Yes, if you want to play those levelshow does the transfer of hitman 1 and 2 work -- do i have to have all 3 installed on my console
Yes, if you want to play those levelshow does the transfer of hitman 1 and 2 work -- do i have to have all 3 installed on my console
Nah, it's at a later dateDoes anyone know if the Switch Cloud version is day and date? I can't find confirmation anywhere
I agree, underrated franchise.Hitman1/2 is some of the best games this gen, I hope they nails again.This thread should be either six posts shorter or a thousand longer. There's nothing like Hitman.
Am I wrong, or is there so little leeway to "right" a hit when your cover is blown in a big way?
Am I wrong, or is there so little leeway to "right" a hit when your cover is blown in a big way? Unlike Metal Gear Solid's mechanics, I feel Hitman has kinda always funneled me into one of many options to kill the targets and that deviation from the rails results in shootouts that are nearly impossible to win. I downloaded Hitman 1 and 2 a second time and tried so hard to get into the levels, but I had such a hard time because of how unforgiving the mechanics are. Get good and all of that, I get it, but there's something about the way the game is designed that doesn't appeal to me.
I'm hoping the 3rd game gives a bit more of a cushion to right the wrongs when your disguise is blown and all hell breaks loose. It's just difficult to get your bearings, find another disguise, ward off the mobs of guards, kill them all, etc. I guess this makes the game more realistic, but something about the balance just feels really off to me. I don't feel "free."
Agreed. I just wait to get my Silent Assassin/Suit Only challenges done all at once...if you're exploring and don't care about score, you can often subdue or kill the majority of NPCs in the level and still find a costume change or safe spot to carry on.Can't say I agree. I'm pretty sure you can just break line-of-sight and then hide in a closet till they stop searching, if you want. You could even just whack the witness(es) before they tell anyone. There are other alternatives, but in both those cases you won't be able to get your SA rating, which is probably why most people revert to save once their cover is blown.
I love MGS and SC, but Hitman is way more freeform and systems driven than either.
Unless you're specifically refering to MGS5's open world, I'm not sure I understand the comparison? And even then, the newer games have never been a shoot-out-then-escape simulator. You can win a fight against a guard or two and recover, but getting discovered in the middle of an enemy base isn't supposed to be something you can win. Hitman's a master assassin, not a master soldier.
The opportunities/storylines for kills are big parts of the 'discovery' of the levels, and by and large, the game facilitates you getting what you need to get through them. The more varied objectives/missions come from the side contracts that get harder as you progress through them.
But the exploration also plays a role in gaining mastery of the level - eventually, even if you fail one or two times, you can discover where a good place to get a guard uniform or lethal poison is, then adjust your strategy/timing accordingly.
It's unforgiving in the sense you can't rambo your way out of getting caught, but you can theoretically hide until the enemies give up, and/or kill the people who spotted you through your disguise and continue on with the level - they're meant to be replayable if you really want to pursue the silent assassin rating.
From the previews, Hitman 3 also apparently is including unlockable persistent shortcuts for traversing the levels, to help foster that sense of exploration and (presumably) being able to sidestep some of the more ponderous aspects, if you choose to go that route.
Unless you're playing on the harder difficulties, most of the time (there have definitely been a few instances where a guard would see something I thought he wouldn't) the information you need regarding getting spotted/discovered is available to you.
The perhaps overreliance on hitman-vision is kinda annoying at times, doubly so because it doesn't broadcast sight cones the way MGS does, so you do have to use visual cues like where the guards are looking, but it's there.
The game(s) aren't meant to be freeform the way MGS5 is - they're much more puzzle/stealth games, rather than stealth/action.
That need to fail and analyze what went wrong and rinse-repeat over and over dulls the game's edge for me so that by the time I sink the kill I feel like I got there not by playing the game but by failing over and over and over and only learning through failing. Not in a fun, Dark Souls way either. More in a...this is how you unpack the systems to this particular level and "explore."
It is a stealth game but I tend to approach it more like a puzzle game.
It's on base PS4 though...?
I'm pretty much done playing new games on PS4 now. I will wait for better performance when I get a new console or better PC.
Personally, that's part of the appeal. The levels are the real stars of the series; the real story.
With each run, you peel away layers of the level's systems and how the AI reacts to certain stimuli, developing mastery over each location to the point you can develop assassination methods far beyond what the game suggests. They're beautiful little clockwork dioramas and you're tasked with working out how to break it in the subtlest (or, if you are so inclined, most destructive) way possible. It's a loosely similar structure to Outer Wilds in that each 'loop' builds on your understanding and opens up more options (but with more garrotting). It is super satisfying piecing together a golden route through a level.
In addition, each playthrough and completed challenge reveals more of the narrative and the target's hidden motivations, potential plans to backstab each other, or provide information that reframes the entire mission. There's usually more going on than what you've initially been briefed with.
There's nothing like Hitman out there, but yeah, you do have to dig deep into each location to get the most out of it; it's not a one-and-done kind of game, and never has been.
