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Neiteio

Member
Oct 25, 2017
24,137
Man, rewatching the English trailer, I really do love these VAs. Each has a unique texture and cadence that makes them stand out in the industry. I could immediately recognize each one with my eyes closed and get a sense of their personality.

Mipha has this heartaching sweetness, a sort of otherworldly refinement to her speech patterns. Daruk is warm, jolly, boisterous. Urbosa is emotionally intelligent and laser-focused -- a steely spirit with a mother's touch. And Revali seethes with competitive condescension that belies a good heart. A very underrated cast here.

Hyped to see more. The cutscenes in BotW have continually grown on me, and these ones have the same cozy style.
 
Dec 27, 2019
6,081
Seattle
Guys, we are talking about her:

IontBq7_d.webp


If you think thats the same as Paya, then you didnt play botw
You're right, but also a capacity for violence isn't necessary for someone to be a good character. Like, this idea that Impa is only good if she's a badass military general like the Impa in the other HW game, is just gross to me.

Also, that cutscene seems to be in Gerudo Town, probably around the time Urbosa is recruited as a champion. It likely takes place awhile after that first cutscene in which Impa is fleeing, and may represent a change in her character from the earlier cutscene.

according to Creating a Champion Link and Paya are both between 18-20 years old, so I imagine Impa is the same here.
Bottom line- they're all in their teens when this new game starts, except for Purah, who's in her early 20's. I'm old enough that I'm fine calling them all kids, and hoping that there are coming of age vibes throughout this game, just as there was in Zelda's story in BOTW.
 
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Narroo

Banned
Feb 27, 2018
1,819
You're right, but also a capacity for violence isn't necessary for someone to be a good character. Like, this idea that Impa is only good if she's a badass military general like the Impa in the other HW game, is just gross to me.

Also, that cutscene seems to be in Gerudo Town, probably around the time Urbosa is recruited as a champion. It likely takes place awhile after that first cutscene in which Impa is fleeing, and may represent a change in her character from the earlier cutscene.

Bottom line- they're all in their teens when this new game starts, except for Purah, who's in her early 20's. I'm old enough that I'm fine calling them all kids, and hoping that there are coming of age vibes throughout this game, just as there was in Zelda's story in BOTW.

Well, she's supposed to basically be a Ninja and protector to the Royal Family. While she doesn't have to be a badass general, I'd think she'd at least need to be competent and not go through stereotypical "anime girl" tropes.
 
Dec 27, 2019
6,081
Seattle
Well, she's supposed to basically be a Ninja and protector to the Royal Family.
From a few pages ago: The Sheikah are stripped of their royal guard duties 10,000 years ago. After that, there is a schism in which the more militant Sheikah become the Yiga clan, and Impa's side of the tribe holes up in the mountains, focusing on maintaining their culture and technology.

It's only after King Rhoam hears the prophecy about the Ganon's imminent return that he makes peace with the Sheikah and invites some of them back into the the court, where they help recover and research the Sheika Slate, the Divine Beasts, the shrines, etc., alongside Zelda. Impa, Purah, and Robbie are all first and foremost scholars, pushed into fighting by the anticipated rise of Ganon. And Impa describes herself as advisor to the royal family, not it's protector. Maybe she's just being humble though...
 

foxuzamaki

One Winged Slayer
Member
Oct 25, 2017
21,563
Well, she's supposed to basically be a Ninja and protector to the Royal Family. While she doesn't have to be a badass general, I'd think she'd at least need to be competent and not go through stereotypical "anime girl" tropes.
She's not even a protecter, she describes herself as a advisor
 

Nanashrew

Banned
Oct 25, 2017
6,328
My expectations are:

- Link
- Zelda
- Impa
- Champions
- MAYBE the King

And that's it. I know "bu bu musou always has 400 characters" but this is a pretty new kind of partnership project here, not a "festival" game, I expect a tight cast. But I wouldn't be surprised if Link had like ten movesets based around the varous BotW weapon types. I'm not sure how easily that variety applies to the rest of the cast but I guess we'll see.

