I hope KojiPro continue to remain ambiguous regarding too many specifics surrounding Death Stranding. If it weren't for the direction and editing quality of the trailers I'd probably bail out of media now and go in blind. I said it in a previous rant, but I reject the notion they haven't shown much or showcased game features. What they have done is present the narrative and game systems with a significant degree of obscurity and mystique, a choice of which can be credited for nurturing the overarching threatening and supernatural mystery of the game's premise alongside the online culture of theory crafting and intrigue.
Unlike Metal Gear Solid's exposition dumping narrative trend, Death Stranding so far has emphasised minimalism and ambiguity as a vessel for thematic and tonal delivery. The game being presented any other way would lose much if the impact its had, and the attention its warranted.
I'm just excited that everything we've seen, top to bottom, appears to be wholly unique not just from Kojima but in the gaming space.
This so much. I love the fact that everything about this project seems so foreign to what we've become accustomed to. The setting, the art style, the concept, even the way they are marketing it. I don't have any idea of what this is truly about, but that in itself makes me feel like it's something completely new. One of my favorite game ever, Inside, did pretty much the exact same thing. Tiny drops of cryptic media over the years, and even when you finally sat there and finished the game, you still couldn't completely explain exactly what it was about. I wouldn't mind having that experience in the AAA space.