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Theorry

Member
Oct 27, 2017
61,016
CHANGES / TUNING
Combat
  • Buffed damage on the Spider Fang Dagger so it's on the higher end of tier 2 weapons.
  • Buffed damage on Spike Traps significantly.
  • Spiders learned a new set of attacks to choose from instead of just their basic bite.
  • Added a brief forced delay between block start events, preventing the player from perfect-blocking by mashing the block button.
  • Slightly reduced the bonus damage given by the Eyepatch.
  • Adjusting larva blade poison proc so it's consistent.
  • Reducing the stun ratings of two-handed weapons.
  • Slightly reducing amount of damage the mint mallet deals so it's in line with tier progression.
  • Tier 2 insects now have a cooldown after being stunned before they can be stunned again.
  • Perfect Blocking no longer reduces armor durability.
Interface
  • Updated Raw Science UI icons to be more consistent across the game.
  • Adding shortcut for dropping items in the inventory screen (Drop Stack is in the context menu).
  • Adding "Deposit/Receive Stack" button on storage UIs.
  • Shift+clicking item stacks in the storage UIs will transfer the full stack clicked.
  • Dragging an item stack onto the paper doll in the inventory screen will drop the item stack in the world.
  • Crafting an item with a full inventory will now notify that the item was dropped in the world.
  • Storage and Flag marker icons have been revised, regrouped, and their colors have shifted (Requires a one-time tour of the yard to set everything back / new trail markers will be blank by default).
  • Slight revisions to a few SCA.B flavor schemes.
  • Canteen slurps available are displayed in the equipped item HUD element
  • Additional icon art
  • Added a highlight effect that appears on interactable objects when the player looks at them. This feature is controlled by the "Highlight Objects" Accessibility setting.
World
  • Revised clover cave layout and lighting, and moved entrance slightly.
  • Revised flooded area layout in southeast corner of yard.
  • Updated house electrical socket with final, non-blockout art
  • Items left in the world (not in a container, etc.) for 48-72 in-game hours will eventually despawn once out of range of all players. Items loaded from a saved game from version 0.1.x, will have all item timers start at zero to give players a chance to react to this change.
  • Players and critters now create ripples in the water while moving.
  • Kids are starting to throw Archer Cookies over the fence, along with their Billy Hogs and Apples.
  • Added a few footprints throughout the yard.
Buildings
  • Base buildings will now be more reliably anchored when built on top of objects such as the Baseball
  • Palisades will no longer immediately collapse when an attached building is removed.
  • Water Containers can collect falling droplets.
  • The player can now drink from Water Containers while holding weapons.
  • Stairs may now be embedded in the ground like scaffolds and ramps.
  • Walls that are sandwiched above by two floors will have their crenellations suppressed.
  • The camera will slide to the correct position when interacting with a Weapon Wall Mount.
  • Tweaked the placed position of the Weapon Wall Mount to be more centered.
Performance
  • Better Windowed-Fullscreen performance in Windows versions of the game.
  • Better UI/Inventory GPU performance.
  • Significant load game time improvement for games with large bases.
  • Better GPU performance during nighttime.
Other
  • The Voice Chat Activation setting is now properly reapplied when entering a game.
  • SCA.B flavor scheme collectibles now have a pulsing light and are slightly bigger to make them more noticeable.
  • Hedge Berries now float in water.
  • Prevented very large numbers of ants from being assigned the same task, such as killing a weevil.
  • Reduced the camera near clip plane fixing the camera clipping into the player when using high a high field of view.
  • Polished up spear movement and aiming animations for 1st person.
  • You should now see grass extend to the furthest reaches of the yard.
  • Ants now find and store lost Ice Caps.
  • Soldier ants can now properly drop ant heads as loot.
  • Tall woody weeds are now displayed as "Husky Weed." Dandelions and husky weed both still supply weed stems. Husky weed now respawns.
  • Ants will not be happy if you take their eggs.
  • The Resource Analyzer now animates when analyzing.
  • A couple of new smoothies can be whipped up at the smoothie station.
BUG FIXES - ALL PLATFORMS
Top Community Issues

