Ah yeah, I think you're right. I was thinking of Death Stranding that was on the list and then removed.Was it ever on that list? It has always been just a "play on ps4 first"
Ah yeah, I think you're right. I was thinking of Death Stranding that was on the list and then removed.Was it ever on that list? It has always been just a "play on ps4 first"
this is called exclusivity. this has been done for quite a few decades and since ms moneyhatted quite a few games last gen, people seem to be very distrustful.I get that it's nice to get free stuff but what else do you consider EGS is 'doing right'? Because paying to make sure content isn't on a competitor's store isn't exactly desireable behaviour imo, not in the least because it removes choice for us consumers.
isnt that already one big reason for that store?What does Epic do right, for the customer, with the new store, apart from the free games?
I see we're at Tales from Your Ass, Steam has much stronger piracy protection options than EGS.others only want to see their game being sold instead of being pirated(because GOG/steam seems piratable(i dont know if this is real, because i dont play on pc, but this seems to be a thing)
as said, i dont want to spout anything wrong. if this is true, then i take that back, but for the rest, it is a choice by the customer and the developer.I see we're at Tales from Your Ass, Steam has much stronger piracy protection options than EGS.
EGS has a reason to exist: some devs would like to try out another platform, others only want to see their game being sold instead of being pirated(because GOG/steam seems piratable(i dont know if this is real, because i dont play on pc, but this seems to be a thing)
another reason is that the EGS is a platform with nothing else than only the game being on display. or another store which does not shit out every game out there in existance. you could argue, why the humble bundle is not offering an option to donate the money to help refugees, so why do you argue in the same why against the EGS?
Those are first party games. Egsclusives are third party games that already planned to release on another storefronts.why dont you try to reason, why there is no pokemon or super mario game on playstation?
or no uncharted game on xbox?
oopsI don't see why you would want free games on PC if you don't play there.
epic shills are transparent as fuckI don't see why you would want free games on PC if you don't play there.
I don't see why you would want free games on PC if you don't play there.
Iron Harvest.
Kerbal Space Program 2.
Rumored Orcs must Die 3.
Pretty much agitating people for no reason.I don't see why you would want free games on PC if you don't play there.
This ended up being a whole bunch of nothing. Tim running out of cash?
Haha haha. I'm not surprised.
I mean, they announced two games coming to EGS in Opening Night Live, had a trailer for a previously announced game and a sizzle reel for the rest, so the tweet was technically true.This ended up being a whole bunch of nothing. Tim running out of cash?
I don't see why you would want free games on PC if you don't play there.
I don't see why you would want free games on PC if you don't play there.
you could argue, why the humble bundle is not offering an option to donate the money to help refugees, so why do you argue in the same why against the EGS?
I agree, although I really doubt borderlands 3 will even touch 2 popularity but we will see if it will be enough for publishers.I would guess a lot of publishers right now are waiting to see how the Borderlands 3 launch goes- both the number of people willing to buy off the EGS, and Epic's ability to handle the game's infrastructure.
If Borderlands 3 exceeds expectations on PC, there will probably be plenty of exclusivity announcements in the TGA trailer, unfortunately.
This ended up being a whole bunch of nothing. Tim running out of cash?
Another shill that has been caught.
Really shows how most of EGS defenders are just console users trying to stir shit on the EGS threads.
I don't see why you would want free games on PC if you don't play there.
I don't see why you would want free games on PC if you don't play there.
To be honest, the most shocking moment of Gamescom was getting an Early Access announcement for Mount & Blade 2.This thread was created for entertainment reasons / to have something to complaint, not because they had said previously they were going to present several new exclusives. It was always about people's speculation running amok. RDR2! Mount & Blade 2! Death Stranding! etc
As a fan of indie games, I appreciate EGS and Twitch for letting me play many for free, whilst compensating the developers and publishers.
Grow up.
