lmao
holy mother of JPG compression
I have the original game opened on my 3DS right now and it looks so much better than this lol
go back like 3 pages
If I can't stand the DS's crap-tastic screen, is the Switch still a fine way to play this? Or am I really missing something by not experiencing it on the original hardware?
I own this game I think on three platforms (DS, Switch, Mobile) and yet never get past the first hour. Really want to change that.
I think making it 3D was already a mistake, but even so you can't deny that the visual fidelity is very lacking. Looking at the screenshots in OP the super low res textures and jaggy as hell characters are very distracting, at least to me.I completely disagree with you. If somebody said told me "TWEWY is getting a sequel only it's going to be in 3d and not 2d" I would expect pretty much exactly this. The only thing I'd say is TWEWY has more detail in the environment, but the style is pretty much on point to me.
By all accounts, Persona 4 looked terrible even for a PS2 game. And then Persona 5 came out years and years later (with a bunch of spin off games and anime stuff) in between. You could definitely argue that Persona 4 was relatively niche and Persona 5 was the more mainstream hit. How did it get that way? I remember when the first gameplay trailer for Persona 5 hit, tons of people were blown away by the style and how well the anime style translated to 3D graphics. I think Persona 5 was the first Persona game for a huge set of people and those people got in because the visuals were so spectacular. And I don't even think Persona is the best when it comes to anime-style graphics (that goes to the current ArcSys games)."Yes Square, I want the miraculous sequel to my super niche DS/mobile game to have the budget of a mainline entry to a much more popular and successful console series. Pour tons of money into this without any hope for return on investment or don't make it all."
I think making it 3D was already a mistake, but even so you can't deny that the visual fidelity is very lacking. Looking at the screenshots in OP the super low res textures and jaggy as hell characters are very distracting, at least to me.
I hope at least those are early photos of the switch version or something
To me it reminds me of No More Heroes graphics. Like they said "fuck it lets do an open world with a B project budget."I'm so thrilled that this exists but the 3D graphics look terrible and make it feel incredibly cheap (which it obviously is).
Persona 4 Golden alone sold 1.5m copies. Persona 4 is not niche. Persona 4 is actually the equivalent of NEO TWEWY in this scenario, with Persona 3 being relatively niche, and then Persona 4 becoming hugely successful which led to a higher budget Persona 5.By all accounts, Persona 4 looked terrible even for a PS2 game. And then Persona 5 came out years and years later (with a bunch of spin off games and anime stuff) in between. You could definitely argue that Persona 4 was relatively niche and Persona 5 was the more mainstream hit. How did it get that way? I remember when the first gameplay trailer for Persona 5 hit, tons of people were blown away by the style and how well the anime style translated to 3D graphics. I think Persona 5 was the first Persona game for a huge set of people and those people got in because the visuals were so spectacular. And I don't even think Persona is the best when it comes to anime-style graphics (that goes to the current ArcSys games).
So is it really ridiculous to expect a step up in terms of visual fidelity for the TWEWY sequel up to modern standards? I am not even asking for the game to blow my hair back in terms of visuals, just look more in line with a game that released four years ago. If they were afraid of "pouring money without any ROI" then why bother doing an anime?
I guess we can't expect that since there hasn't been anything in the interim between the original game's release and this sequ- oh wait, there has been a mobile port, a switch port, and now an anime...
Well then I guess we can't really expect much more considering this is a pretty tiny indie dev- oh wait, this is square enix, arguably Japan's biggest developer/publisher.
Again, I'm not expecting the budget of the next final fantasy here. And if the budget is restrictive, then they have to find a visual look that works within their means. I think making what appears to be a more traditional 3D action game is going to invite comparisons to similar third person 3D anime games and those are fair comparisons to make. I want the game to be the best that it can be, is that really so wrong?
To be fair, SE is unpredictable. Nier didn't do so hot, along with Drakengard 3, and then came Nier Automata"Yes Square, I want the miraculous sequel to my super niche DS/mobile game to have the budget of a mainline entry to a much more popular and successful console series. Pour tons of money into this without any hope for return on investment or don't make it all."
I wonder if we will hear reports of disappointing sales and trying to sell off the company with this game?
