It'll be 10..maybe 11, only half the story though. CPU is the biggie this time around, plus all the usual Cerny tweaks etc etc, and I'd imagine a hefty mem bandwidth amount.
Not 8?It'll be 10..maybe 11, only half the story though. CPU is the biggie this time around, plus all the usual Cerny tweaks etc etc, and I'd imagine a hefty mem bandwidth amount.
Count me as excitedIt'll be 10..maybe 11, only half the story though. CPU is the biggie this time around, plus all the usual Cerny tweaks etc etc, and I'd imagine a hefty mem bandwidth amount.
It'll be 10..maybe 11, only half the story though. CPU is the biggie this time around, plus all the usual Cerny tweaks etc etc, and I'd imagine a hefty mem bandwidth amount.
If CPU is huge deal this time around where they are cheaping out big time this time around? MEM?
Seems to be rule more than anything else, imbalanced consoles and imbalanced premade "gaming" PCs.
ah bummer, i hope that we can get close to 11TF. exclusives could look soo good.
For e.g. look at PS4, nice memory amount with decent GPU capability yet total stinker of an CPU.
Same imbalances apply to many prebuild PC's. Very nice CPU and GPU, shitty amount RAM etc. Variations of that.
Why that is done? To keep prices in bay maybe, but seems to be a rule that they are is always that one key part that is gimped and as result holds everything else back.
I just think that you don't know what you're talking about. They don't "gimp" these machines, and no one part really holds back anything whatsoever. The CPU in the PS4 is as it is because they're partly relying on GPU compute.For e.g. look at PS4, nice memory amount with decent GPU capability yet total stinker of an CPU.
Same imbalances apply to many prebuild PC's. Very nice CPU and GPU, shitty amount RAM etc. Variations of that.
Why that is done? To keep prices in bay maybe, but seems to be a rule that they are is always that one key part that is gimped and as result holds everything else back.
True Sony fucked up if soI'll be honest if 8TF is true for the next PlayStation I'll be very disappointed, I wanted 12TF with a 8c/16t Ryzen CPU and 24GB GDDR6 RAM for $500.
Jaguar was a particularly shitty CPU at the time for PS4. Just about anything intel was in a different league already. A low power Ryzen would be a decent CPU for the time. Not top of the line, but still good.Ah, I understand what you're saying.
This CPU imbalance shouldn't be an issue with the PS5 and Xbox 3. Ryzen from what I've heard is in a different league compared to the Jaguar.
Jaguar was a particularly shitty CPU at the time for PS4. Just about anything intel was in a different league already. A low power Ryzen would be a decent CPU for the time. Not top of the line, but still good.
I just think that you don't know what you're talking about. They don't "gimp" these machines, and no one part really holds back anything whatsoever. The CPU in the PS4 is as it is because they're partly relying on GPU compute.
To think that you'd have a team of probably some of the brightest minds in hardware building making "gimped hardware" is just insane.
I don't think consoles need anything above a relatively good CPU. Look what's being pushed on these low powered Jaguars.
They also have to obey by target costs while doing their best to reach target performance etc. goals set by Sony , they have to compromise. PS4's CPU, Jaguar, comes across as such compromise as its origins is as CPU targeted for lightweight, low power consumption, systems. What they are doing with it and getting out of it respectable, but it's shame they stuck with it for Pro refresh of PS4.
Anything below an RTX 2080 and Vega 7 performance will be a disappointment. That will only be marginally better then the Xbox one X in term of GPU power which sucks.
What do you think developers will be able to do with the CPU power? Is it enough for AI and physics to be heavily integrated in the gameplay? I.e. could gameplay mechanics actually be designed around improved AI and physics?It'll be 10..maybe 11, only half the story though. CPU is the biggie this time around, plus all the usual Cerny tweaks etc etc, and I'd imagine a hefty mem bandwidth amount.
Lol nowhat if they sell you a 399 box and an option to improve the box performance with cloud power that only cost $100 a year?
The CPU is utter shite though. That's gonna be a game changer even if the graphical power is only incrementally upgraded.If PS5 is only at 8TF MS could just say, X1X is already our next gen console, make games exclusively for it (jump from 1,6 to 6TF would be amazing already). They would have a head start in software sales and could bring their mid gen refresh sooner, much sooner then Sony. What broke MS neck this gen was not the power imbalance imo it was the botched launch, they never really recovered from that.