Man this sure is becoming a systematic happening, makes you think
It's a "feature" for devs. For them, EGS is like getting on Steam back before Greenlight was implemented. Basically guaranteed revenue.I genuinely don't understand how "curated storefront" is a feature.
Visibility and discoverability are important *features* of a store, but "curation" is just ducking the problem. Curation means limited library. It's a step backward.
There's a good and serious debate to be had about how "open" a platform should be. Whether Valve (and others) should be more selective in who can publish on their platform. We've seen very valid debates about certain classes of games where the distributor might have a responsibility to reject them.
But EGS isn't touching that debate. It's not even serviceable as a primarily AAA game platform. If it only had all the major games from major publishers (let's say equivalent to console games that get physical releases), the EGS design/system couldn't cope with it.
It's a "feature" for devs. For them, EGS is like getting on Steam back before Greenlight was implemented. Basically guaranteed revenue.
Sooner or later they'll have the same problem a Steam, though. Too limited bandwidth to curate all the games and too many games for an "open store".
True, but as bad as EGS may be, it's still 100x better than Steam which literally has hundreds of new games added to it every day. I don't remember where exactly I read it, but I'm pretty sure devs were commenting that they have an easier time getting visibility and sales on EGS compared to Steam.Nonsense, curation doesn't guarantee revenue only exposure and quite frankly the single page epic store is already a mess will 100+ games, most of them already given for free or old Ubisoft games. The store is dozens of pages long, how many people are scrolling all the way to the bottom when getting their free games every week? They should probably make it harder to find the free games each week not place them at the top, maybe expose people to some ads, make them scroll past the original adopters already condemned 30+ pages deep? The only thing guaranteeing revenue is the compensation paid up front to leave other stores.
It's a "feature" for devs. For them, EGS is like getting on Steam back before Greenlight was implemented. Basically guaranteed revenue.
Sooner or later they'll have the same problem a Steam, though. Too limited bandwidth to curate all the games and too many games for an "open store".
But Epic's basic strategy from Day 1 has been to appeal to developers/publishers directly, not to consumers. And it's working pretty well for them so far.I'm a buyer and player of games. I'm not concerned with features for *publishers* (mostly not 'devs').
True, but as bad as EGS may be, it's still 100x better than Steam which literally has hundreds of new games added to it every day. I don't remember where exactly I read it, but I'm pretty sure devs were commenting that they have an easier time getting visibility and sales on EGS compared to Steam.
FelixFFM said:But Epic's basic strategy from Day 1 has been to appeal to developers/publishers directly, not to consumers. And it's working pretty well for them so far.
Yeah, well. The store has to appeal to both the seller and the customer. Hopefully, the EGS thing is just one step of the way towards a future of many different stores that DON'T take a huge chunk of revenue to pocket it anymore, and that compete solely on features. The huge revenue split on digital stores is conceptually broken and unsustainable and is a root cause of the push towards platform exclusivity.This is exactly why the hate for it is so strong, and (deplorable harassment/abuse aside) so justified.
Yeah, well. The store has to appeal to both the seller and the customer. Hopefully, the EGS thing is just one step of the way towards a future of many different stores that DON'T take a huge chunk of revenue to pocket it anymore, and that compete solely on features. The huge revenue split on digital stores is conceptually broken and unsustainable and is a root cause of the push towards platform exclusivity.
I say that because all digital stores, no matter if they're streaming services, app stores or game stores currently compete on exclusivity, not features. One big reason for this is the huge chunk of revenue split that the stores are pocketing. If the chunk is big enough, it creates a huge incentive for major content owners to create their own store as competition, which competes with the original store on the basis of exclusivity and withholding content and not on features. This is what happened with Steam and other publisher's own stores, and with Netflix and Cable Network services.I genuinely don't understand why it's "hopeful" that a digital store takes less revenue, when the advantages to the end user are so clearly tilted.