Happy to be proven wrong, but I don't wanna get my expectations outta whack out the gate.
I'm in the same boat. This is a Persona 5 Scramble kind of deal (Scramble takes place some months after P5 and will contain spoilers as it's meant to be kind of a sequel). I wouldn't expect a whole lot of additional characters and fanservice like licensed musou titles typically get. This a new territory for Omega Force to actually be allowed to work within another company's canon, rather than recreating canon from anime arcs or making convoluted amalgamations as the reason all these characters from multiple universes are together for the first time.
 

Mandos

Member
Nov 27, 2017
30,991
I'm in the same boat. This is a Persona 5 Scramble kind of deal (Scramble takes place some months after P5 and will contain spoilers as it's meant to be kind of a sequel). I wouldn't expect a whole lot of additional characters and fanservice like licensed musou titles typically get. This a new territory for Omega Force to actually be allowed to work within another company's canon, rather than recreating canon from anime arcs or making convoluted amalgamations as the reason all these characters from multiple universes are together for the first time.
Ehh too soon to change. Scramble also had way more gameplay shakeups than this, there's a reason warriors isn't in the name. While it is here. Heck even going off canon characters we get to 12, and it could easily reach the first games base 16 with 4 original characters, which hey look that's how many HW1 had. We'll definitely have some playable villains here which scramble didn't have and we still don't know the scope. Plus there's always dlc. HW1 took months to show the actual scope of the roster, give it a few weeks. Heck we don't even have a full website yet
 

Zaiven

▲ Legend ▲
Member
Nov 12, 2019
2,182
I am encouraged by the fact the Zelda team has said they're working with the devs every step of the way. On Sunday's stream we even learned that the Zelda team checks each map to make sure it's consistent with BotW's map and lore. And the Zelda team is authoring the plot here.
Really? That's super cool. I was hoping it'd be something like this, since seeing BotW's Hyrule as it was 100 years ago is exactly what I want out of this game.

Yes. Some of the cutscenes we're seeing in this game are from well before the champions are even recruited, so the game likely plays out over 2 or 3 years. This isn't just the big climatic battle after Ganon rises. It's a good chunk of the stuff that happens before that.
I have a hard time seeing this game take place over the span of a couple of years. While it makes sense and would be great for the setting, video game writing usually isn't capable of showing the forward progress of time like that.

I think they were being sarcastic.
I'll have to be honest, it didn't seem like it to me.
 
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Dec 27, 2019
6,081
Seattle
I have a hard time seeing this game take place over the span of a couple of years. While it makes sense and would be great for the setting, video game writing usually isn't capable of showing the forward progress of time like that.
The same team already successfully did that though, with the collection of Zelda's memories in BOTW. Those memories cover roughly the same few years as we've seen in Age of Calamity's cutscenes.
 

Narroo

Banned
Feb 27, 2018
1,819
She's not even a protecter, she describes herself as a advisor
In BoTW sure, but in this game she's clearly being depicted as a ninja.

Note that I wasn't really commenting on the video itself so much as commenting on the comment that "Impa needing to be a badass general." In retrospect, it's a little odd that they made her a combatant given that she's never really depicted as one from what I remember in the original game. (Note: I never played the DLC.)
 

Jackano

Member
Oct 27, 2017
577
I wonder if they'll do an adventure map or another mode similar to that.
There was this 8 bits version of BOTW they used as a proof of concept during development, I wonder if they'll use this somehow.

Nintendo-GDC3.jpg
 

Vidiot

Member
Oct 27, 2017
4,458
Honestly when it comes to extra characters I think I'd just rather have some non-BotW ones. Like you need a Ganondorf and I'd love my boy young Link back going Fierce Deity on fools. When it comes to free mode I'd much prefer characters that don't have to be from BotW since it's just for fun anyway.
 