  • Incapacitated players are now saved instead of ignored when a save game is made or they exit the game. With this, players that reload an incapacitated character will have their backpack spawned where they died instead of them just spawning without their inventory in the world. NOT RETROACTIVE
  • Items and insects will spawn under the world less. Cleaning up items/insects that have fallen through the level upon load. (This should help with insect population/egg spawning)
  • Insects should no longer spawn inside of the large Pond rocks. Any insect currently in the rocks upon load should be snapped out. (This should help with insect population/egg spawning)
  • Grass planks will no longer fall through the ground.
  • Fixed Hedge Berries appearing in incorrect positions for clients, making them very difficult to harvest.
  • Fixed torch sound effects.
  • Insects should no longer "walk through walls" when not looking at them or when they are at your far away base.
  • Fixed giant arrows sometimes spawning when shot into a large insect.
Major

  • Multiplayer clients will no longer crash when despawning droplets containing items.
Game
  • Optimized building collapsing so the game will no longer lock up when collapsing huge structures.
  • The game will no longer crash when collapsing very long structures.
  • Fixed issues where walls could get built in-between a wall snap spot messing up your wall grid
  • Gnats will now need a little more delta-V than a Bounce Web can provide if they want to go to space.
  • Fixed a problem where insects would not become appropriately hungry and sleepy after the players slept.
Items/Equipment/Resources
  • Standalone buildings that are attached to walls and floors will collapse as well if the floor or wall they are on collapses.
  • Large Rake Rock now has proper collision.
  • Soda pop can now be dumped from a canteen.
  • Fixed water droplets near sprinkler and oak tree that respawned immediately when you approached.
  • Fixed gas arrows not being one-time use.
  • Rotten Bee Armor can no longer be repaired for free.
  • Workbench light will no longer be disabled after loading a save.
World
  • Fixed wall crenellations appearing inconsistently on clients and the host.
  • Fixed wall crenellations appearing incorrectly after loading a saved game.
  • Fixed fingers moving on weapon hand during one handed movement animations.
  • Restructured 3rd person body aiming for unarmed punching.
  • Unfinished buildings no longer block the third person camera.
  • Swapping armor after having collected Raw Science no longer displays the material of the previously equipped armor.
  • Fixed issue with seeing fogless voids in the world after having emerged from a large body of water.
  • Puddle drinking animation and camera improved to address clipping issues.
UI
  • Fixed SCA.B Bugged scheme not appearing in list correctly.
  • The resting UI updates properly upon bedtime.
  • SCA.B won't flash thirst and hunger danger if levels are good.
  • Defrag button in Inventory can now be navigated using the Gamepad.
  • Less explosive results when using the Drop Stack action.
  • Fixed Clover Hood and Poncho description being the same as the Leggings.
BUG FIXES - WINDOWS 10 STORE VERSION
  • Fixed issues with 4k fullscreen resolution failing to work properly.
  • Fixed issues with Alt-Tab crashing the game.
BUG FIXES - XBOX ONE VERSION
  • Reduced screen edge artifacts / flashing.
OMINENT PRACTICAL TECHNOLOGIES
  • [REDACTED]

Bird

 

Lashley

<<Tag Here>>
Member
Oct 25, 2017
59,984
200.gif
 
Oct 25, 2017
19,093
I thought this was about the new Grounded mode in TLoU2 and was REALLY confused reading the patch notes for a second there.

Game looks cool tho, lol
 

VeePs

Prophet of Truth
Member
Oct 25, 2017
17,369
Down the line (a year or more), anyone think they might open up the house to explore?
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
I love the concept of early access games and to be a part of a growing and developing game that gets more and more content over the time you play, but it will never not be funny to me how it's always basically this:

"Here is our new update with new stuff and ways to annoy you and make your life way harder, have fun, see you next update when we fuck you over even more". :D

Since early access or sometimes even GAAS games introduce more and more mechanics and limitations over time that weren't there before, making the game basically harder, grindier and more annoying as it was when it was vanilla. It's a normal development of course but sometimes I'm thinking like right here "the bird is a thank you? You introduce something that's probably constantly fucking up my safe air base now and that's a thank you? What?" :D
 

Filipus

Prophet of Regret
Avenger
Dec 7, 2017
5,132
Down the line (a year or more), anyone think they might open up the house to explore?