I didn't realize more information, story about targets, etc opened up with each play through the levels.
I'll give it another go. This sounds intriguing.
It doesn't. It's there from the start, you just find more of it as you explore more of the level, because there's tons of it.
My anniversary is on the 20th so I certainly won't be playing it then
This should be elaborated on soon as per Travis' (Our Comms Manager) tweet here:We're getting closer to release and there's still not enough information on how transfers of Hitman 1/2 unlocks will work with 3 on PC and EGS.
This should be elaborated on soon as per Travis' (Our Comms Manager) tweet here:
Haven't played a Hitman game before but this sounds good. I'll check it out on PS5, but probably not until the first digital sale unless the reviews are ridiculous.
The AI, if still dumb as bread as it was in Hitman 1+2, together with the awful voice acting takes me completely out of the immersion™.
i will get this when it hits 20 bucks, still haven´t finished Hitman 2 because super burnt out on the formula tbh.
the reboot games have a strange paradoxon going on, the maps are made and meant to be played over and over which clashes with the long term appeal, because it just leads to extreme fatigue. AI, systems and stealthing are just not advanced/exciting enough for extended lengths. and the "guns blazing" playstyle with shooting feels antiquated.
its made with replayability in mind but leads to exactly the opposite. it happened with Hitman 1 for me where i dropped out when Colorado released and it happened in Hitman 2 where i dropped out of the game in Mumbai already.
frankly, the episodic approach of the first game was far more fitting than a "complete" game at once.
Stealth games is a genre where I think amazing ai would actually be a bad thing. If people in hitman would actually be smart and behave as normal people, I feel the game would become incredibly hard and frustrating. For some it would be an awesome challenge, but for most it would ruin the fun of the game.
The AI, if still dumb as bread as it was in Hitman 1+2, together with the awful voice acting takes me completely out of the immersion™.
i will get this when it hits 20 bucks, still haven´t finished Hitman 2 because super burnt out on the formula tbh.
the reboot games have a strange paradoxon going on, the maps are made and meant to be played over and over which clashes with the long term appeal, because it just leads to extreme fatigue. AI, systems and stealthing are just not advanced/exciting enough for extended lengths. and the "guns blazing" playstyle with shooting feels antiquated.
its made with replayability in mind but leads to exactly the opposite. it happened with Hitman 1 for me where i dropped out when Colorado released and it happened in Hitman 2 where i dropped out of the game in Mumbai already.
frankly, the episodic approach of the first game was far more fitting than a "complete" game at once.
I just started playing Hitman 1 and I´m not sure im playing it "right".
Is the intended way to play every mission until you have completed all mission stories and then go from there with experimentation?
Also, is there a way to see all the Challenges and their requirements beforehand (is that what the "tiles" are called that show up at the end of a mission for the XP calculation)?
I completed the first 3 missions with maybe half of their missions stories and I´m not sure im missing something. My initial reaction is that missions Stories are too easy but deviating from them is cumbersome as they are needed to move targets around/trigger specific paths/reactions/whatever.
(I´m enjoying the game btw, i just feel it´s either too easy or too hard lol)
This forum has a couple of members from IOI more than we know.
This forum has a couple of members from IOI more than we know.
As far as I know its only Mattias and I who are on here :)
Alrighty, I just started playing Hitman 1 and I´m not sure im doin it "right".
Is the intended way to play every mission until you have completed all mission stories and then go from there with experimentation?
Also, is there a way to see all the Challenges and their requirements beforehand (is that what the "tiles" are called that show up at the end of a mission for the XP calculation)?
I completed the first 3 missions with maybe half of their missions stories and I´m not sure im missing something. My initial reaction is that missions Stories are too easy but deviating from them is cumbersome as they are needed to move targets around/trigger specific paths/reactions/whatever.
(I´m enjoying the game btw, i just feel it´s either too easy or too hard lol)
Bought Hitman 1 and 2 in the PSN sale and honestly I don't think I'm playing them right.
Been following the story missions on the first one (the fashion-show to kill two people) - but I don't "get" it. I mean...I try to be a hitman mentality and all stealthy but clearly my brain isn't wired to think like the game wants me to.
Read some tips and tricks but it mostly talks about the coins and fire extinguishers lol...am I HITMANNING wrong?
Read some tips and tricks but it mostly talks about the coins and fire extinguishers lol...am I HITMANNING wrong?
If you have opportunities/story guidance set to full in the options mission then the story missions practically play themselves. Turn them to minimal or off and you'll find it much more satisfying.
You can use coins to get people to Look away of investigate them by throwing them, but this is not essential for most situations.Bought Hitman 1 and 2 in the PSN sale and honestly I don't think I'm playing them right.
Been following the story missions on the first one (the fashion-show to kill two people) - but I don't "get" it. I mean...I try to be a hitman mentality and all stealthy but clearly my brain isn't wired to think like the game wants me to.
Read some tips and tricks but it mostly talks about the coins and fire extinguishers lol...am I HITMANNING wrong?