Bonejack

Member
Oct 27, 2017
16,654
I really wonder if there's other fighters outside of the Champions from Hyrule's races. The Zora King must've been in his prime at that time ... basically a blue colored Sidon for example.

yeah like when she got to her teens she basically started going through puberty again and she haaaaated it

I mean ... who wouldn't?
 

Neiteio

Member
Oct 25, 2017
24,137
I really wonder if there's other fighters outside of the Champions from Hyrule's races. The Zora King must've been in his prime at that time ... basically a blue colored Sidon for example.



I mean ... who wouldn't?
We've seen the Zora King Dorephan in Hyrule Warriors and he looks exactly like he did in BotW.
 

Zaiven

▲ Legend ▲
Member
Nov 12, 2019
2,182
The same team already successfully did that though, with the collection of Zelda's memories in BOTW. Those memories cover roughly the same few years as we've seen in Age of Calamity's cutscenes.
I guess that's true. I just don't know how clear the story will actually be in communicating that. I know that the various diaries mention various milestones in terms of time progression (I think Zelda's mother died when Zelda was 6? Can't remember for sure), but for the actual memories, for instance, which presumably will be serving as the backbone of this game's storyline, I don't think there's really any way to tell how much time is passing from one memory to the next. We'll see how it goes, and there's reason to be optimistic about this, but I'm going to remain fairly skeptical for now. Video games just don't have a great track record when it comes to communicating the passage of time.

I wonder if they'll do an adventure map or another mode similar to that.
There was this 8 bits version of BOTW they used as a proof of concept during development, I wonder if they'll use this somehow.

Nintendo-GDC3.jpg
I've suspected since the beginning that if there is an Adventure map, this is what it'll be.
 
Dec 27, 2019
6,081
Seattle
I guess that's true. I just don't know how clear the story will actually be in communicating that. I know that the various diaries mention various milestones in terms of time progression (I think Zelda's mother died when Zelda was 6? Can't remember for sure), but for the actual memories, for instance, which presumably will be serving as the backbone of this game's storyline, I don't think there's really any way to tell how much time is passing from one memory to the next.
The artbook has a lot of specifics about this time. Even has things like battle maps and maps showing the routes that various characters took as they traveled through Hyrule during this time period. Things that the game only hints at or that you gotta infer. Guess we'll see how close Age of Calamity sticks to all that, and how well they handle the passage of time. Hopefully they do it well.
 

gardfish

Member
Oct 25, 2017
1,628
Aw man, I managed to get ahold of the original Hyrule Warriors for Wii U for $10, but my GamePad's touch-screen is defective and the item switching wheel keeps popping up on the screen without my touching it. Don't have a Pro Controller, but it looks like it's playable with a Wii controller and nunchuck...anyone played it like that? Is it reasonable to do?
 

Zaiven

▲ Legend ▲
Member
Nov 12, 2019
2,182
The artbook has a lot of specifics about this time. Even has things like battle maps and maps showing the routes that various characters took as they traveled through Hyrule during this time period. Things that the game only hints at or that you gotta infer. Guess we'll see how close Age of Calamity sticks to all that, and how well they handle the passage of time. Hopefully they do it well.
I hope so, too. It could be really great.

One thing I think is interesting is seeing Nintendo take its ages-old mantra of "gameplay first" and "function determines form" and apply that to designing a world first and then filling in the gaps afterwards. I'm not sure if they've ever done this before, at least not when it comes to Zelda. Previous Zelda games were always thinly disguised obstacle courses that had to be navigated a certain way with the certain tools, and they become more and more like that over time, culminating with Skyward Sword, which was pretty much a dead-end in this kind of game design. This time around, they seemed to put a lot of emphasis on making Hyrule itself as interesting as possible and trusted that it would hold the players' fascination and motivate them to continue wandering around and exploring. This is totally the opposite approach that they'd been using since at least Ocarina of Time.
 