PS4 got midrange GPU in 2013, PS5 will get midrange GPU in 2019/2020 [but an excellent CPU].
I don't expect miracles, but even such GPU [and excellent Zen2] will enable creation of much better games that are on gen8. Pro/X are midgen optional products, they are there just to provide resolution boost for games that are designed for base consoles. Gen9 games will be much better.
AMD's Top-end Single GPU Video Card
2012 - 7970 - 28nm - 3.79 TF
2013 - R9 290X - 28nm - 5.63 TF
2015 - Fury X - 28nm - 8.6 TF
2017 - Vega 64 (Air) @ Boost Clock - 14nm - 12.67 TF
2019 - Radeon VII @ Boost Clock - 7nm - 13.82 TF [300W]
Consoles based on AMD GPU
2013 - PS4 - 28nm -1.8 TF
2016 - PS4 Pro - 14nm - 4.2 TF
2017 - Xbox One X - 14nm - 6 TF
PS4 got midrange GPU in 2013, PS5 will get midrange GPU in 2019/2020 [but an excellent CPU].
I don't expect miracles, but even such GPU [and excellent Zen2] will enable creation of much better games that are on gen8. Pro/X are midgen optional products, they are there just to provide resolution boost for games that are designed for base consoles. Gen9 games will be much better.
AMD's Top-end Single GPU Video Card
2012 - 7970 - 28nm - 3.79 TF
2013 - R9 290X - 28nm - 5.63 TF
2015 - Fury X - 28nm - 8.6 TF
2017 - Vega 64 (Air) @ Boost Clock - 14nm - 12.67 TF
2019 - Radeon VII @ Boost Clock - 7nm - 13.82 TF [300W]
Consoles based on AMD GPU
2013 - PS4 - 28nm -1.8 TF
2016 - PS4 Pro - 14nm - 4.2 TF
2017 - Xbox One X - 14nm - 6 TF
PS4 got midrange GPU in 2013, PS5 will get midrange GPU in 2019/2020 [but an excellent CPU].
I don't expect miracles, but even such GPU [and excellent Zen2] will enable creation of much better games that are on gen8. Pro/X are midgen optional products, they are there just to provide resolution boost for games that are designed for base consoles. Gen9 games will be much better.
AMD's Top-end Single GPU Video Card
2012 - 7970 - 28nm - 3.79 TF
2013 - R9 290X - 28nm - 5.63 TF
2015 - Fury X - 28nm - 8.6 TF
2017 - Vega 64 (Air) @ Boost Clock - 14nm - 12.67 TF
2019 - Radeon VII @ Boost Clock - 7nm - 13.82 TF [300W]
Consoles based on AMD GPU
2013 - PS4 - 28nm -1.8 TF
2016 - PS4 Pro - 14nm - 4.2 TF
2017 - Xbox One X - 14nm - 6 TF
If Sony and MS both have custom Navi's but based on the same architecture(as speculatively Sony had a major hand in developing it with AMD), why would there be such a disparity in tflops/gpu performance? I like the idea of Sony offering an 11tflop PS5 for $399. That's a worthy upgrade where there's no weak link so to speak. With the cpu and memory solutions more knowledgeable people are predicting, the 8tflop gpu would be the handicap and many will be disappointed. If they make it a flat 11, they can say PS5 is a 10x increase in graphical power compared to PS4, which sounds immense.This!
Not to forget that they will be "Custom" chips which will eke out maximum performance for the Silicon.
For MS, this makes most sense to me:
Xbox One S : 149$ ( Fall 2020$)
Project xCloud : 199$ ( Q3/Q4 2019?)
Xbox One X : 299$/349$ (Fall 2020) ( 6TF) ( 1080p 60fps, 4k 30fps)
Xbox Lockhart : 399$ ( 8-9 TF, Custom Zen 2, 12GB, Custom Navi, 500GB SSD, RTX, BR Player)/PS5 Direct Competitor ( 4k 30, 1440p 60, 4k 60 on few games)
Xbox Anaconda : 599$ ( 11-13 TF, 16GB RAM, Custom Zen 2, Custom Navi, 1TB SSD, Full RTX) ( 4k 60fps)
For Sony :
PS4 : 199$ ( Fall 2020)
PS4 Pro : 299$ ( Fall/Spring 2020)
PS5 : 399$ ( 8-9 TF, Custom Zen 2, 12GB, Custom Navi, 500GB SSD, Full BC, RTX) ( 4k 30, 1440p 60, 4k 60 on few games)
Sony have realized that 399$ is the sweet spot, Mass Market domination and I don't think they will take risks here.
