Indeed. For all we know the new features will eat that battery up for lunch, but it's undeniably a big bump.The voltage has also increased(3.2volt to 4.4 volt) . Not just mah. So its definitely noticeable jump but it remains to be seen how efficient dualsense is
PS4 controller was 5v 800 ma constant draw I'm pretty sureIndeed. For all we know the new features will eat that battery up for lunch, but it's undeniably a big bump.
Oh I hope not, quick scoot through tweets and massive homophobe.
Ah, a true gamer, then.Oh I hope not, quick scoot through tweets and massive homophobe.
Yeah, that's why I suspect the main issue is that it's just not a very efficient design.PC mice usually do adaptive polling. Basically, the rate goes up and down on activity. That means much more efficiency, at the cost of having fluctuating latency figures.
My guess is that Sony just has their rate cranked up 100% of the time for consistency and, likely, the device never puts the radios to sleep at all.
Thank you. So many people get this wrong.That's not how this works. Rechargeable AA's are only 1.2V so 2500mAh is only 3Wh. Smaller than the DS4's battery.
Anyone know if there's regular old rumble in there or does the triggers 'emulate' it?
You cannot use a DS4 for 2-3 days.I don't understand people complaining about battery. Do you really need a week of autonomy? I can use my DS4 for 2-3 days without charging, and when the battery is empty I just leave it charging. It is not like some kind of torture or anything, you plug the cable and leave it there at night while you are sleeping or when you are at work or whatever.
+ 560mAh
New Haptic motor(s)
New Microphone.
New Trigger Mechanism. (Am I the only one who thinks it uses magnetic resistance)
Hopefully its enough to actually increase the overall play time on the controllers not just by an hour.
the leaker says that:
face buttons, shoulder buttons, triggers feel better
sticks and dpad is the same
create and options buttons are more mechanical
same weight as an xbox controller
he would rate it much higher than a DS4
after that the leaker disassembled the controller (did not take pictures out of confidentiallity)
expects the cost to be higher than the DS4 because of the triggers
its using the same protocol as the DS4, although at present it does not work on a PS4
Sure, 50% more battery, but aren't there a lot more components to power in there? Many haptic feedback motors and such?
Guess we'll see.
As a side note, you can get 2500mah in two AA batteries. Really wish Sony went the MS route and just allowed AAs.
+ 560mAh
New Haptic motor(s)
New Microphone.
New Trigger Mechanism. (Am I the only one who thinks it uses magnetic resistance)
Hopefully its enough to actually increase the overall play time on the controllers not just by an hour.
Pretty sure they still have classic rumble motors combined with a 3D Touch style Haptic Motor(s) inside as well.(Probably under the touchpad)
I though Haptic motors use less power than standard rumble motors, could be wrong.
I though Haptic motors use less power than standard rumble motors, could be wrong
That's the mA draw for the USB port, no the mAh (notice the extra "h") of the battery. You need to open up the controller to see that value.The original DS4 only had a 800mA battery.. it was the later revisions that had the 1000mA.
What?
Rack and Pinion with variable resistance?
Where can I find the patent....my googleFu fails me.
Of course you can, it depends on how much you play. I usually play between 2 or 3 hours a day. If you play for longer then maybe you need to charge it everyday. I still don't see the issue, just charge it every night.
Standards. What are they?I don't understand people complaining about battery. Do you really need a week of autonomy? I can use my DS4 for 2-3 days without charging, and when the battery is empty I just leave it charging. It is not like some kind of torture or anything, you plug the cable and leave it there at night while you are sleeping or when you are at work or whatever.
The DS4's light has been tested, it doesn't drain the battery that significantly.
What kind of special ds4 do you have that last for 2-3 days with 5 hour a day playing sessions. Mine does not last that long at all
anyway, controller looks massive with lots of real estate on the back, now to hold out until scuff releases one with 4 paddles
Haptic motors as found in phones yes use less power.
But are they completely getting rid of handle mounted rumble motors to replace them with these.
