This thread has convinced me to play The Talos Principle next.
I'm not sure about the greatest game of the decade, but it's pretty damn amazing.
Btw, am I the only one who realized "the big reveal" in literally the first area of the game? I solved the first couple of puzzles, and, since I generally like to peak in every nook and cranny in these type of games, I got on the roof of the building you come out of at the start, saw the garden bellow, and I was like "wait a minute...". That made me feel smart, lol.
I'm afraid to play this game. I hate getting stuck in puzzle games, and I don't want to hate this game.
I own it but haven't tried it.
I can't think of another game very close to it and I've been playing quite a while. And don't say Myst, lol. :PI say anyone who says "nothing else compares" to The Witness (or any videogame, really) probably hasn't played many videogames.
I know this is a thread on The Witness but now I crave for The Talos Principle after looking that game up after the posts in this thread lol.
One of my faves, but I felt it was too short.
I liked The Talos Principle a whole lot more myself. Managed to 100% that without any guides whatsoever. The Witness' puzzles simply got too hard for my puny brain and I didn't manage to complete it without resorting to outside help, which sort of defeats the purpose and cheapens the experience unfortunately. Lovely game up till that point mind you. Really clever and ambitious.
Antichamber is great and deserves to be up there with the best of the genre. It stayed with me more than Talos Principle, Portal 2 and others that get mentioned. The hook is unique, it's visually striking, it teaches mechanics through gameplay much like The Witness and the thematic messaging adds color without making the game feel burdened with a need to infuse higher meaning beyond the puzzles themselves. I'd still consider The Witness a more tightly designed experience but glad to see it get mentioned.
It's really great to try and figure out puzzles with a friend.
FWIW, Witness isn't even the best puzzle game this decade. That's gotta be Stephen's Sausage Roll, with Recursed and Baba is You alongside The Witness as honorable mentions.
Agreed 100%Yeah, The Witness is as tight as they come. It deserves every accolade and every bit of hyperbole it ever receives.
I liked The Talos Principle a whole lot more myself. Managed to 100% that without any guides whatsoever. The Witness' puzzles simply got too hard for my puny brain and I didn't manage to complete it without resorting to outside help, which sort of defeats the purpose and cheapens the experience unfortunately. Lovely game up till that point mind you. Really clever and ambitious.
Like this door. You could open it the first time you see it if you know all the rules. But in reality one will walk past it probably four times before you have learned all that you need. Everything in the game is like a little test making sure you understand the material so far.
Though there are no items, keys, or special abilities to collect, The Witness' intricate system of gating certain areas does feel a bit like a classic adventure or "Metroidvania" game, where such collectibles are required to move on. It just so happens that in Jonathan Blow's world, the "inventory" is accumulated knowledge, and many of its zones serve as both clever puzzle clusters and tutorials for later, more difficult challenges.
The information and solution to the puzzle might require careful inspection of the world, but when it comes to inputting it there's no issue of standing in the wrong spot or having bad timing. The world puzzles are the opposite of that just add that frustration back in and is partly why I couldn't get into Talos Principle.
you know what, I'm sick of books. nothing but page after page of words.Boring line puzzles: the game. I thought there was going to be more variety when I started it earlier this year but I eventually realized it's just gonna be the same thing the whole way through.