I don't see how they WOULDN'T do it. It's such an obvious expansion to do once they are mostly done with the garden. But I bet that wouldn't come until the game is out of early access, which will probably take some years.
 

cyrribrae

Chicken Chaser
Member
Jan 21, 2019
12,723
That looks super cool! Lots of great updates too. That's a TON of work for such a small team (I wonder if MS/obsidian approved more people to work on the team after the reception).
 

kubev

Member
Oct 25, 2017
7,533
California
I love the concept of early access games and to be a part of a growing and developing game that gets more and more content over the time you play, but it will never not be funny to me how it's always basically this:

"Here is our new update with new stuff and ways to annoy you and make your life way harder, have fun, see you next update when we fuck you over even more". :D

Since early access or sometimes even GAAS games introduce more and more mechanics and limitations over time that weren't there before, making the game basically harder, grindier and more annoying as it was when it was vanilla. It's a normal development of course but sometimes I'm thinking like right here "the bird is a thank you? You introduce something that's probably constantly fucking up my safe air base now and that's a thank you? What?" :D
Depends on the genre. Honestly, I found many of the requests to nerf spiders and whatnot to be kind of strange. I can understand that maybe some people might just want to play Honey, I Shrunk the Kids, but there's already a difficulty level in there for people who don't want to be hunted by spiders. In the case of a survival game, I think you want things to continue to get more and more difficult, as long as they're fair, and you want the game to sort of adapt to oversights experienced in older builds.

I can't help but think about Darkest Dungeon in this respect. That game was advertised and designed as a game in which you sometimes just wouldn't be able to survive and encounter, and you were expected to have to retreat, so it was odd to me that there was such a strong blowback against some of the things that made the game harder.
 

Sparks

Senior Games Artist
Verified
Dec 10, 2018
2,879
Los Angeles
This is the only game, where if you have a content update called "Adding Birds" its absolutely terrifying.
 

TechnicPuppet

Member
Oct 28, 2017
10,834
It's stability updates I need. It was messing with my Xbox as well as the usual crashing etc so I installed it.
 

Zookfoodle

Member
Oct 25, 2017
2,224
I love the concept of early access games and to be a part of a growing and developing game that gets more and more content over the time you play, but it will never not be funny to me how it's always basically this:

"Here is our new update with new stuff and ways to annoy you and make your life way harder, have fun, see you next update when we fuck you over even more". :D

Since early access or sometimes even GAAS games introduce more and more mechanics and limitations over time that weren't there before, making the game basically harder, grindier and more annoying as it was when it was vanilla. It's a normal development of course but sometimes I'm thinking like right here "the bird is a thank you? You introduce something that's probably constantly fucking up my safe air base now and that's a thank you? What?" :D
"Flipping the bird" can be used to indicate when someone is giving you their middle finger, so it's actually already a clever pun.
They are indeed thanking the players by ticking them off (due to the new added difficulty) so saying "they gave the players the bird" is itself a joke
 

Quellyford

Member
May 16, 2020
4,031
If you watched the developer patch notes video... they added something to the water :)

Also very interested to see what these new BURG.L chips can do. I LOVE THIS GAME!
 

DopeyFish

Member
Oct 25, 2017
10,796
got a grass master perk which says i can cut grass down faster (it doesn't)

i assume if the perk gets upgraded it will eventually become 1 swing per blade with a tier 2 axe maybe?
 
Last edited:

Noriea

Member
Nov 8, 2017
576
Logged in to check it out. Crashed 3 times in a row. I guess i'll check it out later.
 

Winnie

Member
Mar 12, 2020
2,624
They have posted a roadmap, and it's amazing. A lot of content:

Grounded | Grounded Feature Board

Welcome to the Grounded Feature Board! Our goal from the start was to include the community in the development in Grounded, and with that, we want to be as transparent as possible with features we...