I figured they still had Rumble motors and haptic motors for the subtle feedback needed and then the crazy rumble we know and love for when you are firing that massive automatic rifle.
To charge, my PS4 needs to be on, so the whole charge every night thing doesn't really work. Also, I shouldn't have to charge a controller every night.Of course you can, it depends on how much you play. I usually play between 2 or 3 hours a day. If you play for longer then maybe you need to charge it everyday. I still don't see the issue, just charge it every night.
I assume they removed the standard motors as haptic can do strong rumble, I think Nintendo just did not implement them well in the hardware. im sure sony is using a more modern version too which should help.
I don't understand people complaining about battery. Do you really need a week of autonomy? I can use my DS4 for 2-3 days without charging, and when the battery is empty I just leave it charging. It is not like some kind of torture or anything, you plug the cable and leave it there at night while you are sleeping or when you are at work or whatever.
You can set the USB ports to charge the controller when the PS4 is in sleep mode (yellow light). But yeah, the battery life on the PS4 controller is really bad, especially compared to the Switch Pro controller. Don't have experience with an Xbox controller.To charge, my PS4 needs to be on, so the whole charge every night thing doesn't really work. Also, I shouldn't have to charge a controller every night.
But let me guess, buy a charging station. And yet you somehow don't understand the complaints.
I bought mine 10 months ago and it still says 800mahThe original DS4 only had a 800mA battery.. it was the later revisions that had the 1000mA.
That's not how this works. Rechargeable AA's are only 1.2V so 2500mAh is only 3Wh. Smaller than the DS4's battery.
Thats not how any of this works though. 2500mah AA is not to be compared to this
Well rechargeable Ni-MH AA batteries are 1.2V, this battery back is 4.2V, so the AA is actually less than half of this batt pack in terms of watt-hours.
Most people will just leave the PS4 on sleep, and that allows you to charge the controllers just fine. You can also set the PS4 to cut out USB power after 6 hours in sleep to avoid overcharging the batteries.To charge, my PS4 needs to be on, so the whole charge every night thing doesn't really work. Also, I shouldn't have to charge a controller every night.
But let me guess, buy a charging station. And yet you somehow don't understand the complaints.
I've linked the actual patent in my previous post now, looking through it (which I didn't do orginally I just rememeber the drawing), there's actually a variety of designs but they all use the same premise so it's likely they've achieved it mechanically.Sweet!
Makes sense.
Thats legit....cant wait to see how developers use this tech.
Should be really immersive for pretty much any game.
Racing games - Accelerator is softer than the brake, and brake gets harder and harder as you reach the limits of traction.
Shooters - Different guns different triggers.
Splinter Cell - You know the choke hold has worked because the trigger goes limp as the character passes out.
That splinter cell idea or any stealth game for the matter is neat.Sweet!
Makes sense.
Thats legit....cant wait to see how developers use this tech.
Should be really immersive for pretty much any game.
Racing games - Accelerator is softer than the brake, and brake gets harder and harder as you reach the limits of traction.
Shooters - Different guns different triggers.
Splinter Cell - You know the choke hold has worked because the trigger goes limp as the character passes out.
JoyCons and phones use LRAs, a related but different technology. They're more compact, but deliver more subtle rumble. VCAs can be much, much larger, with bigger driven mass - stronger rumble.
That's the mA draw for the USB port, no the mAh (notice the extra "h") of the battery. You need to open up the controller to see that value.
In Ratchet & Clank, there are two level presses for some guns.Sweet!
Makes sense.
Thats legit....cant wait to see how developers use this tech.
Should be really immersive for pretty much any game.
Racing games - Accelerator is softer than the brake, and brake gets harder and harder as you reach the limits of traction.
Shooters - Different guns different triggers.
Splinter Cell - You know the choke hold has worked because the trigger goes limp as the character passes out.
"One of the examples is the Enforcer, it's a double-barrelled shotgun. It uses the adaptive triggers to give you tension as you're moving your finger down halfway, you can fire one barrel.
"You pull it all the way down, you can fire both barrels. But all along the way, you can feel the difference between the tension tightening up."