NeonZ

One Winged Slayer
Member
Oct 28, 2017
9,377
I'm in the same boat. This is a Persona 5 Scramble kind of deal (Scramble takes place some months after P5 and will contain spoilers as it's meant to be kind of a sequel). I wouldn't expect a whole lot of additional characters and fanservice like licensed musou titles typically get. This a new territory for Omega Force to actually be allowed to work within another company's canon, rather than recreating canon from anime arcs or making convoluted amalgamations as the reason all these characters from multiple universes are together for the first time.

Scramble outright follows the structure of an Action RPG though, with exploration segments, persona fusion system, minor side-quests... As far as we've seen this game still just seems to follow the structure of a Warriors game, going from battle to battle. If they dump everything outside of the story without adding anything to make up for that outside of "canon" that just feels like they'd be making a lesser game.
 

Neiteio

Member
Oct 25, 2017
24,137
Oh wow, those are Electric Keese she's fighting :-o

EjGQYfmXYAQgMMn


Between that and the Octoroks that appeared in Sunday's stream, we might see every BotW enemy type in this game.

If they show Pebblits, Guardian Scouts, Stalnox, Cursed Monsters (the flying skulls), Guardian Turrets and Molduga, that will be about each type remaining (although there are variants within each type).

So far we have seen Bokoblins, Moblins, Lizalfos (including Fire/Ice/Shock), Wizzrobes (Fire/Ice/Shock), Chus (Normal/Fire/Ice -- Shock still missing), Octoroks (Stone - still missing Jungle, Beach/Snow, Sea, Sky), Keese (Electric -- still missing Normal, Fire, Ice and Swarm), Stalkoblins, Stalmoblins, Stalizalfos, Yiga footsoldiers (still missing Archers), Yiga Blademasters, Decayed Guardians (or at least it looks like one in the key art), Guardian Stalkers, Guardian Skywatchers, Talus (Igneo - still missing Normal and Frost), Hinox and Lynels.
 

Neiteio

Member
Oct 25, 2017
24,137
Another enemy confirmed: Pebblit


hyrule_warriors_age_of_calamity_daruk_screenshot_02.jpg



It's starting to look like every BotW enemy could appear in this game!
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,283
Midgar, With Love
This game is looking better all the time. Definitely has the potential to enter into my top three this year alongside Final Fantasy VII Remake and Animal Crossing: New Horizons.
 

Neiteio

Member
Oct 25, 2017
24,137
This game is looking better all the time. Definitely has the potential to enter into my top three this year alongside Final Fantasy VII Remake and Animal Crossing: New Horizons.
Wow, your lineup is the same as mine :-o

I recommend trying Hades, I don't normally play those types of games but it's amazing
 

Neiteio

Member
Oct 25, 2017
24,137
hyrule_warriors_age_of_calamity_mipha_03.jpg



That tall female Zora in the background looks like Kodah, who was the other Zora who wanted to marry Link. She formed a love triangle of sorts with Mipha.

I wonder if they will touch on any of that.
 

Jintor

Saw the truth behind the copied door
Member
Oct 25, 2017
32,433
hades rules so much

i finally got cemu emulation working so time to wander around taking very pretty screenshots
 
OP
OP
Gold Arsene

Gold Arsene

Banned
Oct 27, 2017
30,757
I kinda wish we'd see more Zelda enemies BotW styled but it looks to be sticking to what was already there. Not upset just a little disappointed.
 

Neiteio

Member
Oct 25, 2017
24,137
I kinda wish we'd see more Zelda enemies BotW styled but it looks to be sticking to what was already there. Not upset just a little disappointed.
While it would be neat to see, say, a BotW-style Tektite, the preexisting designs will still make for great variety.

In the siege of Goron City alone, it appears we have the following foes:

- Bokoblins
- Moblins
- Magic Moblins
- Fire-breathing Lizalfos
- Stone Octoroks
- Fire Chus
- Igneo Pebblits
- Fire Wizzrobe
- Shock Wizzrobe
- Igneo Talus

And that's just one mission. :-o
 

Phendrift

Member
Oct 25, 2017
32,303
I'm fine with BotW's same enemies, I do wish they'd expand the villain roster though to have actual character villains.
 