The evidence I have to go on is that Steam's revenue share funds a more user-friendly, integrated user experience which is expected of a modern game platform. In all honesty, Steam is lagging *behind* PS4's functionality in major ways. To some extent the features lacking in Steam are compensated by 3rd party apps and the inherent multitasking of PC. But when I'm sitting on my couch with a gamepad, every time I have to touch a keyboard, a part of the experience is broken.
By that measure, Epic Games Store represents a downright primitive user experience, and I don't see the 12% cut as a "hopeful" future in any way.
But Steam only competes on the basis of features, not on exclusivity, unlike EGS.I say that because all digital stores, no matter if they're streaming services, app stores or game stores currently compete on exclusivity, not features. One big reason for this is the huge chunk of revenue split that the stores are pocketing. If the chunk is big enough, it creates a huge incentive for major content owners to create their own store as competition, which competes with the original store on the basis of exclusivity and withholding content and not on features. This is what happened with Steam and other publisher's own stores, and with Netflix and Cable Network services.
At the end point of this trajectory is a splintered marketplace and more piracy. The eventual solution (I hope) is a law that BANS exclusivity and forces content owners to provide their content on every platform. The result will be increased competition through price (both actual cost as well as revenue split) as well as features and quality of service. I see EGS as a stepping stone to this future that might get the ball rolling.
See this for more info: youtube.com/watch?v=fDF-S68kx5o
I would guess a lot of publishers right now are waiting to see how the Borderlands 3 launch goes- both the number of people willing to buy off the EGS, and Epic's ability to handle the game's infrastructure.
If Borderlands 3 exceeds expectations on PC, there will probably be plenty of exclusivity announcements in the TGA trailer, unfortunately.
I say that because all digital stores, no matter if they're streaming services, app stores or game stores currently compete on exclusivity, not features. One big reason for this is the huge chunk of revenue split that the stores are pocketing. If the chunk is big enough, it creates a huge incentive for major content owners to create their own store as competition, which competes with the original store on the basis of exclusivity and withholding content and not on features. This is what happened with Steam and other publisher's own stores, and with Netflix and Cable Network services.
At the end point of this trajectory is a splintered marketplace and more piracy. The eventual solution (I hope) is a law that BANS exclusivity and forces content owners to provide their content on every platform. The result will be increased competition through price (both actual cost as well as revenue split) as well as features and quality of service. I see EGS as a stepping stone to this future that might get the ball rolling.
See this for more info: youtube.com/watch?v=fDF-S68kx5o
I doubt it will be many. The pull of the launch hype of a hotly anticipated multiplayer game is just too strong.I think the real bellwether for publishers will be what happens when Borderlands 3 releases on Steam in 6 months time. That will be first real opportunity to see how much many people were actually forgoing purchase on EGS to wait for a Steam release.
To adress your final point: EGS is as close of an actual competitor as we're going to get. At the very least on the dev/publisher facing side. *Actual* competition on the consumer-facing side is close to impossible in the current situation due to exclusive content still being allowed/par for the course. If actual competition was actually happening and every store would compete *solely* on features, then the "fair" revenue split would rapidly approach zero.Show me an actual competitor and we can talk about what a "fair" revenue split would be. There is no such competition right now.
Discord is quickly filling the friendlist/VoIP void to such a degree that I don't feel the need to rely on steam for it anymore.I wish that there was a separate market for a lot of the features that steam provides, like I think back a lot on the early 2000s and how wild west-like it was in terms of 3rd party features/add-ons. The only way this would be possible is if storefronts were relegated to exclusively act as storefronts, rather than these complete package style products like Steam. If devs needs to pay 30% to steam as a de facto industry price, then imo the urge to take better deals for exclusivity will always exist and be taken. If, instead, devs were able to somehow self-publish/release and not rely on steam (say, an efficient barebones storefront that took a small cut), then services that concentrate specifically on things like the extras that Steam provides would be able to compete. But this is all fanfiction ofc, Steam holds the industry and sets the standard as a product, so the future will be created under that context. So to that end, I pretty much don't expect any stoppage in terms of exclusivity deals unless Valve stomps them out or changes their rate