Moon as its launch approached. I think I'm going to go on a black out of Pokémon after this.
Nah it finally shows to what extent the map is inaccurate. I mean we knew this before, but it doea confirm that the scale on the map is smaller than previously thought. Compared to the map:It looks pretty and pretty much what the region map suggested.
Nah it finally shows to what extent the map is inaccurate. I mean we knew this before, but it doea confirm that the scale on the map is smaller than previously thought. Compared to the map:
-1 Main Path, with buildings to the side, in game we see that before the curve to Route 2 the path branches for the boutique and produce stall. Further more the path goes forward at the curve, which is a second branch.
-The first river crossing bridge is after a small portion of land before it, where as on the map its directly next to the town.
-Maps verticality is way way off. Again we knew this, but just look at that height diffetence between the town and the lakeside cabin.
English villages are underrated tbh
We did, but it wasn't to this extent. All we knew up till now is that Milos' City(Turffield?) had higher a building count, but we never knew that even the layout is a rough approximation compared to the in game style. In any case, Inreally cannot wait to see what the 3 most sparse cities look like in game. That is the Mushroom Forest, Bea and Allister's City, and the Town below the Ice Floats. That one I think is gonna be the real stand out.IIRC we went trough all this with the first or second trailer, there was a cut of the character walking and I counted more buildings than in the maps.
We did, but it wasn't to this extent. All we knew up till now is that Milos' City(Turffield?) had higher a building count, but we never knew that even the layout is a rough approximation compared to the in game style. In any case, Inreally cannot wait to see what the 3 most sparse cities look like in game. That is the Mushroom Forest, Bea and Allister's City, and the Town below the Ice Floats. That one I think is gonna be the real stand out.
They've currently revealed about half as many new Pokemon as they did by this time in the SM cycle, so I wouldn't start worrying too much yet.Aannnd it looks like they're about to spoil a lot of the game like they did with Sun/Moon as its launch approached. I think I'm going to go on a black out of Pokémon after this.