The digital future is upon us.
Granted I went all digital in 2013, 2015.
GT7 is an interesting case. Because it seemed like they changed their minds at the last minute for that.
We can all want and hope cross gen ends sooner, but as for this topic, this games' sales didnt suffer. Miles Morales sales didnt suffer, despite the PS5 version constantly being on the PSN charts vs the PS4 version showing up here n there.
That said...I too cant wait for cross gen to end tho.
Granted I went all digital in 2013, 2015.
Keep seeing this sentiment...but if it was already planned to be cross gen, why not just continue that path for the game? If it wasnt and they decided later...well...I dont know what to say.Sounds to me like making the game cross-gen was a mistake then.
GT7 is an interesting case. Because it seemed like they changed their minds at the last minute for that.
Well...according to this thread topic, it didn't affect anything...There's obviously a substantial work hour and capital investment on creating several different SKUs of the game. It costs Sony a ton of money to develop several versions of their game on multiple platforms.
Not to mention the impact on marketing and consumer interest when a game is announced as crossgen. From a game design & marketing perspective you're going to have to build a game that's potentially held back by 10 year old hardware. And we all remember the backlash this game (and other first part PS titles) got when they announced that it was cross-gen & not exclusively built for PS5 hardware. Those optics affect consumer interest and potential sales.
We can all want and hope cross gen ends sooner, but as for this topic, this games' sales didnt suffer. Miles Morales sales didnt suffer, despite the PS5 version constantly being on the PSN charts vs the PS4 version showing up here n there.
That said...I too cant wait for cross gen to end tho.
Thank you.Any potential sales lost are vastly outweighed by the PS4 sales.
The notion that the average consumer who was excited for this game Didn't buy this game (in the millions) because it was cross-gen, out of disappointment is such a era-bubble take it's hard to start.
That's like saying people will not buy Elden Ring, Halo, or Forza Horizon for that reason. Sure, people may be disappointed but there is zero evidence it has hurt sales, especially not pre launch enthusiasm for this game or God of War, which consistently rank high in consumer excitement.
And they probably have already remade all the costs for the PS4 version (as marking was spread with the PS5 game costs and probably added nothing). (And guess what, this game started on PS4 in development).
The only people who remember the "backlash" are the people who were holding on to their resentment in hopes that that could then turn around at launch and say, "people definitely care about this thing that has not affected any Sony or 3rd party game, because I want Sony to win arbitrary points on hardcore enthusiast bubbles".
Elden Ring will sell fine, Miles Morales has sold amazing, this games sales are great. Your argument is omitting the reality that there are not enough consoles out there for consumers to purchase this how they want. 20 million PS5's can't possibly match the sales at the current splits. The $10 price increase was genius.
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