I agree with all this. I've also been playing Tokyo Mirage Sessions and there's a tiny tiny pause between texts and stickers for a little flourish whereas the TWENY ones are instant. Like the style is neat but when I'm going through text boxes, I've always switched it to instant in options when I can. Just feels better.I haven't beaten the original yet since I started (not a knock against the game, I just have a bad habit of getting sidetracked by other stuff and then forgetting to go back to my backlog lol), but a big thing for me with TWEWY that I learned was I seem to have a much higher tolerance for the passive ponderance Square tries to sell whenever it's not bogged down by their very rote voice direction and cinematography. The game having much more of an illustration focus made the characters more vivid and fun, which imo was a better showing of Nomura's artistic talents than most big budget games he's involved in, and most of the dialogue being text based meant a lot of moments that would likely succumb to awkward delivery just kinda worked more naturally in my head.
How would square sell itself?
And if you mean Jupiter, they still have other series that are making them good money so...
For those not in the know, the joke is about the asinine rumors about selling off eidos / eu branch due to avengers salesI was being sarcastic. SE in their shame decided to sell themselves lol.
As someone who used to work under SE who has a bit of insider info on it, Nier didn't do as badly as people think. The thing that really helped it make money was the absurdly high sales of ancillary product, many times higher than a lot of other SE brands. It felt unpredictable from the outside, for sure, but Nier actually did turn out well financially. This is also why Automata has had absurd amounts of merchandise released.To be fair, SE is unpredictable. Nier didn't do so hot, along with Drakengard 3, and then came Nier Automata
Right... But clearly you acknowledge that Square is making a push here? We've had the switch port, now an anime (that I actually think looks really fantastic and pretty high budget, all things considered). Why shouldn't this game get a "decent" budget? Again, not Final Fantasy or Dragon Quest, but something on the level of...Persona 4 Golden alone sold 1.5m copies. Persona 4 is not niche. Persona 4 is actually the equivalent of NEO TWEWY in this scenario, with Persona 3 being relatively niche, and then Persona 4 becoming hugely successful which led to a higher budget Persona 5.
This! I had never heard of Nier before Automata lol. And then I saw trailers for Automata and was blown away by the visual style and animation. Obviously the actual game had its fair share of visual problems both from a design and technical perspective, but that initial style with the music and visuals is what hooked me. Why can't this be the onboarding for more people? So that TWEWY doesn't have to be niche anymore?To be fair, SE is unpredictable. Nier didn't do so hot, along with Drakengard 3, and then came Nier Automata
Willing to share any info on TWEWY switch's sales as well? I bet that game didn't do as badly as people thought it did either. I mean, we have this game existing, so that's kind of proof of that.As someone who used to work under SE who has a bit of insider info on it, Nier didn't do as badly as people think. The thing that really helped it make money was the absurdly high sales of ancillary product, many times higher than a lot of other SE brands. It felt unpredictable from the outside, for sure, but Nier actually did turn out well financially. This is also why Automata has had absurd amounts of merchandise released.
I think it looks good. It just needs polishing and some color adjustments.
We've had the switch port, now an anime (that I actually think looks really fantastic and pretty high budget, all things considered). Why shouldn't this game get a "decent" budget?
Willing to share any info on TWEWY switch's sales as well? I bet that game didn't do as badly as people thought it did either.
This is very interesting, seems like an easy way to convince the suits that it's a franchise with very passionate fans, and with a higher budget sequel they could get even more people just as invested. And I think it's safe to say that it worked.As someone who used to work under SE who has a bit of insider info on it, Nier didn't do as badly as people think. The thing that really helped it make money was the absurdly high sales of ancillary product, many times higher than a lot of other SE brands. It felt unpredictable from the outside, for sure, but Nier actually did turn out well financially. This is also why Automata has had absurd amounts of merchandise released.
Unfortunately I haven't worked there since 2014! That being said, considering Final Remix came out in late 2018, this game was probably already well into development.Willing to share any info on TWEWY switch's sales as well? I bet that game didn't do as badly as people thought it did either. I mean, we have this game existing, so that's kind of proof of that.
I definitely think the main thing that made it happen was Yoko Taro and Yosuke Saito pushing so hard to make it happen, but being able to demonstrate that your users are worth more money than the average user is an incredibly strong bargaining chip!This is very interesting, seems like an easy way to convince the suits that it's a franchise with very passionate fans, and with a higher budget sequel they could get even more people just as invested. And I think it's safe to say that it worked.
