I want to know this as well. This is the PERFECT foundation for a half life game.
Definitely
Would just open VR in general. We need a foundation engine that works well. So people can focus on the story, experience and content.
I want to know this as well. This is the PERFECT foundation for a half life game.
Not just killer App. Killer engine. Did we find out if Valve acquired Boneworks?
It's too good to be proprietary! I really hope they license it
I think Valve just understands their utlitizing the knuckles and vr in a way a lot of developers aren't.
I think Valve just understands their utlitizing the knuckles and vr in a way a lot of developers aren't.
Considering In the Valley of the Gods is still listed as Campo Santo game, pointing to the developer/publisher listing on the store page doesn't necessarily mean anything if they need to be coy. Boneworks was added to the Valve employee sub back in December and was removed only after people noticed as much and started asking questions, so it does seem like something happened that nobody is talking about just yet.
You're standard controller can't do what the valve index does but then again I don't think sony has any aspirations to make VR games this complex.
I haven't been following the VR scene too much. Just played around with the Vive & Rift at my school these past few days. Thought of picking up the Vive but it sounds like Valve is gonna release a new version soon? Are there any rumors or estimate on when they'll reveal it? Will hold out on buying for the new version if they come with those knuckle controllers.They'll be sold separately.
The new hardware from Valve will use SteamVR tracking 2.0 sensors - which are backwards compatible with the Lighthouse 1.0 base stations current Vive owners have. So you just need to buy the Index controllers and you're set.
(Keep in mind though that the Lighthouse 2.0 base stations are not backward compatible with 1.0 sensors - though it is unlikely that someone would buy anything that way around)
I haven't been following the VR scene too much. Just played around with the Vive & Rift at my school these past few days. Thought of picking up the Vive but it sounds like Valve is gonna release a new version soon? Are there any rumors or estimate on when they'll reveal it? Will hold out on buying for the new version if they come with those knuckle controllers.
I haven't been following the VR scene too much. Just played around with the Vive & Rift at my school these past few days. Thought of picking up the Vive but it sounds like Valve is gonna release a new version soon? Are there any rumors or estimate on when they'll reveal it? Will hold out on buying for the new version if they come with those knuckle controllers.
We wanna make sure there's no wrong answer...
As games have gotten more art heavy and more scripted... You watch everybody's gameplay and everyone looks the same.
This(and their earlier video) is literally the only VR -anything- that has impressed or interested me. I don't mean that to be faint praise. To me this is making VR into an actual product I would one day want to buy, whereas before I had less than zero interest. My main complaint was that VR so far was always about immersion and almost zero about providing interesting new ways of playing. The gun stuff doesn't interest me. The melee, spear, physics, crowbar is where the game shines. THis is absolutely akin to the way the gravity gun in HL2 felt like a leap in interaction.
I'm completely convinced this is a stealth tie in to Half-Life and will be revealed as such with a name change just before release.
It too perfectly represents what a VR Half-Life game would need to be. The headcrab HMD's are a nice touch, too.
Waiting for the announcement that Stress Level Zero has been acquired by Valve.
I don't think they will be aquired by Valve, but I too think this is secretly either a half life title or a tie in.I'm completely convinced this is a stealth tie in to Half-Life and will be revealed as such with a name change just before release.
It too perfectly represents what a VR Half-Life game would need to be. The headcrab HMD's are a nice touch, too.
Waiting for the announcement that Stress Level Zero has been acquired by Valve.
I don't think they will be aquired by Valve, but I too think this is secretly either a half life title or a tie in.
Definitely
Would just open VR in general. We need a foundation engine that works well. So people can focus on the story, experience and content.
Funny enough the smg that was used in the beginning reminds me of the cut MP5K from the HL2 beta.
Yes, it seems so many game devs have to develop the wheel individually, letting them little time to actually develop the real game, which is why in the end lots of games feel likes VR demos.
They need a VR engine with animation system, IK, physics, destruction systems, and a base for melee/firearms combat, etc already implemented.
Hell, in fact it's the same in this game. They are going to for 'VR inside VR' plot to excuse them to have real scenarios rendered and allow themselves to have wireframes in the background, and I hope they have more than one enemy in the game.
Yes, it seems so many game devs have to develop the wheel individually, letting them little time to actually develop the real game, which is why in the end lots of games feel likes VR demos.
They need a VR engine with animation system, IK, physics, destruction systems, and a base for melee/firearms combat, etc already implemented.
Hell, in fact it's the same in this game. They are going to for 'VR inside VR' plot to excuse them to have real scenarios rendered and allow themselves to have wireframes in the background, and I hope they have more than one enemy in the game.
Oh yes please! That would be really hype!
We've already seen humanoid enemies in earlier videos of the Boneworks engineThey said (near the end of this video) that there will be humanoid enemies
Theyre secretive enough about the campaign for this to be a legit possiblityI don't think they will be aquired by Valve, but I too think this is secretly either a half life title or a tie in.
They also show off joking gun-fu against zombie enemies in a previous node video. I'll link it.
They also show off joking gun-fu against zombie enemies in a previous node video. I'll link it.
We've already seen humanoid enemies in earlier videos of the Boneworks engine
I think I have enough USB ports for this.
Is there any point to getting into VR if my PC gaming space is less than 3' x 3' and I'm just sitting down?
They also show off joking gun-fu against zombie enemies in a previous node video. I'll link it.