If Sony and MS both have custom Navi's but based on the same architecture(as speculatively Sony had a major hand in developing it with AMD), why would there be such a disparity in tflops/gpu performance? I like the idea of Sony offering an 11tflop PS5 for $399. That's a worthy upgrade where there's no weak link so to speak. With the cpu and memory solutions more knowledgeable people are predicting, the 8tflop gpu would be the handicap and many will be disappointed. If they make it a flat 11, they can say PS5 is a 10x increase in graphical power compared to PS4, which sounds immense.
This!
Not to forget that they will be "Custom" chips which will eke out maximum performance for the Silicon.
For MS, this makes most sense to me:
Xbox One S : 149$ ( Fall 2020$)
Project xCloud : 199$ ( Q3/Q4 2019?)
Xbox One X : 299$/349$ (Fall 2020) ( 6TF) ( 1080p 60fps, 4k 30fps)
Xbox Lockhart : 399$ ( 8-9 TF, Custom Zen 2, 12GB, Custom Navi, 500GB SSD, RTX, BR Player)/PS5 Direct Competitor ( 4k 30, 1440p 60, 4k 60 on few games)
Xbox Anaconda : 599$ ( 11-13 TF, 16GB RAM, Custom Zen 2, Custom Navi, 1TB SSD, Full RTX) ( 4k 60fps)
For Sony :
PS4 : 199$ ( Fall 2020)
PS4 Pro : 299$ ( Fall/Spring 2020)
PS5 : 399$ ( 8-9 TF, Custom Zen 2, 12GB, Custom Navi, 500GB SSD, Full BC, RTX) ( 4k 30, 1440p 60, 4k 60 on few games)
Sony have realized that 399$ is the sweet spot, Mass Market domination and I don't think they will take risks here.
Are not LoD systems based on draw calls? And if so, are they CPU and not GPU dependent? And then would this not mean significant improvements in object and shadow pop in (unless the devs aim to everything comprise of hundreds of thousands of polys a few feet away from players)?
Aren't draw calls done on the CPU side? Is that what you're asking?
You expected at least an almost 7x jump in flops in 6 years?I don't care. It's 8 teraflops and I wanted and expected more.
I expected 12 teraflops Minimum and I was willing to pay for it. As it stands - if this spec leak is true, I'm Going to upgrade my Pc GPU and pick up a PS5 when more exclusives are out.
This leak killed my hype.
Why do people think > TF equals better console. The Pro TF was almost 4 times more than the base model so more TF doesn't make it a beast of a console. I guess the Pro and X messaging has everyone confused.
Why do people think > TF equals better console. The Pro TF was almost 4 times more than the base model so more TF doesn't make it a beast of a console. I guess the Pro and X messaging has everyone confused.
No, because next gen games are going to utilise the significantly more powerful CPU, which the X doesn't have.If PS5 is only at 8TF MS could just say, X1X is already our next gen console, make games exclusively for it (jump from 1,6 to 6TF would be amazing already). They would have a head start in software sales and could bring their mid gen refresh sooner, much sooner then Sony. What broke MS neck this gen was not the power imbalance imo it was the botched launch, they never really recovered from that.
Given that the weak CPU is a constant in all console designs, where exactly are the 'balanced' consoles supposed to come from?For e.g. look at PS4, nice memory amount with decent GPU capability yet total stinker of an CPU.
We will see the PS5 this year.
Edit... I meant literally SEE as in it will announced and detailed for a Q1 2020 launch.
The XBOX 360 had HT. That said, there's no mention of 16T in the leak, and judging from the kind of jump they can get out of 7nm there's no way they can get an 8 core Ryzen in an APU and sell it for a reasonable price.Where are all these TFLOP guesses coming from - am I missing something in the initial post?
And there's no mention of 16 threads either. Are people still expecting HT in a console?
Jaguar was the best amd could provide in an apu at the time, it wasn't really cheaping out. Likewise X1 was the best off the shelf chip Nintendo could have gotten, maybe they could have done something custom if they really wanted to, but we'll never know.Given that the weak CPU is a constant in all console designs, where exactly are the 'balanced' consoles supposed to come from?
The ones that cheap-out on everything equally?