As someone who used to work under SE who has a bit of insider info on it, Nier didn't do as badly as people think. The thing that really helped it make money was the absurdly high sales of ancillary product, many times higher than a lot of other SE brands. It felt unpredictable from the outside, for sure, but Nier actually did turn out well financially. This is also why Automata has had absurd amounts of merchandise released.
I also think Switch is a factor. This game looks really good for a non-downgraded switch game, and I think that's what they're going for.Right... But clearly you acknowledge that Square is making a push here? We've had the switch port, now an anime (that I actually think looks really fantastic and pretty high budget, all things considered). Why shouldn't this game get a "decent" budget? Again, not Final Fantasy or Dragon Quest, but something on the level of...
This! I had never heard of Nier before Automata lol. And then I saw trailers for Automata and was blown away by the visual style and animation. Obviously the actual game had its fair share of visual problems both from a design and technical perspective, but that initial style with the music and visuals is what hooked me. Why can't this be the onboarding for more people? So that TWEWY doesn't have to be niche anymore?
Willing to share any info on TWEWY switch's sales as well? I bet that game didn't do as badly as people thought it did either. I mean, we have this game existing, so that's kind of proof of that.
And who knows? I could be wrong! The game may very well be fantastic! I'll still play it for sure because I love the original soooo much and story is going to be the thing that makes or breaks this game anyway. I'm just sad that for me, the most excitement I'm getting right now is from the simple fact that this game exists rather than anything I'm actually seeing (or hearing) on the screen.
Seriously. People are friggin nuts to say this game "looks bad"*has stylized graphics* "it looks like shit"
I think they did a great job bringing over the art style to 3D, same thing with converting the combat system into 3D, can't wait to see more of this game!
Shrug. Again, if we look up NieR numbers they don't look great! But, we've now heard evidence to the contrary. I think it must have sold well enough, considering that this game exists. My question is, if you are going to bother reviving a franchise for a game this old, why not go all in? Or... at least... a little more in? What's the point if you bring back a franchise and it remains incredibly niche since it never got the visual "WOW" factor to sell copies to people who aren't longtime fans?I'm no insider, but from what I can see the switch port didn't exactly sell a ton of copies. If you look it up, it's generally considered disappointing sales wise, at least in Japan. Also wanted to point out that comparisons to Persona in any way seem off base, given Persona is Atlas' highest selling game/series and keeps them in business. So of course they are going to get the budget and time to make it look great.
Yeah, I hope you're right. I hope that maybe we saw switch footage and PS4 footage will look a lot cleaner with less jaggies?I also think Switch is a factor. This game looks really good for a non-downgraded switch game, and I think that's what they're going for.
Possible? Yes. Likely? Not very; if they were going to port the game to the PS4, they would likely have done so at the same time they made the Switch port.I never checked out the first game on the DS. Would there be any chance of the recent Switch version being ported to PS4 before the sequel comes out? It would be a bit strange if it wasn't, unless the controls wouldn't translate to a non touchscreen system?
Just woke up to this, ended up falling asleep about an hour before announcement. This feels completely surreal, waking up to a new TWEWY game and its a stylish cel shaded 3D action game. Feels like Christmas got here over a month early for me, I couldn't have asked for anything more. Kinda worried Nagi will be annoying based on the vibes I got from the trailer but I am incredibly happy with everything else and can't wait to find out more.
2WEWY works a lot better; no one is going to know what you're talking about if you say "Neo". For all they know, they could think you're referring to the Matrix films.
At least I can just type NEO instead of TWEWT every time.ZETA HYPE!
Missed opportunity for the World Ends With You Too.
They could probably finagle something with the DS4 touchpad, but it'd definitely be extremely clunky without a touchscreen.I never checked out the first game on the DS. Would there be any chance of the recent Switch version being ported to PS4 before the sequel comes out? It would be a bit strange if it wasn't, unless the controls wouldn't translate to a non touchscreen system?
It looked to me like there were only 3 characters per battle though.I saw someone point out that each character might only be fighting with 1 pin, so potentially you will be controlling all the characters in battle at the same time. That seems pretty cool and like a neat way to capture the spirit of the original battle system.
Woah, both games set in modern Japan with high school characters running around a 3D urban environment. WILD that the two are being compared from a visual standpoint.Persona fans stop comparing every anime game to Persona challenge 2020 please.
otherwise, games looks good so far, about what i expected since you literally couldn't make the same game as the original anymore.