CHAOS
Look at them sitting next to each other. Have you ever seen anything so beautiful?
I'll do you one better:Look at them sitting next to each other. Have you ever seen anything so beautiful?
that's siiiiiiickDownloading on Switch. Can't seem to find it
I'll do you one better:
Look at them sitting next to each other. Have you ever seen anything so beautiful?
Oh look at you!Downloading on Switch. Can't seem to find it
I'll do you one better:
what a collection!Downloading on Switch. Can't seem to find it on PSN atm.
I'll do you one better:
Any impressions on Switch performance or PS4 performance? Prayers up that Digital Foundry will take a look at this, tryna decide on a platform but don't want to spoil myself with the demo (I know progress carries over but I'd rather experience it all at once).
my only worry is if they do a PS5 upgrade with dualsense features I won't want to play again for a whilei really need this game to do well. hope those preorder numbers look good or at the very worst this gets great word of mouth
I like you.Downloading on Switch. Can't seem to find it on PSN atm.
I'll do you one better:
not sure the level cap but your party members can only get to lvl15 in the demo, so a decent chunk.So is the demo like the full opening of the game or something?
man i'd hope they wont suddenly start doing exclusive upgradesmy only worry is if they do a PS5 upgrade with dualsense features I won't want to play again for a while
So is the demo like the full opening of the game or something?
i think its already started like valhalla got updates for the dualsense controllerman i'd hope they wont suddenly start doing exclusive upgrades
especially with how hard it is to get a ps5
Kinda hard for me to give accurate PS4 impressions since I'm playing the demo on a PS5, but it definitely seems like 60fps to Switch's 30 (and lower res, it seems on Switch). There's dithering used for transparencies that look a bit harsher on Switch, but otherwise the game's art style goes a long way towards making it look pretty decent on Switch overall.Any impressions on Switch performance or PS4 performance? Prayers up that Digital Foundry will take a look at this, tryna decide on a platform but don't want to spoil myself with the demo (I know progress carries over but I'd rather experience it all at once).
There are swearings? Oh :oStarting with the Switch demo. Very impressed with the performance, visuals and music so far.
So jarring but awesome to hear swearing in TWEWY OST tracks. I love it.
Thanks for the details. Happy to see that you like it! Remember when I told you I was afraid because TWEWY is my favorite DS game? Well, you have calmed me hahahaHaven't gotten to finish the demo, and I'm still not even finished with Day 1, but some impressions so far. These are on Switch:
- Framerate maintains a solid 30 or higher. It's perfectly playable on Switch for those that were concerned.
- Combat on day 1 is pretty simple, mainly because you spend most of it using only Rindo and Fret, I just got Minamimoto and got to use him for one battle before I had to stop for now (and will pick it up after work)
- However I can see how combat can get more complex. Having it be pretty simple at the start makes sense. The DS game was the same way, because of it's weird combat being a TWEWY staple, you have to really learn the ropes of it.
- Enemies do have AoE attacks, such as the bear noise's swipes. Allies you aren't controlling will automatically try to dodge, but might always necessarily. It can be a good idea when you switch to spread out if necessary.
- Pressing the button switches you to that character. If they're too far from where your current one is they just teleport so the camera is not shifting all over the place.
- Pins have different input methods, like the original, but of course it uses buttons. Rindo and Fret's first pins are just a simple press of the button repeating, but when you get Minamimoto, his pin is activated by holding the button until you see it charged, and letting go to unleash a kick. I know there's more input methods, so you will not be able to get away with just mashing the buttons.
- The beatdrop meter is basically the light puck of this game, and the biggest focus of this is actually managing pin cooldowns. It works very much like the light puck from the DS game.
- I LOVE the visual style of the tall buildings warping as you move closer and further to them, like how they were in 2D in the original. I'm glad that's a stylistic touch they kept.
- Presentation is great, the dialogue parts are much more animated and have a lot more flair to them.
- They still do the thing, at least on day 1, where you're often told the answer to puzzles rather than figuring them out yourself. Wasn't really fan of that often happening in the first game, and not really a fan of it here either.
- I love these characters so far. Rindo is nothing like Neku at the start of the first game, and that's a good thing. Not that Neku's personality at the start of the first game was bad, I'm just glad they didn't repeat the same trope.
- There's a difficulty and de-leveling option like the first game. Press +, but only Normal difficulty is available. I assume you unlock Easy, Hard, and Ultimate like the first game.
Really hyped to finish the demo after work, but so far impressions are definitely positive. I hope we get to see more wrenches thrown into the combat before the demo ends.
lol rip walleti think its already started like valhalla got updates for the dualsense controller
I have to kill that NPCThe minute you can scan NPCs there's one with the name "Chaos" and I feel like that will lead to more memes.
I may double dip on the EGS version that's supposed to come out sometime later (I don't have a PS4)Wow, this demo quite literally assuaged every concern I had about this game.
Shit, I might even double dip now.