He is taking it amazingly well, damn. Kudos to him.
Wrt crunch..., I don't know what kind of job experience you have, but in the process of creating a great product, there will always be people who put in extra hours in their works, even sacrifice parts of their personal life to do something they are really passionate about. Some of you guys act like Neil is personally whipping his employees and holding them at a gunpoint. It's a choice that people make, maybe at the time you are not happy, with all the pressure and stress but when the final product turns out to be something amazing, the pay off is fantastic and you can bet your ass that everyone who worked on TLOU2 is going to put it on his/her resume boldly and proudly.
I have done crunches, I have worked 90 hours a week for months, and I felt miserable at the time, but I knew what I had signed up for, and looking back at the results, I feel nothing but pride and joy. I am pretty sure majority of the passionate people who crunched on TLOU2 feel the same.
At one point in one of the God of war 2018 documentary, they ask Shannon Studstill, about the sacrifices she's had to go through during the development of the game. She tears up. This is how great things come to life, whether we like it or not. I am pretty sure Neil also went through crunches and sacrifices.
Crunch is like lifting weight, you don't feel good under all the weights, but when you get to see the result, you can't help but smile :)