May 17, 2020
178
I feel like they have to have at least one enemy general, probably a Yiga clan leader, but I wouldn't be surprised if there was a OC super Lynel or some other unique villain.

We kind of need a present bad guy, someone who shows up in cutscenes and works against us. Calamity Ganon just feels too much like a force of nature, it worked for an atmospheric game like BotW, but more a war story you need some enemy with agency.
 

Neiteio

Member
Oct 25, 2017
24,137
I feel like they have to have at least one enemy general, probably a Yiga clan leader, but I wouldn't be surprised if there was a OC super Lynel or some other unique villain.

We kind of need a present bad guy, someone who shows up in cutscenes and works against us. Calamity Ganon just feels too much like a force of nature, it worked for an atmospheric game like BotW, but more a war story you need some enemy with agency.
Maybe. I get the impression that the "war" was more like a series of wildfires that escalated in intensity, and that required our heroes to run around putting the fires out, until Ganon reemerged and commandeered the entire Guardian legion, at which point things spiraled out of control. Like an overwhelming horde appears at Hyrule Field, and the Breach of Demise, and Death Mountain, and the Hebra Mountain range, and Zora's Domain, and Gerudo Town, but each time there's no organization -- just monsters united in a desire to destroy, and the heroes beating them back. The story doesn't necessarily need enemy COs (although it would be exciting).
 

Mandos

Member
Nov 27, 2017
30,991
I feel like they have to have at least one enemy general, probably a Yiga clan leader, but I wouldn't be surprised if there was a OC super Lynel or some other unique villain.

We kind of need a present bad guy, someone who shows up in cutscenes and works against us. Calamity Ganon just feels too much like a force of nature, it worked for an atmospheric game like BotW, but more a war story you need some enemy with agency.
There's going to be a Kohga as it's a title/mantle of the one who founded the Yiga during this time period. I'm sure there'll be some monster commanders too, heck maybe they'll be monsters that are possessed by Ganon to make the blights for that matter. I'm sure there's going to be several original characters here on both sides

also give me playable King Dorephan, I want to be throwing Guardians off cliffs
 
May 17, 2020
178
Maybe. I get the impression that the "war" was more like a series of wildfires that escalated in intensity, and that required our heroes to run around putting the fires out, until Ganon reemerged and commandeered the entire Guardian legion, at which point things spiraled out of control. Like an overwhelming horde appears at Hyrule Field, and the Breach of Demise, and Death Mountain, and the Hebra Mountain range, and Zora's Domain, and Gerudo Town, but each time there's no organization -- just monsters united in a desire to destroy, and the heroes beating them back. The story doesn't necessarily need enemy COs (although it would be exciting).

Yeah, I wouldn't be top surprised if they went with this, it is a bit more in keeping with how BotW handled the forces of darkness. I do agree that it would help make the story more exciting, and nothing is more exciting than new characters!

Also I'd really like to see how AoC might tie into BotW2, and I could see some interesting story beats coming out about someone knowing about mummydorf and trying to kickstart the calamity to get to him somehow, but that's definitely more wishful thinking on my part.
 

Cantaim

Member
Oct 25, 2017
33,363
The Stussining
I would be genuinely surprised if the game doesn't have playable villains. I feel like they're still holding a lot of info on modes and characters back since they still have a month and a half left of hype and marketing to go.
I'm really interested in seeing what they do with the Blights. My gut says they'll just combine them all into one character somehow but at the same time. I'd like to see all of them fleshed out like the champions.
 

Mandos

Member
Nov 27, 2017
30,991
I'm really interested in seeing what they do with the Blights. My gut says they'll just combine them all into one character somehow but at the same time. I'd like to see all of them fleshed out like the champions.
I mean we could see them Volga and wizzrobe in HW. As in they posses the strongest of each intelligent monster than can find to become unique identities.